ERROR: range check error (20 / 20) Version: Dungeon Crawl Stone Soup 0.26-a0-415-g2a96157 Platform: unix Bits: 64 Game mode: sprint Tiles: online Seed: 10560484110681904029, deterministic pregen: 1 Command line: /usr/games/crawl-git-2a9615731a -name fozzywoppz -rc /dgldir/rcfiles/crawl-git/fozzywoppz.rc -macro /dgldir/rcfiles/crawl-git/fozzywoppz.macro -morgue /dgldir/morgue/fozzywoppz/ -sprint -webtiles-socket /crawl-master/webserver/sockets/fozzywoppz:2020-07-25.18:37:56.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 21 stack frames. /usr/games/crawl-git-2a9615731a(_Z17write_stack_traceP8_IO_FILE+0x23) [0x6129d3]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-2a9615731a(_Z13do_crash_dumpv+0x40c) [0x61a6dc]: do_crash_dump() /usr/games/crawl-git-2a9615731a(_Z20crash_signal_handleri+0x9c) [0x612c5c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x360b0) [0x7f5629a3b0b0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7f5629dd5b7b]: /usr/games/crawl-git-2a9615731a() [0x619cce] /usr/games/crawl-git-2a9615731a() [0x61a2c6] /usr/games/crawl-git-2a9615731a(_Z9draw_cellP13screen_cell_tRK9coord_defbi+0x979) [0xb6cf99]: draw_cell(screen_cell_t*, coord_def const&, bool, int) /usr/games/crawl-git-2a9615731a(_Z12view_dungeonP9animationbP13view_renderer+0xa4) [0xb6d124]: view_dungeon(animation*, bool, view_renderer*) /usr/games/crawl-git-2a9615731a(_Z10viewwindowbbP9animationP13view_renderer+0x404) [0xb6d694]: viewwindow(bool, bool, animation*, view_renderer*) /usr/games/crawl-git-2a9615731a(_ZN4bolt4drawERK9coord_def+0xe8) [0x5c6ee8]: bolt::draw(coord_def const&) /usr/games/crawl-git-2a9615731a(_Z15qazlal_upheaval9coord_defbb+0x5b3) [0x7197d3]: qazlal_upheaval(coord_def, bool, bool) /usr/games/crawl-git-2a9615731a(_Z20qazlal_disaster_areav+0x415) [0x71a345]: qazlal_disaster_area() /usr/games/crawl-git-2a9615731a() [0x573898] /usr/games/crawl-git-2a9615731a(_Z15activate_talentRK6talent+0x90) [0x576700]: activate_talent(talent const&) /usr/games/crawl-git-2a9615731a(_Z16activate_abilityv+0x2e4) [0x576bb4]: activate_ability() /usr/games/crawl-git-2a9615731a(_Z15process_command12command_typeS_+0x1da) [0xc5410a]: process_command(command_type, command_type) /usr/games/crawl-git-2a9615731a() [0xc56ffb] /usr/games/crawl-git-2a9615731a(main+0x57d) [0xc5b3ad]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f5629a267ed]: /usr/games/crawl-git-2a9615731a() [0x56b519] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.04-0ubuntu2.1) 7.4-2012.04 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f5629dd584e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007f5629dd584e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x000000000061309b in call_gdb (file=0x7f5629dc0180) at crash.cc:436 gdb = attach_cmd = "attach 4693\000\000\000\000\000\000\000\000" #2 0x000000000061a6fc in do_crash_dump () at dbg-asrt.cc:685 dir = "/dgldir/morgue/fozzywoppz/" signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ERROR: range check error (20 / 20)" file = 0x7f5629dc0180 t = 1595702411 name = "/dgldir/morgue/fozzywoppz/crash-fozzywoppz-20200725-184011.txt", '\000' #3 0x0000000000612c5c in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #4 No symbol table info available. #5 0x00007f5629dd5b7b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x0000000000619cce in _BreakStrToDebugger (mesg=mesg@entry=0x7ffe7e62bcc0 "ERROR: range check error (20 / 20)", assert=assert@entry=false) at dbg-asrt.cc:817 No locals. #7 0x000000000061a2c6 in die_noline (format=) at dbg-asrt.cc:899 tmp = "range check error (20 / 20)", '\000' mesg = "ERROR: range check error (20 / 20)", '\000' args = {{gp_offset = 24, fp_offset = 48, overflow_arg_area = 0x7ffe7e62c590, reg_save_area = 0x7ffe7e62c4d0}} #8 0x0000000000b6cf99 in operator[] (index=, this=0x36db184) at fixedvector.h:57 No locals. #9 draw_cell (cell=cell@entry=0x36db178, gc=..., anim_updates=anim_updates@entry=false, flash_colour=0) at view.cc:1658 __for_range = std::vector of length 690, capacity 1024 = {{gc = {x = 22, y = 25}, tile = 3970}, {gc = {x = 21, y = 25}, tile = 3970}, {gc = {x = 20, y = 25}, tile = 3970}, {gc = {x = 22, y = 26}, tile = 3970}, {gc = {x = 22, y = 24}, tile = 3970}, {gc = {x = 23, y = 26}, tile = 3970}, {gc = {x = 21, y = 26}, tile = 3970}, {gc = {x = 21, y = 24}, tile = 3970}, {gc = {x = 24, y = 26}, tile = 3970}, {gc = {x = 20, y = 24}, tile = 3970}, {gc = {x = 24, y = 27}, tile = 3970}, {gc = {x = 22, y = 25}, tile = 3970}, {gc = {x = 21, y = 25}, tile = 3970}, {gc = {x = 20, y = 25}, tile = 3970}, {gc = {x = 22, y = 26}, tile = 3970}, {gc = {x = 22, y = 24}, tile = 3970}, {gc = {x = 23, y = 26}, tile = 3970}, {gc = {x = 21, y = 26}, tile = 3970}, {gc = {x = 21, y = 24}, tile = 3970}, {gc = {x = 20, y = 24}, tile = 3970}, {gc = {x = 24, y = 27}, tile = 3970}, {gc = {x = 31, y = 31}, tile = 3971}, {gc = {x = 30, y = 31}, tile = 3971}, {gc = {x = 29, y = 31}, tile = 3971}, {gc = {x = 31, y = 30}, tile = 3971}, {gc = {x = 30, y = 30}, tile = 3971}, {gc = {x = 31, y = 31}, tile = 3971}, {gc = {x = 30, y = 31}, tile = 3971}, {gc = {x = 29, y = 31}, tile = 3971}, {gc = {x = 31, y = 30}, tile = 3971}, {gc = {x = 30, y = 30}, tile = 3971}, {gc = {x = 21, y = 28}, tile = 3971}, {gc = {x = 22, y = 28}, tile = 3971}, {gc = {x = 20, y = 28}, tile = 3971}, {gc = {x = 23, y = 28}, tile = 3971}, {gc = {x = 21, y = 29}, tile = 3971}, {gc = {x = 22, y = 29}, tile = 3971}, {gc = {x = 20, y = 29}, tile = 3971}, {gc = {x = 23, y = 27}, tile = 3971}, {gc = {x = 19, y = 29}, tile = 3971}, {gc = {x = 19, y = 30}, tile = 3971}, {gc = {x = 20, y = 28}, tile = 3971}, {gc = {x = 21, y = 29}, tile = 3971}, {gc = {x = 20, y = 29}, tile = 3971}, {gc = {x = 19, y = 29}, tile = 3971}, {gc = {x = 19, y = 30}, tile = 3971}, {gc = {x = 27, y = 28}, tile = 3970}, {gc = {x = 26, y = 28}, tile = 3970}, {gc = {x = 25, y = 28}, tile = 3970}, {gc = {x = 27, y = 29}, tile = 3970}, {gc = {x = 28, y = 29}, tile = 3970}, {gc = {x = 26, y = 29}, tile = 3970}, {gc = {x = 25, y = 29}, tile = 3970}, {gc = {x = 28, y = 30}, tile = 3970}, {gc = {x = 26, y = 30}, tile = 3970}, {gc = {x = 25, y = 30}, tile = 3970}, {gc = {x = 27, y = 28}, tile = 3970}, {gc = {x = 26, y = 28}, tile = 3970}, {gc = {x = 25, y = 28}, tile = 3970}, {gc = {x = 27, y = 29}, tile = 3970}, {gc = {x = 28, y = 29}, tile = 3970}, {gc = {x = 26, y = 29}, tile = 3970}, {gc = {x = 25, y = 29}, tile = 3970}, {gc = {x = 28, y = 30}, tile = 3970}, {gc = {x = 26, y = 30}, tile = 3970}, {gc = {x = 25, y = 30}, tile = 3970}, {gc = {x = 30, y = 31}, tile = 3971}, {gc = {x = 31, y = 31}, tile = 3971}, {gc = {x = 29, y = 31}, tile = 3971}, {gc = {x = 30, y = 30}, tile = 3971}, {gc = {x = 31, y = 30}, tile = 3971}, {gc = {x = 29, y = 30}, tile = 3971}, {gc = {x = 28, y = 30}, tile = 3971}, {gc = {x = 29, y = 29}, tile = 3971}, {gc = {x = 28, y = 29}, tile = 3971}, {gc = {x = 30, y = 31}, tile = 3971}, {gc = {x = 31, y = 31}, tile = 3971}, {gc = {x = 29, y = 31}, tile = 3971}, {gc = {x = 30, y = 30}, tile = 3971}, {gc = {x = 31, y = 30}, tile = 3971}, {gc = {x = 29, y = 30}, tile = 3971}, {gc = {x = 28, y = 30}, tile = 3971}, {gc = {x = 29, y = 29}, tile = 3971}, {gc = {x = 28, y = 29}, tile = 3971}, {gc = {x = 19, y = 29}, tile = 3971}, {gc = {x = 20, y = 29}, tile = 3971}, {gc = {x = 18, y = 29}, tile = 3971}, {gc = {x = 19, y = 30}, tile = 3971}, {gc = {x = 20, y = 30}, tile = 3971}, {gc = {x = 20, y = 28}, tile = 3971}, {gc = {x = 18, y = 30}, tile = 3971}, {gc = {x = 21, y = 30}, tile = 3971}, {gc = {x = 17, y = 30}, tile = 3971}, {gc = {x = 20, y = 31}, tile = 3971}, {gc = {x = 17, y = 31}, tile = 3971}, {gc = {x = 19, y = 29}, tile = 3971}, {gc = {x = 20, y = 29}, tile = 3971}, {gc = {x = 18, y = 29}, tile = 3971}, {gc = {x = 19, y = 30}, tile = 3971}, {gc = {x = 20, y = 30}, tile = 3971}, {gc = {x = 20, y = 28}, tile = 3971}, {gc = {x = 18, y = 30}, tile = 3971}, {gc = {x = 21, y = 30}, tile = 3971}, {gc = {x = 17, y = 30}, tile = 3971}, {gc = {x = 20, y = 31}, tile = 3971}, {gc = {x = 17, y = 31}, tile = 3971}, {gc = {x = 26, y = 25}, tile = 3968}, {gc = {x = 25, y = 25}, tile = 3968}, {gc = {x = 26, y = 24}, tile = 