Dungeon Crawl Stone Soup version 0.18.1-50-g88ac8fd (webtiles) character file. 139 glosham the Sneak (level 5, -7/36 HPs) Began as an Octopode Abyssal Knight on Oct 11, 2016. Was a Follower of Lugonu. Mangled by a fire bat (9 damage) ... on level 3 of the Abyss. The game lasted 00:12:46 (490 turns). glosham the Sneak (Octopode Abyssal Knight) Turns: 490, Time: 00:12:47 Health: -7/36 AC: 1 Str: 12 XL: 5 Next: 22% Magic: 6/6 EV: 12 Int: 15 God: Lugonu [*.....] Gold: 1 SH: 0 Dex: 11 Spells: 0 memorised, 4 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Dismiss . (no ring) rCorr . Reflect . (no ring) SustAt . Harm . (no ring) MR ..... (no ring) Stlth +++++..... (no ring) (no ring) (no ring) (no ring) @: not resistant to hostile enchantments, quite stealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: Depart the Abyss, Renounce Religion You were on level 3 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 1 gold pieces. Inventory: Missiles d - 6 javelins of penetration (quivered) Wands b - a wand of confusion (29/48) Comestibles a - a bread ration Skills: - Level 3.0 Fighting - Level 2.3 Dodging * Level 6.8 Stealth - Level 2.0 Unarmed Combat - Level 2.0 Invocations You had 4 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth). Your rubbery body absorbs attacks (AC +1). Message History There is a gateway leading out of the Abyss here. A naga mage comes into view. It is wielding a spear. A lurking horror comes into view. A starcursed mass comes into view. A neqoxec comes into view. The lurking horror explodes! Your body is wracked with pain! You feel yourself growing ill in the presence of the ancient zyme. An ancient zyme comes into view. A swamp dragon skeleton comes into view. The fire bat bites you. * * * LOW HITPOINT WARNING * * * You are engulfed in flames. * * * LOW HITPOINT WARNING * * * The fire bat closely misses you. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: b - a wand of confusion {zapped: 2} (will waste charges) Press: ? - help, Shift-Dir - straight line, f - fire bat Aim: a fire bat (sick, chance to defeat MR: 54%) The fire bat appears confused. Evoking this partially-identified wand wasted a few charges. You barely miss the fire bat. You grab the fire bat. You constrict the fire bat. The fire bat struggles to escape constriction. x2 You tentacle-slap the fire bat. Your squeeze misses the fire bat. The fire bat is lightly wounded. You constrict the fire bat. The fire bat struggles to escape constriction. x2 You closely miss the fire bat. Your squeeze misses the fire bat. The fire bat is lightly wounded. You constrict the fire bat. The fire bat struggles to escape constriction. x2 A hellion comes into view. You release your grip on the fire bat. You tentacle-slap the fire bat. Your grab misses the fire bat. You squeeze the fire bat. The fire bat is severely wounded. The fire bat bites you. * * * LOW HITPOINT WARNING * * * You are engulfed in flames! You die... ## . #. # # .## . # S# ..# # ###.# N .# #.b.# #.. . #.. #.@## # . .. #.###.##. . # . . #.##....### #. . # ###. .....##..# ### ... # . .... #.. ##.Z...# # ... # #.#..##.# . # ...####..### . #..# ......#..#..# ... .##.2 ..##...## You could see a fire bat (confused). Vanquished Creatures A fire bat (Abyss:3) 1 creature vanquished. Vanquished Creatures (others) A lurking horror (Abyss:3) 1 creature vanquished. Grand Total: 2 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | Abyss:1 | glosham the Octopode Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 16/16 MP: 2/2 25 | Abyss:1 | Noticed an ancient zyme 58 | Abyss:1 | Noticed a rakshasa 96 | Abyss:2 | Noticed a wretched star 96 | Abyss:2 | Noticed a small abomination 96 | Abyss:2 | Noticed a wraith 96 | Abyss:2 | Noticed a small abomination 124 | Abyss:2 | Noticed a small abomination 173 | Abyss:2 | Noticed a tentacled starspawn 203 | Abyss:3 | Noticed an ancient zyme 208 | Abyss:3 | Found a corrupted altar of Lugonu. 217 | Abyss:3 | Noticed an apocalypse crab 220 | Abyss:3 | Noticed a wretched star 231 | Abyss:3 | Noticed a large abomination 236 | Abyss:3 | Noticed a small abomination 236 | Abyss:3 | Noticed a small abomination 263 | Abyss:3 | Noticed a raiju 271 | Abyss:3 | Noticed a thrashing horror 305 | Abyss:3 | Noticed a thrashing horror 308 | Abyss:3 | Noticed a lich 308 | Abyss:3 | Noticed a thrashing horror 320 | Abyss:3 | Noticed a smoke demon 361 | Abyss:3 | Noticed a naga 381 | Abyss:3 | Noticed an orange demon 397 | Abyss:3 | Noticed a wretched star 418 | Abyss:3 | Noticed a fire bat 430 | Abyss:3 | Killed a fire bat 430 | Abyss:3 | Reached skill level 6 in Stealth 430 | Abyss:3 | Reached XP level 2. HP: 10/21 MP: 3/3 430 | Abyss:3 | Reached XP level 3. HP: 13/26 MP: 4/4 430 | Abyss:3 | Reached XP level 4. HP: 15/31 MP: 5/5 430 | Abyss:3 | Reached XP level 5. HP: 18/36 MP: 6/6 434 | Abyss:3 | Noticed a guardian serpent 435 | Abyss:3 | Noticed a soul eater 436 | Abyss:3 | Noticed a fire bat 440 | Abyss:3 | Noticed a naga mage 450 | Abyss:3 | Noticed a starcursed mass 454 | Abyss:3 | Noticed a neqoxec 461 | Abyss:3 | Noticed an ancient zyme 484 | Abyss:3 | HP: 3/36 [fire bat (5)] 489 | Abyss:3 | Noticed a hellion 490 | Abyss:3 | HP: 2/36 [fire bat (2)] 490 | Abyss:3 | Mangled by a fire bat Skill XL: | 1 | ---------------+----+----- Stealth | 6 | 6.8 Fighting | | 3.0 Dodging | | 2.3 Unarmed Combat | | 2.0 Invocations | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 7 | 4 || 11 Constrict | 1 | 1 || 2 Tentacles | | 1 || 1 Evoke: Wand | 1 | 1 || 2 Use: Scroll | 2 | || 2 Potion | 1 | || 1 Stab: Confused | 2 | || 2 Armor: Skin | 1 | || 1 Dodge: Dodged | 7 | 1 || 8 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.4 | 0.0 | 163.3 Abyss | 100.0 | 100.0 | 0.0 | 0.4 | 0.0 | 163.3 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 66.3 Abyss | 100.0 | 100.0 | -nan | -nan | 100.0 | 66.3 +-------+-------+-------+-------+-------+---------------------- Vault maps used: Abyss:1: hangedman_abyss_river_spirits Abyss:2: bh_abyss_exit_spiral, minivault_25_ag Abyss:3: evilmike_abyss_exit_glass