Dungeon Crawl Stone Soup version 0.16-a0-1333-g4c30825 (webtiles) character file. 5 glosham the Vexing (level 1, -1/17 HPs) Began as a Hill Orc Arcane Marksman on Oct 16, 2014. Slain by a goblin ... wielding a +0 dagger (3 damage) ... on level 1 of the Dungeon. The game lasted 00:02:46 (121 turns). glosham the Vexing (Hill Orc Arcane Marksman) Turns: 121, Time: 00:02:46 Health: -1/17 AC: 2 Str: 13 XL: 1 Next: 80% Magic: 2/2 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 10 Spells: 1 memorised, 1 level left rFire . . . SeeInvis . b - +0 hand crossbow rCold . . . Clarity . e - +0 robe rNeg . . . SustAb . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand weapons a - a +0 short sword b - a +0 hand crossbow (weapon) Missiles c - 16 bolts (quivered) g - 24 stones Armour e - a +0 robe (worn) Books d - a book of Debilitation Spells Type Level *Corona Hexes 1 Slow Hexes 2 Inner Flame Hexes/Fire 3 Enslavement Hexes 4 Cause Fear Hexes 4 Leda's Liquefaction Hexes/Earth 4 Comestibles f - a meat ration h - 4 fruits Skills: * Level 2.2 Fighting - Level 1.7 Crossbows - Level 1.5 Dodging - Level 1.0 Spellcasting - Level 3.0 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger c - Corona Hex #...... 10% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History You hit the jackal but do no damage. The jackal is heavily wounded. The jackal misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal bites you. You closely miss the jackal. The jackal is heavily wounded. The jackal bites you. x2 b - a +0 hand crossbow (weapon) Firing (i - inventory. (,) - cycle): c - 20 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (heavily wounded) You shoot a bolt. The bolt closely misses the jackal. The bolt hits the goblin. The goblin is heavily wounded. The jackal bites you. The jackal bites you but does no damage. Firing (i - inventory. (,) - cycle): c - 19 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded) You shoot a bolt. The bolt closely misses the jackal. The bolt barely misses the goblin. The bolt hits the hobgoblin! You kill the hobgoblin! Your Fighting skill increases to level 2! The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * Firing (i - inventory. (,) - cycle): c - 18 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - goblin, p - jackal Aim: a goblin, wielding a dagger (heavily wounded) You shoot a bolt. The bolt hits the jackal! You kill the jackal! Firing (i - inventory. (,) - cycle): c - 17 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a dagger (heavily wounded) You shoot a bolt. The bolt closely misses the goblin. The goblin hits you with a dagger. * * * LOW HITPOINT WARNING * * * The goblin hits you with a dagger. You die... #...##.# ###. ##.###.# #+# #.# #.# #.# #.# #.# #.# # #@# ..## #g####8l.8## #.#####(#.....g... #......(..#..>...# #######.##.#8..8# #.# .# ..## #.# .# .# #.# .# # #.# .# You could see a goblin. Vanquished Creatures A hobgoblin (D:1) A jackal (D:1) 2 kobolds (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | glosham, the Hill Orc Arcane Marksman, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 119 | D:1 | Reached skill level 2 in Fighting 121 | D:1 | Slain by a goblin Action || total -------------------------++------- Melee: Short sword || 23 Fire: Hand crossbow || 4 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 2.7 | 0.0 | 113.0 Dungeon | 100.0 | 100.0 | 0.0 | 2.7 | 0.0 | 113.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 8.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 8.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: evilmike_arrival_plus, serial_co_window_serial, co_window_paths_a, co_window_corner_a, co_window_paths_a, co_window_corner_a, co_window_paths_a, co_window_paths_b, co_window_cross_2, co_window_broadway_a, co_window_broadway_b, st_stairs_6, minmay_misc_feat_iff