Dungeon Crawl Stone Soup version 0.22.1-1-ga44c0e5 (webtiles) character file. 0 glosham the Skirmisher (level 1, -4/18 HPs) Began as a Merfolk Abyssal Knight on Oct 14, 2018. Was a Follower of Lugonu. Killed from afar by a starcursed mass (8 damage) ... with an accursed screaming ... on level 1 of the Abyss. The game lasted 00:01:08 (74 turns). glosham the Skirmisher (Merfolk Abyssal Knight) Turns: 74, Time: 00:01:09 Health: -4/18 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 11 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 spear (weapon) Armour b - a +0 leather armour (worn) Comestibles e - a ration Skills: - Level 3.2 Fighting - Level 3.0 Polearms - Level 0.6 Armour - Level 2.6 Dodging * Level 0.0 Stealth - Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Message History e - a ration Welcome, glosham the Merfolk Abyssal Knight. Will you prevail where others failed? Will you find the Orb of Zot? Lugonu says: Depart the Abyss and spread corruption, my servant! Press ? for a list of commands and other information. Found a corrupted altar of Lugonu. Found a club. Found a scroll labeled XUHADGH KOYRUY. You see here a scroll labeled XUHADGH KOYRUY. c - a scroll labeled XUHADGH KOYRUY Found a gateway leading out of the Abyss. Found a gateway leading out of the Abyss. Your legs become a tail as you enter the water. A starcursed mass comes into view. A starcursed mass splits. As you read the scroll labeled XUHADGH KOYRUY, it crumbles to dust. It is a scroll of identify. You don't have any unidentified items. A starcursed mass splits. A starcursed mass splits. The starcursed mass engulfs you! The starcursed mass shrieks in your mind. * * * LOW HITPOINT WARNING * * * Found 5 gold pieces. The starcursed mass shrieks in your mind. You die... . ##.###..## . #. . ##.#.# # # . # .# ...##.#. . #### .### X ..#... .#.##.#.##.X##.... #... #..# .X#...# ##..# #.# ### .#.# #...###.#####...... #.@...#.#. ##. #.#. #.#.##..#.#.X .# .# ..#...X#...###.### . #..######.##.# #...# ..#. #.$...# ##### .# # ####.#. .#### # You could see a starcursed mass. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | glosham the Merfolk Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 52 | Abyss:1 | Noticed a starcursed mass 74 | Abyss:1 | Killed from afar by a starcursed mass Action || total -------------------------++------- Use: Scroll || 1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 74.0 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 74.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: