Dungeon Crawl Stone Soup version 0.19-a0-726-g4af737f (webtiles) character file. 228972 grandjackal the Impaler (level 18, -4/157 HPs) Began as a Demonspawn Necromancer on June 21, 2016. Was the Champion of Kikubaaqudgha. Slain by a snapping turtle (7 damage) ... on level 1 of the Shoals. The game lasted 02:49:21 (52274 turns). grandjackal the Impaler (Demonspawn Necromancer) Turns: 52274, Time: 02:49:22 Health: -4/157 AC: 29 Str: 11 XL: 18 Next: 72% Magic: 0/34 EV: 13 Int: 22 God: Kikubaaqudgha [******] Gold: 1380 SH: 0 Dex: 17 Spells: 11 memorised, 2 levels left rFire + . . SeeInvis . Y - +2 lajatang (pain) rCold + + . Gourm . y - +0 scale mail rNeg . . . Faith . (shield currently unavailable) rPois . Spirit + t - +4 hat of Integrity {*Contam rElec Int+3} rElec + Dismiss . j - +2 cloak {+Inv} rCorr . Reflect . B - +2 pair of gloves {Dex+3} SustAt . Harm . R - +2 pair of boots MR ++... A - amulet of Qitecoebb {Spirit rElec rC++ MR+ Str-3} Stlth +......... P - ring of protection from fire w - +4 ring of protection @: regenerating, glowing, repel missiles, very resistant to hostile enchantments, very unstealthy A: antennae 2, rugged brown scales 3, demonic guardian 1, foul stench 1, rot immunity a: Receive Corpses, Torment, Renounce Religion, Evoke Invisibility }: 1/15 runes: gossamer You were on level 1 of the Shoals. You worshipped Kikubaaqudgha. Kikubaaqudgha was exalted by your worship. You were hungry. You visited 7 branches of the dungeon, and saw 31 of its levels. You also visited: Sewer, Ossuary, Ice Cave and Volcano. You collected 3542 gold pieces. You spent 2162 gold pieces at shops. Inventory: Hand Weapons p - a +2 trident of venom Y - a +2 lajatang of pain (weapon) Armour d - a +2 chain mail of fire resistance j - a +2 cloak of invisibility (worn) t - the +4 hat of Integrity (worn) {*Contam rElec Int+3} (You found it on level 1 of the Vaults) It affects your intelligence (+3). It insulates you from electricity. It causes magical contamination when unequipped. y - a +0 scale mail (worn) B - a +2 pair of gloves of dexterity (worn) F - the +1 pair of boots of the Heavens {*Confuse rC++} (You acquired it on level 3 of the Lair of Beasts) It greatly protects you from cold. It may confuse you when you take damage. H - the +0 pair of boots of Nasiasm {*Confuse rF++ Dex+5} (You acquired it on level 9 of the Dungeon) It affects your dexterity (+5). It greatly protects you from fire. It may confuse you when you take damage. R - a +2 pair of boots (worn) W - the +3 buckler of Cahesawe {MR- Int+9} (You found it on level 6 of the Lair of Beasts) It affects your intelligence (+9). It affects your resistance to hostile enchantments. Magical Staves N - an uncursed staff of conjuration Rods V - a +3 rod of inaccuracy (10/10) (You found it on level 3 of the Spider Nest) Jewellery k - an uncursed ring of see invisible q - an uncursed ring of positive energy w - a +4 ring of protection (left hand) A - the amulet of Qitecoebb (around neck) {Spirit rElec rC++ MR+ Str-3} (You bought it in a shop on level 1 of the Orcish Mines) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (-3). It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. K - an uncursed ring of protection from cold P - a ring of protection from fire (right hand) Wands b - a wand of iceblast (7/15) e - a wand of paralysis (7/24) f - a wand of flame (45/48) z - a wand of acid (5/15) C - a wand of teleportation (5/9) L - a wand of iceblast (7/15) Q - a wand of digging (13/24) S - a wand of confusion (15/48) T - a wand of teleportation (3/9) Scrolls a - 8 scrolls of identify n - 17 scrolls of remove curse r - 2 scrolls of magic mapping x - 2 scrolls of blinking J - 3 scrolls of teleportation Potions g - 7 potions of brilliance h - 5 potions of might l - a potion of haste m - 4 potions of curing u - 2 potions of berserk rage v - 3 potions of magic D - 2 potions of ambrosia E - 2 potions of invisibility G - a potion of resistance I - a potion of agility M - 8 potions of cancellation Comestibles c - 16 bread rations i - 9 meat rations o - 2 chunks of flesh Skills: + Level 14.5 Fighting * Level 18.8 Polearms - Level 1.2(12.8) Staves - Level 8.1 Armour - Level 8.0 Dodging - Level 1.7 Stealth - Level 4.4 Shields - Level 12.0 Spellcasting + Level 4.6 Conjurations - Level 10.0 Charms - Level 10.0 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr #### 1% 1 None b - Vampiric Draining Necr ######.... 1% 3 None c - Regeneration Chrm/Necr ######.... 1% 3 None d - Corpse Rot Necr N/A 1% 2 None e - Control Undead Necr ######.... 3% 4 None f - Animate Dead Necr N/A 3% 4 None g - Agony Necr ######.. 12% 5 ####... h - Dispel Undead Necr ######.. 12% 5 ####... i - Repel Missiles Chrm/Air #####. 4% 2 None j - Cigotuvi's Embrace Necr ######.... 12% 5 ####... k - Bolt of Draining Conj/Necr #####..... 34% 5 ####... Dungeon Overview and Level Annotations Branches: Dungeon (14/15) Temple (0/1) D:6 Lair (6/6) D:9 Shoals (1/4) Lair:4 Spider (4/4) Lair:3 Slime (0/5) Lair:6 Orc (2/2) D:10 Elf (2/3) Orc:2 Vaults (2/5) D:13 Crypt: Vaults:2-3 Altars: Gozag Hepliaklqana Kikubaaqudgha Makhleb Okawaru Pakellas Ru Sif Muna Vehumet Yredelemnul Jiyva Shops: D:8 * D:10 ! D:12 :%(= D:14 * Orc:1 = Orc:2 =(%!* Elf:2 * Vaults:1 * Annotations: Elf:2 3 runed doors Vaults:2 Jory, Mara Innate Abilities, Weirdness & Mutations You have a pair of antennae on your head. You are completely covered in rugged brown scales. (AC +3, +7% HP) A weak demonic guardian rushes to your aid. You may emit foul miasma when damaged in melee. You are immune to rotting. Message History Kikubaaqudgha accepts your kill. Your crimson imp blinks! The snapping turtle bites you from afar! * * * LOW HITPOINT WARNING * * * Unknown command. You slice the faun!! The faun writhes in agony. The faun is heavily wounded. The snapping turtle bites you from afar. * * * LOW HITPOINT WARNING * * * The faun unwields an uncursed quarterstaff. The faun wields an uncursed hunting sling. The faun shoots a sling bullet. The sling bullet is repelled. You hear a splash. The faun unwields an uncursed hunting sling. The faun wields an uncursed quarterstaff. 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