Dungeon Crawl Stone Soup version 0.24-a0-73-g81bb1ad (webtiles) character file. Game seed: 12318346967217517071 8 frimble the Skirmisher (level 2, 13/24 HPs) Began as a Demonspawn Fighter on Feb 7, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:28 (219 turns). frimble the Skirmisher (Demonspawn Fighter) Turns: 219, Time: 00:00:29 Health: 13/24 AC: 12 Str: 16 XL: 2 Next: 0% Magic: 2/2 EV: 6 Int: 9 God: Gold: 43 SH: 8 Dex: 12 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) @: sanguine armour A: sanguine armour 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Scrolls g - a scroll of amnesia {unknown} Potions d - a potion of might e - a potion of brilliance {unknown} Comestibles f - 2 rations Skills: + Level 3.1 Fighting * Level 2.1 Axes - Level 2.6 Armour + Level 2.8 Shields You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When seriously injured, your bleeding wounds create armour. (AC +6) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the bat. The bat hits you but does no damage. The bat barely misses you. The bat hits you but does no damage. The bat hits you but does no damage. You barely miss the bat. The bat hits you but does no damage. The bat barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The bat hits you but does no damage. You slash the bat! You kill the bat! You have reached level 2! Your demonic ancestry asserts itself... You feel your blood ready itself to protect you. Your blood congeals into armour. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###.........#.# #......#...# #.#.#.#.#.#.# #......#..## #.........#.#.####.#..#..## #.#.#.#.#.#.#.........#...# #.........#.######.##.#.... #.#.#.#.#.................. #........)#.######....#.... ..#.#.#.#...##...###..#...# ..........@.##...# #..#..## ####.......##...####.#..# ....................#... ###.......##...####.#.... #....##.......# #.#.... #.......#.#.#.# ### #........†....# #.......#.#.#..# #..............# There were no monsters in sight! Vanquished Creatures 2 bats (D:1) A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) 2 frilled lizards (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | frimble the Demonspawn Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 218 | D:1 | Gained mutation: When seriously injured, your bleeding | wounds create armour. (AC +6) [demonic ancestry] 218 | D:1 | Reached XP level 2. HP: 13/24 MP: 2/2 219 | D:1 | Quit the game Vault maps used: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_basic, serial_glass, glass_columns_b, glass_columns_c, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_a Skill XL: | 1 | ---------------+----+----- Axes | 2 | 2.1 Fighting | | 3.1 Armour | | 2.6 Shields | | 2.8 Action || total -------------------------++------- Melee: War axe || 36 Armor: Scale mail || 32 Dodge: Dodged || 13 Block: Shield || 26 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 12 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 12 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+-------