Dungeon Crawl Stone Soup version 0.23.2 (webtiles) character file. Game seed: 13016687797100047197 1 glosham the Skirmisher (level 1, 10/18 HPs) Began as a Mummy Abyssal Knight on Apr 13, 2019. Was an Initiate of Lugonu. Quit the game on level 1 of the Dungeon. The game lasted 00:02:11 (104 turns). glosham the Skirmisher (Mummy Abyssal Knight) Turns: 104, Time: 00:02:11 Health: 10/18 AC: 10 Str: 15 XL: 1 Next: 16% Magic: 1/2 EV: 4 Int: 11 God: Lugonu [......] Gold: 22 SH: 0 Dex: 11 Spells: 0/0 levels left rFire x . . SeeInvis . a - +1 hand axe rCold + . . Gourm . (no shield) rNeg + + + Faith . c - +0 plate armour (curse) rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 22 gold pieces. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour c - a cursed +0 plate armour (worn) Skills: * Level 3.1 Fighting - Level 1.5 Axes - Level 1.5 Armour - Level 0.7 Dodging - Level 1.5 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Press ? for a list of commands and other information. Found a corrupted altar of Lugonu. Found 16 stones. A large abomination comes into view. Found a gateway leading deeper into the Abyss. There is a gateway leading deeper into the Abyss here. You plunge deeper into the Abyss. Found 22 gold pieces. You see here 22 gold pieces. You now have 22 gold pieces. Found a ration. 2 flying skulls come into view. The flying skull moves out of view. x2 A flying skull comes into view. The flying skull moves out of view. Found a glowing plate armour. Found a gateway leading deeper into the Abyss. You see here a glowing plate armour. c - a glowing plate armour The thrashing horror roars! Found a jewelled copper wand. Found 41 gold pieces. The thrashing horror tramples you! Ouch! That really hurt! You stumble backwards! Unknown command. You pass through the gate. You can no longer depart the Abyss at will. A goblin comes into view. Found a ration. There is a staircase leading out of the dungeon here. The helpless goblin fails to defend itself. You hit the goblin. You kill the goblin! Lugonu accepts your kill. Wear which item? (? for menu, Esc to quit) You finish taking off your +0 leather armour. You finish putting on your cursed +0 plate armour. Oops, that feels deathly cold. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ########### #.%.......# ♣..@..♣ #.........# #####+##### There were no monsters in sight! Vanquished Creatures A goblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | glosham the Mummy Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 37 | Abyss:1 | Noticed a large abomination 61 | Abyss:2 | Noticed a flying skull 61 | Abyss:2 | Noticed a flying skull 63 | Abyss:2 | Noticed a flying skull 88 | Abyss:2 | Noticed a thrashing horror 92 | D:1 | Escaped the Abyss 104 | D:1 | Quit the game Action || total -------------------------++------- Melee: Hand axe || 1 Invok: Depart the Abyss || 1 Stab: Sleeping || 1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 34.7 Dungeon | 11.5 | 11.5 | 0.0 | 0.0 | 0.0 | 12.0 Abyss | 88.5 | 88.5 | 0.0 | 0.0 | 0.0 | 46.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 0.7 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: minmay_arrival_split_and_join, layout_basic Abyss:1 Abyss:2