Dungeon Sprint DCSS version 0.18-a0-641-g4caf58e (webtiles) character file. 11 gorgo the Magician (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on Dec 5, 2015. Slain by a crocodile (6 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:02:52 (114 turns). gorgo the Magician (Deep Elf Conjurer) Turns: 114, Time: 00:02:52 Health: -2/15 AC: 2 Str: 5 XL: 2 Next: 13% Magic: 7/10 EV: 13 Int: 19 God: Gold: 243 SH: 0 Dex: 15 Spells: 2 memorised, 9 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Clarity . a - +0 robe rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Dismiss . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: very slightly contaminated, not resistant to hostile enchantments, unstealthy A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch You collected 243 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking {!r} Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - a potion of magic Books b - a book of Conjurations Comestibles c - a bread ration {@e1} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 5.5 Spellcasting + Level 5.2 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj ####.. 1% 2 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Pakellas Qazlal Ru Sif Muna Trog Vehumet Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Message History You hit the worm. You punch the worm! You kill the worm! Your Spellcasting skill increases to level 5! Your Conjurations skill increases to level 5! You now have 243 gold pieces. You see here a worm corpse. You feel a strong urge to attack something. You are no longer berserk. You are exhausted. You feel yourself slow down. You now have 9/10 hp. Unknown command. Okay, then. There are no items here. Health restored: 10 You start resting. You feel yourself speed up. You regained 2 mp, and now have 5/8 mp. Unknown command. You feel less exhausted. MP restored: 8 You open the door. A worm comes into view. There is an open door here. The helpless worm fails to defend itself. You hit the worm but do no damage. Aim: a worm The magic dart hits the worm. The worm closely misses you. You now have 7/8 mp. Aim: a worm (lightly wounded) The magic dart hits the worm. You now have 6/8 mp. There is an open door here. Aim: a worm The magic dart hits the worm. You now have 5/8 mp. You see here a worm corpse. There is an open door here. Aim: a worm (lightly wounded) The magic dart hits the worm. Aim: a worm (lightly wounded) The magic dart hits the worm. You now have 4/8 mp. Aim: a worm (lightly wounded) The magic dart hits the worm. The worm barely misses you. You now have 3/8 mp. Aim: a worm (moderately wounded) The magic dart hits the worm. You now have 2/8 mp. Aim: a worm (severely wounded) The magic dart hits the worm. You kill the worm! You have reached level 2! Health restored: 15 You now have 1/10 mp. Memorise Searing Ray, consuming 2 spell levels and leaving 9? You start memorising the spell. You continue memorising. You continue memorising. You finish memorising. Spell assigned to 'b'. Things that are here: a worm corpse x2 There is an open door here. A crocodile comes into view. Drink which item? (? for menu, Esc to quit) Okay, then. Really walk into a travel-excluded area? Found a glowing silver altar of Zin. Found a basalt altar of Yredelemnul and a deep blue altar of Sif Muna. Found four altars. Really walk into a travel-excluded area? Found three altars. Found three altars. A crocodile comes into view. You enter the shallow water. Moving in this stuff is going to be slow. The crocodile is engulfed in a cloud of scalding steam. The crocodile bites you. Found three altars. You take 1 damage, and have 14/15 hp. Found a burning altar of Makhleb and a viscous altar of Jiyva. Drink which item? (? for menu, Esc to quit) Okay, then. Aim: a crocodile (lightly wounded) The searing ray hits the crocodile. The crocodile closely misses you. You now have 2/10 mp. Drink which item? (? for menu, Esc to quit) Magic courses through your body. The crocodile closely misses you. MP restored: 10 Aim: a crocodile (lightly wounded) You miscast Searing Ray. You are very lightly contaminated with residual magic. You feel a strange surge of energy! The crocodile bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You take 10 damage, and have 4/15 hp. MASSIVE DAMAGE!! You now have 8/10 mp. Aim: a crocodile (lightly wounded) The magic dart hits the crocodile. The crocodile bites you. You die... .......# ##'##..# #. #.#.##.#### .### .##..#....# ...# ##†.####..## #..# #'## ##..# +..# ##.## #..# #..# +.<.+ +..####..### ##.## #....###@..##▓▓ #+# #.§§...≈t≈≈≈≈≈≈≈ #≈≈§§...≈#+###### #≈≈≈§≈§≈..≈#..._._. #≈≈§≈§§≈§§§#.._._._ #≈≈≈≈≈≈≈≈§§§#._._._. ≈≈≈≈≈≈§§§§§§#_._._._ ++#≈≈§≈≈§§≈§#._._._. #§≈≈###§§#_._._. You could see a crocodile. Vanquished Creatures 3 worms (D) 3 creatures vanquished. Vanquished Creatures (others) Menkaure (D) 1 creature vanquished. Grand Total: 4 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | gorgo the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 13 | D | Reached skill level 4 in Spellcasting 16 | D | Reached skill level 5 in Spellcasting 16 | D | Reached skill level 5 in Conjurations 41 | D | Killed Menkaure 70 | D | Noticed an electric eel 70 | D | Noticed an electric eel 86 | D | Reached XP level 2. HP: 15/15 MP: 1/10 90 | D | Learned a level 2 spell: Searing Ray 95 | D | Noticed an electric eel 95 | D | Noticed an electric eel 95 | D | Noticed a crocodile 104 | D | Found a glowing silver altar of Zin. 105 | D | Found a basalt altar of Yredelemnul. 105 | D | Found a deep blue altar of Sif Muna. 106 | D | Found a stormy altar of Qazlal. 106 | D | Found a sacrificial altar of Ru. 106 | D | Found a blossoming altar of Fedhas. 106 | D | Found an iron altar of Okawaru. 107 | D | Found a corrupted altar of Lugonu. 107 | D | Found a radiant altar of Vehumet. 107 | D | Found a bloodstained altar of Trog. 108 | D | Found an oddly glowing altar of Pakellas. 108 | D | Found an ancient bone altar of Kikubaaqudgha. 108 | D | Found a sparkling altar of Nemelex Xobeh. 109 | D | Noticed a crocodile 109 | D | Found an opulent altar of Gozag. 109 | D | Found a glowing golden altar of the Shining One. 109 | D | Found a roughly hewn altar of Beogh. 110 | D | Found a burning altar of Makhleb. 110 | D | Found a viscous altar of Jiyva. 114 | D | Slain by a crocodile Vault maps used: D: the_violet_keep_of_menkaure Action || total -------------------------++------- Melee: Unarmed || 8 Cast: Magic Dart || 15 Searing Ray || 1 Use: Potion || 2 Stab: Sleeping || 1 Vault maps used: D: the_violet_keep_of_menkaure Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 1.8 | 0.0 | 109.0 Dungeon | 100.0 | 100.0 | 0.0 | 1.8 | 0.0 | 109.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 16.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 16.0 +-------+-------+-------+-------+-------+----------------------