3968}, {gc = {x = 27, y = 24}, tile = 3968}, {gc = {x = 25, y = 26}, tile = 3968}, {gc = {x = 25, y = 24}, tile = 3968}, {gc = {x = 24, y = 27}, tile = 3968}, {gc = {x = 26, y = 25}, tile = 3968}, {gc = {x = 25, y = 25}, tile = 3968}, {gc = {x = 26, y = 24}, tile = 3968}, {gc = {x = 27, y = 24}, tile = 3968}, {gc = {x = 25, y = 26}, tile = 3968}, {gc = {x = 25, y = 24}, tile = 3968}, {gc = {x = 25, y = 31}, tile = 3968}, {gc = {x = 26, y = 31}, tile = 3968}, {gc = {x = 27, y = 31}, tile = 3968}, {gc = {x = 25, y = 30}, tile = 3968}, {gc = {x = 26, y = 30}, tile = 3968}, {gc = {x = 25, y = 29}, tile = 3968}, {gc = {x = 26, y = 29}, tile = 3968}, {gc = {x = 27, y = 29}, tile = 3968}, {gc = {x = 26, y = 31}, tile = 3968}, {gc = {x = 27, y = 31}, tile = 3968}, {gc = {x = 25, y = 30}, tile = 3968}, {gc = {x = 26, y = 30}, tile = 3968}, {gc = {x = 25, y = 29}, tile = 3968}, {gc = {x = 27, y = 29}, tile = 3968}, {gc = {x = 30, y = 29}, tile = 3971}, {gc = {x = 29, y = 29}, tile = 3971}, {gc = {x = 30, y = 30}, tile = 3971}, {gc = {x = 31, y = 30}, tile = 3971}, {gc = {x = 29, y = 30}, tile = 3971}, {gc = {x = 28, y = 30}, tile = 3971}, {gc = {x = 30, y = 31}, tile = 3971}, {gc = {x = 31, y = 31}, tile = 3971}, {gc = {x = 29, y = 31}, tile = 3971}, {gc = {x = 30, y = 29}, tile = 3971}, {gc = {x = 29, y = 29}, tile = 3971}, {gc = {x = 30, y = 30}, tile = 3971}, {gc = {x = 31, y = 30}, tile = 3971}, {gc = {x = 29, y = 30}, tile = 3971}, {gc = {x = 28, y = 30}, tile = 3971}, {gc = {x = 30, y = 31}, tile = 3971}, {gc = {x = 31, y = 31}, tile = 3971}, {gc = {x = 29, y = 31}, tile = 3971}, {gc = {x = 21, y = 24}, tile = 3971}, {gc = {x = 22, y = 24}, tile = 3971}, {gc = {x = 20, y = 24}, tile = 3971}, {gc = {x = 21, y = 25}, tile = 3971}, {gc = {x = 22, y = 25}, tile = 3971}, {gc = {x = 20, y = 25}, tile = 3971}, {gc = {x = 19, y = 25}, tile = 3971}, {gc = {x = 23, y = 26}, tile = 3971}, {gc = {x = 21, y = 24}, tile = 3971}, {gc = {x = 22, y = 24}, tile = 3971}, {gc = {x = 20, y = 24}, tile = 3971}, {gc = {x = 21, y = 25}, tile = 3971}, {gc = {x = 22, y = 25}, tile = 3971}, {gc = {x = 20, y = 25}, tile = 3971}, {gc = {x = 19, y = 25}, tile = 3971}, {gc = {x = 23, y = 26}, tile = 3971}, {gc = {x = 21, y = 30}, tile = 3968}, {gc = {x = 20, y = 30}, tile = 3968}, {gc = {x = 19, y = 30}, tile = 3968}, {gc = {x = 21, y = 29}, tile = 3968}, {gc = {x = 22, y = 29}, tile = 3968}, {gc = {x = 20, y = 31}, tile = 3968}, {gc = {x = 20, y = 29}, tile = 3968}, {gc = {x = 19, y = 31}, tile = 3968}, {gc = {x = 21, y = 28}, tile = 3968}, {gc = {x = 22, y = 28}, tile = 3968}, {gc = {x = 20, y = 28}, tile = 3968}, {gc = {x = 23, y = 28}, tile = 3968}, {gc = {x = 21, y = 30}, tile = 3968}, {gc = {x = 20, y = 30}, tile = 3968}, {gc = {x = 19, y = 30}, tile = 3968}, {gc = {x = 21, y = 29}, tile = 3968}, {gc = {x = 22, y = 29}, tile = 3968}, {gc = {x = 20, y = 31}, tile = 3968}, {gc = {x = 20, y = 29}, tile = 3968}, {gc = {x = 19, y = 31}, tile = 3968}, {gc = {x = 21, y = 28}, tile = 3968}, {gc = {x = 22, y = 28}, tile = 3968}, {gc = {x = 20, y = 28}, tile = 3968}, {gc = {x = 17, y = 23}, tile = 3970}, {gc = {x = 18, y = 23}, tile = 3970}, {gc = {x = 17, y = 24}, tile = 3970}, {gc = {x = 18, y = 24}, tile = 3970}, {gc = {x = 19, y = 24}, tile = 3970}, {gc = {x = 17, y = 23}, tile = 3970}, {gc = {x = 18, y = 23}, tile = 3970}, {gc = {x = 17, y = 24}, tile = 3970}, {gc = {x = 18, y = 24}, tile = 3970}, {gc = {x = 19, y = 24}, tile = 3970}...} ep = {x = 12, y = 10} allow_mon_recolour = true mesmerise_excluded = #10 0x0000000000b6d124 in view_dungeon (a=a@entry=0x0, anim_updates=anim_updates@entry=false, renderer=renderer@entry=0x0) at view.cc:1516 gc = {x = 28, y = 30} ri = {> = {}, current = {x = 21, y = 11}, topleft = {x = 1, y = 1}, bottomright = {x = 33, y = 17}} cell = 0x36db178 tl = {x = 1, y = 1} br = {x = 33, y = 17} vbuf = {m_size = {x = 33, y = 17}, m_buffer = 0x36cb5e8} flash_colour = 0 #11 0x0000000000b6d694 in viewwindow (show_updates=, tiles_only=, a=0x0, renderer=0x0) at view.cc:1418 vbuf = {m_size = {x = 33, y = 17}, m_buffer = 0x36cb5e8} updating = {val = @0x106a288, oldval = } save = {region = GOTO_MSG, pos = {x = 27, y = 2}} anim_updates = false #12 0x00000000005c6ee8 in bolt::draw (this=0x7ffe7e62c980, p=...) at beam.cc:758 No locals. #13 0x00000000007197d3 in qazlal_upheaval (target=..., quiet=quiet@entry=43, fail=fail@entry=false) at god-abil.cc:3311 pos = {x = 28, y = 30} __for_range = std::vector of length 15, capacity 16 = {{x = 27, y = 30}, {x = 28, y = 30}, {x = 26, y = 30}, {x = 29, y = 30}, {x = 25, y = 30}, {x = 27, y = 31}, {x = 27, y = 29}, {x = 28, y = 31}, {x = 28, y = 29}, {x = 26, y = 31}, {x = 26, y = 29}, {x = 29, y = 31}, {x = 25, y = 31}, {x = 26, y = 28}, {x = 25, y = 28}} wall_count = message = "A blizzard blasts the area with ice!" affected = std::vector of length 15, capacity 16 = {{x = 27, y = 30}, {x = 28, y = 30}, {x = 26, y = 30}, {x = 29, y = 30}, {x = 25, y = 30}, {x = 27, y = 31}, {x = 27, y = 29}, {x = 28, y = 31}, {x = 28, y = 29}, {x = 26, y = 31}, {x = 26, y = 29}, {x = 29, y = 31}, {x = 25, y = 31}, {x = 26, y = 28}, {x = 25, y = 28}} pow = 162 beam = {origin_spell = SPELL_NO_SPELL, range = 8, glyph = 35 U'#', colour = 15 '\017', flavour = BEAM_ICE, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 27, y = 30}, damage = {num = 3, size = 31}, ench_power = 0, hit = 1500, thrower = KILL_YOU, ex_size = 0, source_id = 4294967295, source_name = "you", name = "blast of ice", short_name = "", hit_verb = "", loudness = 10, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 0, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 3971, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} #14 0x000000000071a345 in qazlal_disaster_area () at god-abil.cc:3511 i = weights = std::vector of length 13, capacity 64 = {1, 1, 8, 1, 1, 1, 1, 1, 2, 6, 1, 6, 1} count = 43 friendlies = targets = std::vector of length 13, capacity 64 = {{x = 28, y = 29}, {x = 20, y = 29}, {x = 17, y = 29}, {x = 27, y = 30}, {x = 28, y = 30}, {x = 19, y = 30}, {x = 30, y = 30}, {x = 18, y = 30}, {x = 17, y = 30}, {x = 20, y = 31}, {x = 20, y = 25}, {x = 22, y = 24}, {x = 18, y = 24}} pow = #15 0x0000000000573898 in _do_ability (fail=fail@entry=false, abil=) at ability.cc:3022 abild = {isValid = false, isTarget = false, isEndpoint = false, isCancel = false, choseRay = false, target = {x = 0, y = 0}, delta = {x = 0, y = 0}, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}} beam = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 0, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 14, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} spd = {isValid = false, isTarget = false, isEndpoint = false, isCancel = false, choseRay = false, target = {x = 0, y = 0}, delta = {x = 0, y = 0}, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}} #16 0x0000000000576700 in activate_talent (tal=...) at ability.cc:1727 fail = false ability_result = #17 0x0000000000576bb4 in activate_ability () at ability.cc:1276 talents = std::vector of length 5, capacity 8 = {{which = ABIL_QAZLAL_UPHEAVAL, hotkey = 97, fail = 0, is_invocation = true}, {which = ABIL_QAZLAL_ELEMENTAL_FORCE, hotkey = 98, fail = 0, is_invocation = true}, {which = ABIL_QAZLAL_DISASTER_AREA, hotkey = 99, fail = 0, is_invocation = true}, {which = ABIL_RENOUNCE_RELIGION, hotkey = 88, fail = 0, is_invocation = true}, {which = ABIL_EVOKE_FLIGHT, hotkey = 102, fail = 40, is_invocation = false}} selected = luachoice = "" #18 0x0000000000c5410a in process_command (cmd=cmd@entry=CMD_USE_ABILITY, prev_cmd=prev_cmd@entry=CMD_AUTOFIGHT) at main.cc:1896 No locals. #19 0x0000000000c56ffb in _input () at main.cc:1169 cmd = CMD_USE_ABILITY real_prev_cmd = CMD_AUTOFIGHT player_disabled = {was_disabled = false} #20 0x0000000000c5b3ad in _launch_game () at main.cc:477 game_start = false #21 _launch_game_loop () at main.cc:382 game_ended = false #22 main (argc=, argv=) at main.cc:334 echo = {prev_state = MB_MAYBE} Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-2a9615731a/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-2a9615731a/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-2a9615731a/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: