Dungeon Crawl Stone Soup version 0.18.1-50-g88ac8fd (webtiles) character file. 0 glosham the Skirmisher (level 1, -16/18 HPs) Began as a Human Abyssal Knight on Oct 1, 2016. Was a Follower of Lugonu. Demolished by an angel ... wielding a +3 whip of holy wrath (22 damage) ... on level 1 of the Abyss. The game lasted 00:01:35 (73 turns). glosham the Skirmisher (Human Abyssal Knight) Turns: 73, Time: 00:01:36 Health: -16/18 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 12 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 12 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +1 falchion rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: non-regenerating, diseased, glowing, not resistant to hostile enchantments, very unstealthy A: no striking features a: Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 falchion (weapon) Missiles d - 11 bolts Armour b - a +0 leather armour (worn) Comestibles c - a bread ration Skills: - Level 3.0 Fighting - Level 2.0 Long Blades - Level 2.0 Armour - Level 1.0 Dodging + Level 0.0 Stealth - Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Message History Found a corrupted altar of Lugonu. Found a gateway leading out of the Abyss. Found 11 bolts. You see here 11 bolts. d - 11 bolts Found a gateway leading out of the Abyss. You enter the shallow water. Moving in this stuff is going to be slow. A neqoxec comes into view. The neqoxec shouts! The neqoxec gestures at you. Something tries to feed on your intellect! You enter the shallow water. Moving in this stuff is going to be slow. A giant eyeball comes into view. Found a gateway leading out of the Abyss. A small abomination comes into view. The giant eyeball turns its gaze towards you. The giant eyeball changes into a shining eye! The neqoxec gestures at you. Something tries to feed on your intellect! The neqoxec gestures. Found a hand axe. An ancient zyme comes into view. You feel yourself growing ill in the presence of the ancient zyme. Found 4 fruits. An angel comes into view. It is wielding a whip of holy wrath. The angel shouts! The angel moves out of view. You feel ill. A large abomination comes into view. You feel ill. The angel hits you with a whip of holy wrath. The angel misses you. The angel barely misses you. The angel hits you with a whip of holy wrath! Ouch! That really hurt! The angel hits you with a whip of holy wrath!! Ouch! That really hurt! You die... ≈≈≈♣##≈≈#..)##....... ≈ ♣....≈≈......5#.#... ≈.≈ #.##.#.##..#....##. ♣≈..#.#X.3#.##...#...# . #..........#.. #..###. ..#.#.x.....# # .# ... #..#.##.#..#..# #.. #.#A### ####......## ###@# # ....#.... #...# .#..#. ... ..#.# ...# #. ... §#.### . .. . #. .###. .# . . .. . . #. .# #. You could see an angel, an ancient zyme, a large abomination and a neqoxec. Notes Turn | Place | Note -------------------------------------------------------------- 0 | Abyss:1 | glosham the Human Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 40 | Abyss:1 | Noticed a neqoxec 45 | Abyss:1 | Noticed a giant eyeball 46 | Abyss:1 | Noticed a small abomination 46 | Abyss:1 | Noticed a shining eye 46 | Abyss:1 | a giant eyeball changed into a shining eye 51 | Abyss:1 | Noticed an iron imp 51 | Abyss:1 | Noticed a crimson imp 62 | Abyss:1 | Noticed an ancient zyme 63 | Abyss:1 | Noticed an angel 67 | Abyss:1 | Noticed a large abomination 73 | Abyss:1 | Demolished by an angel Action || total -------------------------++------- Dodge: Dodged || 2 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 75.0 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 75.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: