Dungeon Crawl Stone Soup version 0.23.2-1-ga50397a (webtiles) character file. Game seed: 17038236571801492825 7 glosham the Skirmisher (level 1, 0/18 HPs) Began as a Mummy Abyssal Knight on Apr 15, 2019. Was an Initiate of Lugonu. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:03:05 (203 turns). glosham the Skirmisher (Mummy Abyssal Knight) Turns: 203, Time: 00:03:06 Health: 0/18 AC: 3 Str: 15 XL: 1 Next: 83% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [......] Gold: 11 SH: 0 Dex: 11 Spells: 0/0 levels left rFire x . . SeeInvis . a - +2 hand axe (elec) rCold + . . Gourm . (no shield) rNeg + + + Faith . c - +0 leather armour rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 11 gold pieces. Inventory: Hand Weapons a - a +2 hand axe of electrocution (weapon) b - a +1 hand axe Missiles d - 19 stones (quivered) e - 12 poisoned needles Armour c - a +0 leather armour (worn) Skills: * Level 3.5 Fighting - Level 1.5 Axes - Level 1.5 Armour - Level 0.7 Dodging - Level 1.5 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History You kill the jackal! Lugonu accepts your kill. You start resting. The jackal is too close now for your liking. You closely miss the jackal. The jackal bites you but does no damage. You slash the jackal! You kill the jackal! Lugonu accepts your kill. You start resting. A jackal comes into view. The jackal barks! The jackal bites you. You closely miss the jackal. The jackal closely misses you. The jackal barely misses you. You barely miss the jackal. The jackal barely misses you. You hit the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. The jackal barely misses you. You closely miss the jackal. The jackal is moderately wounded. The jackal barely misses you. The jackal closely misses you. You barely miss the jackal. The jackal is moderately wounded. A jackal comes into view. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barks! You hit the jackal. The jackal is severely wounded. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You barely miss the jackal. The jackal is severely wounded. You completely miss the jackal. The jackal completely misses you. The jackal barely misses you. The jackal bites you. You die... #.........)...........# #######....<....####### ####...#### ##...## ##..⌠..## ##.......## ##..⌠...⌠..## # #....h⌠.....# .###.###.@h....### .....).####.#### #.##..# #.†..## #.#### #.# #$. ##.. h.# You could see 2 jackals. Vanquished Creatures A dart slug (D:1) A goblin (D:1) 2 jackals (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | glosham the Mummy Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 35 | Abyss:1 | Noticed a small abomination 50 | D:1 | Escaped the Abyss 203 | D:1 | Slain by a jackal Action || total -------------------------++------- Melee: Hand axe || 19 Invok: Depart the Abyss || 1 Armor: Leather armour || 5 Dodge: Dodged || 19 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 35.0 | 0.0 | 101.5 Dungeon | 75.4 | 75.4 | 0.0 | 46.4 | 0.0 | 153.0 Abyss | 24.6 | 24.6 | 0.0 | 0.0 | 0.0 | 50.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 10.0 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_loops_ring Abyss:1