Dungeon Sprint DCSS version 0.23-a0-242-g2b5ca64 (webtiles) character file. 7 garrulousMonolith the Chopper (level 2, -9/28 HPs) Began as a Hill Orc Fighter on Sept 28, 2018. Was an Initiate of Beogh. Mangled by a white ugly thing (34 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:26 (123 turns). garrulousMonolith the Chopper (Hill Orc Fighter) Turns: 123, Time: 00:01:27 Health: -9/28 AC: 26 Str: 30 XL: 2 Next: 0% Magic: 1/5 EV: 1 Int: 8 God: Beogh [......] Gold: 0 SH: 28 Dex: 10 Spells: 1/1 levels left rFire . . . SeeInvis + F - +14 obsidian axe {chop, +Fly SInv *Curse} (curse) rCold . . . Gourm . B - +18 shield of the Gong {rElec rN+ MR+ EV-5} rNeg + . . Faith . A - +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} rPois . Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr + Harm . (no gloves) MR ++... NoTele + (no boots) Stlth ..........NoCast + (no amulet) HPRegen 0.09/turn M - +6 ring of strength MPRegen 0.09/turn N - +6 ring of strength @: mesmerised A: no striking features a: Renounce Religion, Evoke Flight You were in the Dungeon. You worshipped Beogh. Beogh was noncommittal. You were not hungry. You visited 1 branch Inventory: Hand Weapons C - the +7 Singing Sword (You found it in the Dungeon) D - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. E - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. F - the cursed +14 obsidian axe (weapon) {chop, +Fly SInv *Curse} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. G - a +5 bardiche H - a +5 demon trident O - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. P - the +7 longbow "Piercer" {penet, EV-2} (You found it in the Dungeon) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). Q - the cursed +13 scythe of Curses {drain, *Curse} (You found it in the Dungeon) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. R - the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} (You found it in the Dungeon) Any bolt fired from it inflicts extra damage. It lets you see invisible. Armour b - a +0 scale mail c - a +0 shield w - +5 gold dragon scales A - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. B - the +18 shield of the Gong (worn) {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Jewellery I - a +6 ring of dexterity J - a +6 ring of dexterity K - a +6 ring of intelligence L - a +6 ring of intelligence M - a +6 ring of strength (left hand) N - a +6 ring of strength (right hand) Wands x - a wand of disintegration (7) y - a wand of iceblast (7) z - a wand of acid (7) Scrolls k - 4 scrolls of blinking q - 4 scrolls of amnesia r - 7 scrolls of fog s - a scroll of holy word t - 5 scrolls of identify u - 5 scrolls of remove curse v - 2 scrolls of fear Potions d - 6 potions of might e - 10 potions of curing g - 9 potions of heal wounds h - 6 potions of haste i - 7 potions of magic j - 3 potions of berserk rage l - 2 potions of brilliance m - 2 potions of invisibility n - 4 potions of resistance p - 5 potions of agility Comestibles f - 7 rations Skills: + Level 4.8 Fighting * Level 5.5 Axes + Level 4.3 Armour + Level 1.7 Dodging + Level 4.3 Shields * Level 4.5 Invocations You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Message History You barely miss the white ugly thing. You slash the slime creature! The white ugly thing gores you but does no damage. You block the slime creature's attack. SHROANNG! You slice the slime creature!! The slime creature is almost dead. You hit the white ugly thing. You open a gate to Pandemonium! A demon appears! The white ugly thing gores you. The white ugly thing freezes you! Ouch! That really hurt! You block the slime creature's attack. SHROANNG! The white ugly thing gores you but does no damage. You block the slime creature's attack. PANG! You are too injured to fight recklessly! You feel much better. Visions of slaying the white ugly thing flood into your mind. The white ugly thing gores you. The white ugly thing freezes you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.:.|.▓ ▓.....▓ ▓.uJ..▓ ▓..@3.▓ ▓▓▓▓▓▓▓ You could see a white ugly thing, a slime creature and a friendly soul eater. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Found the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} 0 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 0 | D | garrulousMonolith the Hill Orc Fighter began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 1/1 0 | D | Found a deep blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 25 | D | Found the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} 25 | D | Found the +10 dark maul {crush} 25 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | MR+ rCorr} 25 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 25 | D | Found the cursed +14 obsidian axe {chop, +Fly SInv *Curse} 47 | D | Found the +11 plutonium sword {*Contam Stlth-} 47 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 47 | D | Found the +9 sword of Zonguldrok {reap} 47 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 47 | D | Found the +0 sword of Power 47 | D | Found the +7 mace of Variability {chain chaos} 47 | D | Found the +7 Singing Sword 47 | D | Found the +7 longbow "Piercer" {penet, EV-2} 109 | D | Became a worshipper of Beogh the Brigand 119 | D | Entered arena 2. 119 | D | Noticed a white ugly thing 119 | D | Noticed a slime creature 119 | D | Found a transporter. 120 | D | Reached skill level 5 in Axes 120 | D | Reached skill level 1 in Dodging 120 | D | Reached XP level 2. HP: 28/28 MP: 1/5 123 | D | Mangled by a white ugly thing Vault maps used: D: sprint_v Skill XL: | 1 | ---------------+----+----- Fighting | 4 | 4.8 Axes | 5 | 5.5 Armour | 4 | 4.3 Dodging | 1 | 1.7 Shields | 4 | 4.3 Invocations | 4 | 4.5 Action || total -------------------------++------- Melee: Broad axe || 2 Use: Potion || 2 Armor: Plate armour || 2 Block: Shield || 3 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------