pitsprint [storerooms_1, entrance_room_1, metal_vault_3, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_1, golden_pit, hallway_of_sentries, crystal_vault_1, iron_vault_3, final_vault] Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #26, type 9 at (15, 30): Terrain change marker (33->30, 102) Marker #27, type 9 at (16, 30): Terrain change marker (33->30, 158) Marker #29, type 9 at (17, 25): Terrain change marker (33->30, 219) Marker #30, type 9 at (17, 27): Terrain change marker (33->30, 110) Marker #31, type 9 at (17, 29): Terrain change marker (33->30, 9) Marker #32, type 9 at (17, 30): Terrain change marker (33->30, 120) Marker #33, type 9 at (17, 31): Terrain change marker (33->30, 207) Marker #36, type 0 at (17, 57): feature (stone_stairs_up_i) Marker #37, type 9 at (18, 23): Terrain change marker (33->30, 129) Marker #38, type 9 at (18, 24): Terrain change marker (33->30, 245) Marker #39, type 9 at (18, 25): Terrain change marker (33->30, 36) Marker #40, type 9 at (18, 27): Terrain change marker (33->30, 228) Marker #41, type 9 at (18, 29): Terrain change marker (33->30, 249) Marker #42, type 9 at (18, 30): Terrain change marker (33->30, 9) Marker #43, type 9 at (18, 31): Terrain change marker (33->30, 138) Marker #44, type 9 at (19, 24): Terrain change marker (33->30, 4) Marker #45, type 9 at (19, 25): Terrain change marker (33->30, 96) Marker #46, type 9 at (19, 26): Terrain change marker (33->30, 123) Marker #47, type 9 at (19, 30): Terrain change marker (33->30, 243) Marker #48, type 9 at (20, 24): Terrain change marker (33->30, 128) Marker #49, type 9 at (20, 25): Terrain change marker (33->30, 255) Marker #50, type 9 at (20, 26): Terrain change marker (33->30, 129) Marker #51, type 9 at (20, 29): Terrain change marker (33->30, 25) Marker #52, type 9 at (20, 30): Terrain change marker (33->30, 263) Marker #53, type 9 at (21, 24): Terrain change marker (33->30, 247) Marker #54, type 9 at (21, 25): Terrain change marker (33->30, 30) Marker #55, type 9 at (21, 26): Terrain change marker (33->30, 248) Marker #56, type 9 at (21, 29): Terrain change marker (33->30, 251) Marker #57, type 9 at (21, 31): Terrain change marker (33->30, 250) Marker #58, type 9 at (22, 24): Terrain change marker (33->30, 209) Marker #59, type 9 at (22, 26): Terrain change marker (33->30, 239) Marker #60, type 9 at (22, 28): Terrain change marker (33->30, 6) Marker #61, type 9 at (22, 29): Terrain change marker (33->30, 44) Marker #62, type 9 at (23, 24): Terrain change marker (33->30, 144) Marker #63, type 9 at (23, 26): Terrain change marker (33->30, 195) Marker #64, type 9 at (23, 27): Terrain change marker (33->30, 190) Marker #65, type 9 at (23, 31): Terrain change marker (33->30, 192) Marker #74, type 9 at (24, 24): Terrain change marker (33->30, 248) Marker #75, type 9 at (24, 26): Terrain change marker (33->30, 212) Marker #76, type 9 at (24, 30): Terrain change marker (33->30, 213) Marker #85, type 9 at (25, 25): Terrain change marker (33->30, 235) Marker #86, type 9 at (25, 29): Terrain change marker (33->30, 198) Marker #87, type 9 at (25, 30): Terrain change marker (33->30, 172) Marker #88, type 9 at (26, 24): Terrain change marker (33->30, 134) Marker #89, type 9 at (26, 25): Terrain change marker (33->30, 70) Marker #90, type 9 at (26, 26): Terrain change marker (33->30, 232) Marker #91, type 9 at (26, 29): Terrain change marker (33->30, 197) Marker #92, type 9 at (26, 30): Terrain change marker (33->30, 194) Marker #93, type 9 at (26, 31): Terrain change marker (33->30, 0) Marker #94, type 9 at (27, 24): Terrain change marker (33->30, 126) Marker #95, type 9 at (27, 26): Terrain change marker (33->30, 127) Marker #96, type 9 at (27, 28): Terrain change marker (33->30, 165) Marker #97, type 9 at (27, 29): Terrain change marker (33->30, 24) Marker #98, type 9 at (27, 30): Terrain change marker (33->30, 150) Marker #99, type 9 at (27, 31): Terrain change marker (33->30, 149) Marker #100, type 9 at (28, 29): Terrain change marker (33->30, 84) Marker #101, type 9 at (28, 30): Terrain change marker (33->30, 166) Marker #102, type 9 at (28, 31): Terrain change marker (33->30, 67) Marker #103, type 9 at (29, 29): Terrain change marker (33->30, 185) Marker #104, type 9 at (29, 30): Terrain change marker (33->30, 194) Marker #105, type 9 at (29, 31): Terrain change marker (33->30, 26) Marker #107, type 9 at (30, 29): Terrain change marker (33->30, 106) Marker #108, type 9 at (30, 30): Terrain change marker (33->30, 238) Marker #109, type 9 at (30, 31): Terrain change marker (33->30, 75) Marker #114, type 9 at (31, 31): Terrain change marker (33->30, 156) Marker #117, type 9 at (32, 30): Terrain change marker (33->30, 141) Marker #118, type 9 at (32, 31): Terrain change marker (33->30, 4) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You claw Tiamat! Tiamat is severely wounded. You are no longer corroded. You block Tiamat's attack. x2 Things that are here: a +4 scythe of freezing; a +0 war axe You claw Tiamat! Tiamat is severely wounded. You feel sick. Things that are here: a +4 scythe of freezing; a +0 war axe Unknown command. Things that are here: a +4 scythe of freezing; a +0 war axe You feel sick. Tiamat completely misses you. Press: ? - help, Dir - move target cursor, p - Tiamat A storm cloud blasts the area with cutting wind! The cutting wind hits Tiamat!!! Tiamat gets badly buffeted. Tiamat is almost dead. You feel sick. You block Tiamat's attack. Unknown command. Press: ? - help, Dir - move target cursor A storm cloud blasts the area with cutting wind! The cutting wind hits Tiamat!!! Tiamat gets badly buffeted. You kill Tiamat! Qazlal accepts your kill. Your Translocations skill increases to level 16! Your Transmutations skill increases to level 24! You have reached level 21! Your experience leads to an increase in your attributes! Your base attributes are Str 12, Int 15, Dex 21. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. Items here: ) [[[. You feel sick. You see here a +0 rapier. There's nothing to close nearby. You feel sick. You see here a +0 trident. You feel sick. Your protection from physical attacks is fading. You start resting. You feel sick. You feel less protected from physical attacks. You start resting. You feel sick. Emergency fixup: removing player from wall at 34,31. Please report this as a bug! Welcome back, fozzywoppz the Demonspawn Monk. Qazlal says: Let the forces of nature tear it all down! Welcome back, fozzywoppz the Demonspawn Monk. Qazlal says: Let the forces of nature tear it all down! Press ? for a list of commands and other information. A hell hound, a merfolk, a soul eater and an angel come into view. The angel is wielding a +2 sacred scourge of holy wrath. You open the huge gate. The hell hound barks! The merfolk shouts! You feel sick. There is a huge open gate to the Steel Vault (Very Hard) here. The angel is struck by lightning. You hear a bark! x2 There is a huge open gate to the Steel Vault (Very Hard) here. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You feel sick. You are no longer poisoned. You block the angel's attack. x2 You barely miss the angel. The angel completely misses you. You block the angel's attack. You claw the angel! You bite the angel, but do no damage. The angel is lightly wounded. The angel hits you but does no damage. You block the angel's attack. You mangle the angel!! The angel is moderately wounded. You miss the angel. The angel is moderately wounded. You block the angel's attack. x2 You mangle the angel!! The angel is heavily wounded. The angel hits you with a +2 sacred scourge of holy wrath. You feel protected from physical attacks. You convulse! * * * LOW HITPOINT WARNING * * * You block the angel's attack. The soul eater completely misses you. You eviscerate the angel!!! You kill the angel! Qazlal accepts your kill. A fire elemental comes into view. You hear a shout! You block the hell hound's attack. You block the soul eater's attack. The merfolk misses you. You block the hell hound's attack. There is a huge open