Dungeon Crawl Stone Soup version 0.22.1 (webtiles) character file. 9 gangsines the Ducker (level 2, 9/27 HPs) Began as a Deep Dwarf Monk on Sept 18, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:00:22 (136 turns). gangsines the Ducker (Deep Dwarf Monk) Turns: 136, Time: 00:00:22 Health: 9/27 AC: 2 Str: 14 XL: 2 Next: 3% Magic: 2/2 EV: 14 Int: 10 God: Gold: 17 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 robe (worn) Scrolls e - a scroll of remove curse {unknown} f - a scroll of amnesia {unknown} Potions d - a potion of mutation {unknown} Comestibles c - a ration Skills: + Level 2.8 Fighting + Level 3.4 Axes + Level 3.7 Dodging + Level 2.4 Stealth You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the goblin. You kill the goblin! You hit the hobgoblin. You kill the hobgoblin! You have reached level 2! You see here a club. You now have 17 gold pieces. You open the door. Found a stone staircase leading down. There is an open door here. f - a scroll labeled WYNLUE YNYKLESH A leopard gecko comes into view. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! A leopard gecko is nearby! Are you sure you want to abandon this character and quit the game? (Confirm ######### #.....@.# ###.#####.### #...# l..# #...#######.# #...#.....#.# #...#.###.#.# ** * #...#.# #.#.#### , #.###.# #......## *,* #.###.# #.......# .# * You could see a leopard gecko (sleeping). Vanquished Creatures 3 goblins (D:1) A hobgoblin (D:1) 2 jackals (D:1) A kobold (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gangsines the Deep Dwarf Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 1/1 96 | D:1 | Reached XP level 2. HP: 9/27 MP: 2/2 136 | D:1 | Quit the game Action || total -------------------------++------- Melee: Hand axe || 21 Armor: Robe || 4 Dodge: Dodged || 15