Dungeon Crawl Stone Soup version 0.22.1-1-ga44c0e5 (webtiles) character file. 0 glosham the Skirmisher (level 1, -3/18 HPs) Began as a Merfolk Abyssal Knight on Oct 14, 2018. Was a Follower of Lugonu. Slain by a sun demon (21 damage) ... on level 1 of the Abyss. The game lasted 00:01:50 (97 turns). glosham the Skirmisher (Merfolk Abyssal Knight) Turns: 97, Time: 00:01:50 Health: -3/18 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 11 God: Lugonu [*.....] Gold: 19 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 19 gold pieces. Inventory: Hand Weapons a - a +1 spear (weapon) Armour b - a +0 leather armour (worn) Comestibles e - a ration Skills: - Level 3.2 Fighting - Level 3.0 Polearms - Level 0.6 Armour - Level 2.6 Dodging * Level 0.0 Stealth - Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Message History e - a ration Welcome, glosham the Merfolk Abyssal Knight. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Lugonu says: Depart the Abyss and spread corruption, my servant! Press ? for a list of commands and other information. Found 16 gold pieces. Found a corrupted altar of Lugonu. Found a gateway leading out of the Abyss. You now have 16 gold pieces. Found a scroll labeled PIETEIHYMM. You see here a scroll labeled PIETEIHYMM. c - a scroll labeled PIETEIHYMM Found 3 gold pieces. You see here 3 gold pieces. You now have 19 gold pieces (gained 3). A sun demon comes into view. The sun demon shouts! The sun demon moves out of view. As you read the scroll labeled PIETEIHYMM, it crumbles to dust. The scroll dissolves into smoke. It was a scroll of fog. A small abomination comes into view. The small abomination moves out of view. A quasit comes into view. The sun demon hits you!! Ouch! That really hurt! You die... .§§#§.§###.#.####.# .#.§§##3.#..#.#. .### .#. #####.##.....# .## # #.#####. .##.. ## ##.....#.#...## ..##.##.##..... #.5#..#.#..#.. #.#....3#..# # ######@# # #....#.# #.#.#. #.# # .[ ..# #.. ... ..# ..≈≈ ... ≈≈≈. ### ≈.#. You could see a sun demon and a quasit (wandering). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | glosham the Merfolk Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 79 | Abyss:1 | Noticed a sun demon 89 | Abyss:1 | Noticed a small abomination 92 | Abyss:1 | Noticed a quasit 97 | Abyss:1 | Slain by a sun demon Action || total -------------------------++------- Use: Scroll || 1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 97.0 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 97.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: