Dungeon Crawl Stone Soup version 0.18.1-50-g88ac8fd (webtiles) character file. 0 glosham the Skirmisher (level 1, -2/18 HPs) Began as a Human Abyssal Knight on Oct 6, 2016. Was a Follower of Lugonu. Killed from afar by a starcursed mass (6 damage) ... with an accursed screaming ... on level 1 of the Abyss. The game lasted 00:01:43 (109 turns). glosham the Skirmisher (Human Abyssal Knight) Turns: 109, Time: 00:01:44 Health: -2/18 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 15 God: Lugonu [*.....] Gold: 9 SH: 0 Dex: 12 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +1 falchion rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth +......... (no ring) d - +3 ring of intelligence @: not resistant to hostile enchantments, very unstealthy A: no striking features a: Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 9 gold pieces. Inventory: Hand Weapons a - a +1 falchion (weapon) Armour b - a +0 leather armour (worn) Jewellery d - a +3 ring of intelligence (left hand) Comestibles c - a bread ration Skills: - Level 3.0 Fighting - Level 2.0 Long Blades - Level 2.0 Armour - Level 1.0 Dodging + Level 0.0 Stealth - Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Message History Welcome, glosham the Human Abyssal Knight. Will you prevail where others failed? Will you find the Orb of Zot? Lugonu says: Depart the Abyss and spread corruption, my servant! (use the ability menu to exit the Abyss) Press ? for a list of commands and other information. Found a corrupted altar of Lugonu. Found a small coral ring. Found a scroll labeled GIUREY CUDIQ and a mace. A small abomination comes into view. You see here a small coral ring. d - a small coral ring Put on which piece of jewellery? (? for menu, Esc to quit) You feel clever. d - a +3 ring of intelligence (left hand) A raiju comes into view. The small abomination hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You see here a scroll labeled GIUREY CUDIQ. e - a scroll labeled GIUREY CUDIQ Read which item? (? for menu, Esc to quit) As you read the scroll labeled GIUREY CUDIQ, it crumbles to dust. You experience a momentary feeling of inescapable doom! It was a scroll of random uselessness. Found 9 gold pieces. You see here 9 gold pieces. You now have 9 gold pieces. Found 4 fruits. A starcursed mass comes into view. A starcursed mass splits. A starcursed mass splits. A starcursed mass splits. A starcursed mass splits. A chorus of shrieks assaults your mind. You die... . . . .##. .## .. ...#.# #........## ###.#.# ##..# ...#.#.. #..###.#. ...##.#.##@......# #.#.......#XX..### . .........X##.#.# #.......##X#.# # #..###....#X# # #. #...#...#. #......##..#. #%.....##.# # ###...#. ### You could see 3 starcursed masses. Notes Turn | Place | Note -------------------------------------------------------------- 0 | Abyss:1 | glosham the Human Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 45 | Abyss:1 | Noticed a large abomination 52 | Abyss:1 | Noticed a small abomination 62 | Abyss:1 | Noticed a raiju 62 | Abyss:1 | HP: 1/18 [small abomination (17)] 104 | Abyss:1 | Noticed a starcursed mass 109 | Abyss:1 | Killed from afar by a starcursed mass Action || total -------------------------++------- Use: Scroll || 1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 110.0 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 110.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: