Dungeon Sprint DCSS version 0.18-a0-641-g4caf58e (webtiles) character file. 0 gorgo the Cudgeler (level 1, -6/33 HPs) Began as an Ogre Gladiator on Dec 4, 2015. Mangled by a siren ... wielding a +0 trident (16 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:23 (9 turns). gorgo the Cudgeler (Ogre Gladiator) Turns: 9, Time: 00:00:23 Health: -6/33 AC: 3 Str: 24 XL: 1 Next: 0% Magic: 1/1 EV: 10 Int: 7 God: Gold: 0 SH: 0 Dex: 10 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +0 flail rCold . . . Clarity . b - +0 robe rNeg . . . SustAt . (no shield) rPois . Gourm . c - +0 hat rElec . Spirit . (no cloak) rCorr . Dismiss . (gloves unavailable) rMut . NoTele + (boots unavailable) MR ..... (no amulet) Stlth .......... (no ring) (no ring) @: berserking, very quick, not resistant to hostile enchantments, extremely unstealthy A: unfitting armour, tough skin 1 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 flail (weapon) Missiles d - 3 throwing nets {=f, !d} Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls k - a scroll of blinking {!r} Potions f - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic Comestibles e - a bread ration {@e1} Skills: + Level 2.6 Fighting + Level 4.0 Maces & Flails + Level 2.0 Throwing + Level 2.6 Dodging You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin (AC +1). Message History Welcome, gorgo the Ogre Gladiator. Found a staircase leading out of the dungeon. You open the door. A siren comes into view. It is wielding a trident. The siren shouts! The siren chants a haunting song. You are mesmerised by the siren! You close the door. You break out of your daze! Drink which item? (? for menu, Esc to quit) Really quaff j - a potion of berserk rage {!q}? A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! A siren opens the door. You now have 33/33 hp. You feel a strong urge to attack something. There is an open door here. You barely miss the siren. The siren hits you with a trident. You take 2 damage, and have 31/33 hp. You hit the siren. The siren closely misses you. You sock the siren! You sock the siren! The siren hits you with a trident!! Ouch! That really hurt! You take 21 damage, and have 10/33 hp. MASSIVE DAMAGE!! You closely miss the siren. The siren hits you with a trident! You die... ## #+# #.## ##.##...# +.<.@m# ##.##...# #+# #.## ## You could see a siren. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | gorgo the Ogre Gladiator began the quest for the Orb. 0 | D | Reached XP level 1. HP: 22/22 MP: 1/1 1 | D | Noticed a siren 9 | D | Mangled by a siren Vault maps used: D: the_violet_keep_of_menkaure Action || total -------------------------++------- Melee: Flail || 5 Use: Potion || 1 Vault maps used: D: the_violet_keep_of_menkaure Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 9.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 9.0 +-------+-------+-------+-------+-------+----------------------