Dungeon Crawl Stone Soup version 0.23-a0-61-g4bf3f6c (webtiles) character file. 4 frimble the Grave Robber (level 1, -1/13 HPs) Began as a Mummy Necromancer on Aug 9, 2018. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:35 (156 turns). frimble the Grave Robber (Mummy Necromancer) Turns: 156, Time: 00:00:35 Health: -1/13 AC: 2 Str: 11 XL: 1 Next: 58% Magic: 0/4 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/5 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of identify {unknown} Skills: + Level 1.7 Dodging + Level 1.7 Stealth + Level 2.8 Spellcasting + Level 4.0 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 4% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Animate Dead Necr N/A 38% 4 N/A Animate Skeleton Necr N/A 4% 1 N/A Vampiric Draining Necr ##........ 12% 3 N/A Regeneration Chrm/Necr #......... 28% 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History The jackal is severely wounded. The jackal barely misses you. You barely miss the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. You barely miss the jackal. The jackal is severely wounded. The jackal closely misses you. You closely miss the jackal. The jackal is severely wounded. The jackal closely misses you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal misses you. The jackal barely misses you. You closely miss the jackal. The jackal is severely wounded. The jackal bites you. You die... #.......#.##.#.#.#.#.# #.......#.##..#...#..# #.......#.####.....#### #......##.'.....<.....+ #.........####..[..#### #......#####..#...#..# #......# #.#.#.#.#.# ######## ##..#.#..## ####@#### #h# #l# ####.#######. #............ #.?.......... #............ #............ #............ You could see a leopard gecko and a jackal. Vanquished Creatures A hobgoblin (D:1) 2 jackals (D:1) A bat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | frimble the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 156 | D:1 | Slain by a jackal Vault maps used: D:1: nzn_arrival_crosshair, serial_curves, eino_curves_02, eino_curves_03 Action || total -------------------------++------- Melee: Unarmed || 36 Cast: Pain || 10 Armor: Robe || 11 Dodge: Dodged || 38 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count G = Total turns spent on level A B C D E F +---------+---------+-------+---------+---------+------- Total | 7 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 7 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+-------