gate to the Steel Vault (Very Hard) here. Things that are here: a +2 sacred scourge of holy wrath; a +0 robe You are too injured to fight recklessly! There is a huge open gate to the Steel Vault (Very Hard) here. Things that are here: a +2 sacred scourge of holy wrath; a +0 robe You are too injured to fight recklessly! There is a huge open gate to the Steel Vault (Very Hard) here. Things that are here: a +2 sacred scourge of holy wrath; a +0 robe You are too injured to fight recklessly! There is a huge open gate to the Steel Vault (Very Hard) here. Things that are here: a +2 sacred scourge of holy wrath; a +0 robe You eviscerate the soul eater!!! You bite the soul eater, but do no damage. The soul eater is almost dead. You block the soul eater's attack. The merfolk closely misses you. You block the hell hound's attack. There is a huge open gate to the Steel Vault (Very Hard) here. Things that are here: a +2 sacred scourge of holy wrath; a +0 robe You barely miss the soul eater. The soul eater is almost dead. A merfolk comes into view. It is wielding a +0 trident. You block the hell hound's attack. There is a huge open gate to the Steel Vault (Very Hard) here. Things that are here: a +2 sacred scourge of holy wrath; a +0 robe You scratch the soul eater but do no damage. Your bite misses the soul eater. The soul eater is almost dead. You block the soul eater's attack. You block the merfolk's attack. There is a huge open gate to the Steel Vault (Very Hard) here. Things that are here: a +2 sacred scourge of holy wrath; a +0 robe You eviscerate the soul eater!!! You kill the soul eater! Qazlal accepts your kill. You block the hell hound's attack. There is a huge open gate to the Steel Vault (Very Hard) here. Things that are here: a +2 sacred scourge of holy wrath; a +0 robe You block the hell hound's attack. The merfolk completely misses you. A merfolk aquamancer comes into view. It is wielding a +2 rapier of protection. You block the hell hound's attack. There is a huge open gate to the Steel Vault (Very Hard) here. Unknown command. There is a huge open gate to the Steel Vault (Very Hard) here. You are too injured to fight recklessly! There is a huge open gate to the Steel Vault (Very Hard) here. You closely miss the hell hound. You hear a bark! A hell hound comes into view. You block the merfolk's attack. A water elemental comes into view. There is a huge open gate to the Steel Vault (Very Hard) here. You are too injured to fight recklessly! There is a huge open gate to the Steel Vault (Very Hard) here. You are too injured to fight recklessly! There is a huge open gate to the Steel Vault (Very Hard) here. You are too injured to fight recklessly! There is a huge open gate to the Steel Vault (Very Hard) here. You are too injured to fight recklessly! There is a huge open gate to the Steel Vault (Very Hard) here. Unknown command. There is a huge open gate to the Steel Vault (Very Hard) here. The hell hound breathes flames at you. The blast of flame misses you. You block the hell hound's attack. Nature churns violently around you! The blast of ice hits the merfolk!!! The merfolk is almost dead. The merfolk is flash-frozen. The blast of ice hits the hell hound!!! The hell hound is frozen! You kill the hell hound! Qazlal accepts your kill. The blast of ice hits the merfolk!! The merfolk is heavily wounded. The merfolk is flash-frozen. The blast of ice hits the fire elemental!! The fire elemental is frozen! The fire elemental is severely damaged. The fire elemental is flash-frozen. The cutting wind hits the merfolk aquamancer!!! The merfolk aquamancer is severely wounded. The cutting wind hits the merfolk!!! You kill the merfolk! Qazlal accepts your kill. The cutting wind hits the water elemental!!! You destroy the water elemental! Qazlal accepts your kill. The cutting wind hits the hell hound!!! You kill the hell hound! Qazlal accepts your kill. You hear a bark! The cutting wind hits the fire elemental!!! You destroy the fire elemental! Qazlal accepts your kill. x2 You feel a bit more experienced. The cutting wind hits the merfolk aquamancer!!! You kill the merfolk aquamancer! Qazlal accepts your kill. The blast of rubble hits the merfolk!!! You kill the merfolk! Qazlal accepts your kill. You start resting. You hear a roar! You hear a trumpeting! You hear a deafening roar! An emperor scorpion comes into view. An emperor scorpion is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! 