Dungeon Crawl Stone Soup version 0.24-a0-640-ge7cd8ce (webtiles) character file. Game seed: 11939438748849654180, levelgen mode: deterministic 14 frimble the Slasher (level 2, -3/19 HPs) Began as an Octopode Gladiator on Sept 24, 2019. Slain by a leopard gecko (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:35 (311 turns). frimble the Slasher (Octopode Gladiator) Turns: 311, Time: 00:00:36 Health: -3/19 AC: 1 Str: 13 XL: 2 Next: 41% Magic: 2/2 EV: 14 Int: 10 God: Gold: 33 SH: 0 Dex: 13 Spells: 1/1 levels left rFire . . . SeeInvis . a - +2 dagger (venom) rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 hat rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons a - a +2 dagger of venom (weapon) f - a +0 long sword Missiles c - 3 throwing nets (quivered) Armour b - a +0 hat (worn) Jewellery h - an uncursed ring of fire Scrolls e - 3 scrolls of teleportation {unknown} i - a scroll of blinking {unknown} j - a scroll of identify {unknown} Potions k - a potion of ambrosia {unknown} Comestibles d - 2 rations g - a chunk of flesh Skills: - Level 2.0 Fighting * Level 0.1(2.2) Short Blades - Level 3.7 Long Blades - Level 2.0 Throwing + Level 3.0 Dodging + Level 0.1 Stealth You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the rat. Your grab misses the rat. The leopard gecko closely misses you. The rat closely misses you. You closely miss the rat. Your grab misses the rat. Your squeeze misses the rat. The leopard gecko closely misses you. The rat barely misses you. You closely miss the rat. Your grab misses the rat. The leopard gecko bites you but does no damage. The rat bites you. You closely miss the rat. Your grab misses the rat. The leopard gecko closely misses you. You hit the rat. Your grab misses the rat. The rat is heavily wounded. The rat bites you. The leopard gecko bites you. * * * LOW HITPOINT WARNING * * * You hit the rat. You kill the rat! The leopard gecko looks more healthy. The leopard gecko bites you. You die... #......## ........## ........># .........# ........[# ...?.....###### ..............# .......@..###.# ......l†####..# ......... #.## #.# .........# #.# #.# .........# #.# #.# .........# #.# #.# .........###.# #.# ........###..# #.# #.## You could see a leopard gecko. Vanquished Creatures A leopard gecko (D:1) 3 hobgoblins (D:1) A kobold (D:1) 2 ball pythons (D:1) 3 goblins (D:1) 2 rats (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | frimble the Octopode Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 210 | D:1 | Reached XP level 2. HP: 15/19 MP: 2/2 311 | D:1 | Slain by a leopard gecko Levels and vault maps discovered: D:1: evilmike_arrival_run_for_it, layout_rooms Action || total -------------------------++------- Melee: Long sword || 14 Constrict || 6 Tentacles || 5 Dagger || 12 Armor: Skin || 3 Dodge: Dodged || 27 Rpst.: Long sword || 7 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 20 | 0 | 0.0 | 12 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 20 | 0 | 0.0 | 12 | 0 | 0.0 +---------+---------+-------+---------+---------+-------