Dungeon Crawl Stone Soup version 0.22-a0-398-g8bb545f (webtiles) character file. 60 grandjackal the Conjurer (level 3, -2/20 HPs) Began as a Deep Elf Conjurer on May 4, 2018. Slain by an adder (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:07 (1467 turns). grandjackal the Conjurer (Deep Elf Conjurer) Turns: 1467, Time: 00:02:08 Health: -2/20 AC: 2 Str: 5 XL: 3 Next: 80% Magic: 5/10 EV: 13 Int: 20 God: Gold: 70 SH: 0 Dex: 15 Spells: 3/9 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Armour a - a +0 robe (worn) j - a +0 buckler Scrolls d - a scroll of enchant weapon {unknown} f - a scroll of remove curse {unknown} g - 2 scrolls of magic mapping {unknown} k - a scroll of identify {unknown} Potions b - 2 potions of curing {unknown} e - a potion of magic {unknown} h - a potion of berserk rage {unknown} l - a potion of might {unknown} Comestibles c - 3 rations i - 4 chunks of flesh Skills: + Level 1.1 Fighting - Level 3.2 Dodging - Level 2.4 Stealth + Level 0.0 Shields + Level 3.8 Spellcasting + Level 4.8 Conjurations + Level 0.4 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 1% 1 None b - Searing Ray Conj ###... 2% 2 ##..... c - Dazzling Spray Conj/Hex ##.... 13% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Message History Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a scythe and wearing a robe The searing ray hits Sigmund. Sigmund is lightly wounded. (Press . to maintain the ray.) Sigmund misses you. An adder comes into view. The searing ray misses Sigmund. Unknown command. The searing ray hits Sigmund. Sigmund is moderately wounded. Sigmund hits you with a scythe! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits Sigmund. Sigmund is severely wounded. You finish channeling your searing ray. The adder bites you. You die... #.#.## ### ....)..#...... #.#..###.. ..####........ #.##..##.# .............. #.###..#.# ..######....... #.# ##.#.# .####....#..... #.# #...##......####.)..< #. ###....##### ###... ..####.#..# #... #...>..@.## #... #####.S@.# #... #.##... ###. ... .#..# #[ ...# .##.# .. !.... .. ... ..... ## ..[ .... #. You could see Sigmund and an adder. Vanquished Creatures An adder (D:2) 4 dart slugs (D:1) A leopard gecko (D:1) 2 bats (D:1) 2 giant cockroaches (D:1) 6 goblins (D:1) 6 hobgoblins 3 jackals (D:1) 5 kobolds (D:1) A quokka (D:2) A frilled lizard (D:2) 4 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | grandjackal the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 240 | D:1 | Reached XP level 2. HP: 16/16 MP: 6/8 245 | D:1 | Learned a level 2 spell: Searing Ray 797 | D:1 | Reached XP level 3. HP: 19/20 MP: 3/10 975 | D:1 | Reached skill level 1 in Fighting 1264 | D:1 | Learned a level 3 spell: Dazzling Spray 1458 | D:2 | Noticed Sigmund 1467 | D:2 | Slain by an adder Vault maps used: D:1: dpeg_arrival_three_bigger_balls D:2: marbit_many_paths, first_ration, st_stairs_4, nemelex_spade_bored_becter, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.2 Fighting | 1 | 1.1 Stealth | | 2.4 Spellcasting | | 3.8 Conjurations | | 4.8 Hexes | | 0.4 Action || total -------------------------++------- Melee: Unarmed || 10 Cast: Magic Dart || 64 Searing Ray || 3 Eat: Chunk || 2 Armor: Robe || 2 Dodge: Dodged || 19 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 86 | 0.0 | 0 | 36 | 0.0 | 1467 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 66 | 0.0 | 0 | 31 | 0.0 | 1286 D:2 | 0 | 20 | 0.0 | 0 | 5 | 0.0 | 181 +---------+---------+-------+---------+---------+-------+---------