Dungeon Crawl Stone Soup version 0.16.2-12-gd0ad4c3 (webtiles) character file. 11 glosham the Chopper (level 2, -8/25 HPs) Began as a Hill Orc Gladiator on Mar 13, 2015. Mangled by an ogre ... wielding a cursed -1 giant club (15 damage) ... on level 4 of the Dungeon on Oct 31, 2016. The game lasted 00:04:35 (221 turns). glosham the Chopper (Hill Orc Gladiator) Turns: 221, Time: 00:04:35 Health: -8/25 AC: 6 Str: 17 XL: 2 Next: 25% Magic: 2/2 EV: 11 Int: 8 God: Gold: 15 SH: 0 Dex: 11 Spells: 0 memorised, 1 level left rFire . . . SeeInvis . a - +0 war axe rCold . . . Clarity . e - +0 ring mail rNeg . . . SustAb . (no shield) rPois . Gourm . c - +0 helmet rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: no striking features a: no special abilities You were on level 4 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 15 gold pieces. Inventory: Hand weapons a - a +0 war axe (weapon) Missiles d - 3 throwing nets (quivered) Armour c - a +0 helmet (worn) e - a +0 ring mail (worn) Magical staves b - an uncursed staff of fire Comestibles f - a meat ration Skills: - Level 2.4 Fighting * Level 4.9 Axes - Level 2.0 Throwing - Level 2.4 Dodging You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Message History Found a long glowing staff and a ring mail. There is a stone staircase leading up here. You see here a long glowing staff. b - a long glowing staff Wield which item (- for none, * to show all)? (? for menu, Esc to quit) b - an uncursed staff of fire (weapon) a - a +0 war axe (weapon) Found a scroll labeled CHEPUSHEAC. An ooze and an ogre come into view. The ooze quivers. The ogre shouts! You hit the ooze. The ooze is lightly wounded. The ooze hits you. You hit the ooze. The ooze is moderately wounded. The ooze hits you but does no damage. You slash the ooze! The ooze is almost dead. The ooze hits you but does no damage. You hit the ooze. The ooze is almost dead. The ooze barely misses you. You hit the ooze. You kill the ooze! You hit the ogre. The ogre is moderately wounded. The ogre misses you. You hit the ogre. The ogre is heavily wounded. The ogre barely misses you. You slash the ogre! The ogre is almost dead. The ogre hits you with a giant club! Ouch! That really hurt! You hit the ogre. The ogre is almost dead. The ogre hits you with a giant club! Ouch! That really hurt! You die... #<.......# ####........# #....[#.##### #.####..# # #.## #.# ##.# #..# #@## #O# #...# #..... #J...... #.......# .........# .?.....## ....... You could see an ogre. Vanquished Creatures An ooze (D:4) An orc (D:3) A giant cockroach (D:1) A hobgoblin (D:3) 2 jackals (D:3) A kobold (D:3) A bat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | glosham, the Hill Orc Gladiator, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 0 | D:1 | Upgraded the game from 0.16.0-1-gbc1383b to 0.16.2-12-gd0ad4c3 161 | D:3 | Reached XP level 2. HP: 18/25 MP: 2/2 208 | D:4 | Noticed an ogre 221 | D:4 | Mangled by an ogre Action || total -------------------------++------- Melee: War axe || 18 Use: Scroll || 2 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 39.2 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 39.2 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 4.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 4.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: scummos_arrival_hexagon D:3: minmay_door_path, uniq_natasha, uniq_robin, uniq_grinder D:4: minmay_temple_entry_trees