2 hell hounds come into view. The hell hound barks! Your protection from physical attacks is fading. An adder skeleton comes into view. There is an open gate to the Steel Vault (Very Hard) here. You see here a cursed -3 trident. You barely miss the emperor scorpion. You see here a cursed -3 trident. You barely miss the emperor scorpion. You see here a cursed -3 trident. You eviscerate the emperor scorpion!!! Your bite misses the emperor scorpion. The emperor scorpion is heavily wounded. You block the hell hound's attack. You block the emperor scorpion's attack. x2 The emperor scorpion claws you. You feel more protected from physical attacks. You see here a cursed -3 trident. You scratch the emperor scorpion but do no damage. The emperor scorpion is heavily wounded. You see here a cursed -3 trident. You eviscerate the emperor scorpion!!! The emperor scorpion is almost dead. You block the emperor scorpion's attack. x3 You see here a cursed -3 trident. You eviscerate the emperor scorpion!!! You kill the emperor scorpion! Qazlal accepts your kill. Your Conjurations skill increases to level 26! You block the hell hound's attack. You see here a cursed -3 trident. Unknown command. You see here a cursed -3 trident. You block the hell hound's attack. The hell hound bites you but does no damage. You block the adder skeleton's attack. The hell hound bites you. The hell hound misses you. Unknown command. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You mangle the hell hound!! Your bite misses the hell hound. The hell hound is almost dead. You block the adder skeleton's attack. The hell hound breathes flames at you. The blast of flame misses you. You block the hell hound's attack. You claw the hell hound! You kill the hell hound! Qazlal accepts your kill. You block the adder skeleton's attack. You block the hell hound's attack. The hell hound bites you but does no damage. The adder skeleton barely misses you. Unknown command. You claw the hell hound! The hell hound is heavily wounded. You block the hell hound's attack. You scratch the hell hound. Your bite misses the hell hound. The hell hound is severely wounded. You block the adder skeleton's attack. Your gold dragon scales prevents you from hitting the hell hound. You bite the hell hound. The hell hound is almost dead. You block the hell hound's attack. You block the adder skeleton's attack. You eviscerate the adder skeleton!!! You destroy the adder skeleton! Qazlal accepts your kill. You block the hell hound's attack. The hell hound breathes flames at you. The blast of flame misses you. You see here a hell hound corpse. You scratch the hell hound but do no damage. The hell hound is almost dead. You block the hell hound's attack. A dire elephant comes into view. You see here a hell hound corpse. You eviscerate the hell hound!!! You kill the hell hound! Qazlal accepts your kill. You see here a hell hound corpse. You see here a hell hound corpse. There is an open gate to the Steel Vault (Very Hard) here. The dire elephant changes into a death yak! You see here a hell hound corpse. You see here a hell hound corpse. You mangle the death yak!! The death yak is heavily wounded. Your protection from physical attacks is fading. You block the death yak's attack. You mangle the death yak!! You bite the death yak. The death yak is almost dead. You mangle the death yak!! You kill the death yak! Qazlal accepts your kill. Something unseen opens the large door. A leopard gecko simulacrum comes into view. You feel less protected from physical attacks. You hear a shout! x2; You hear a bellow! A death knight comes into view. It is wielding a +2 morningstar. You hear a deafening roar! You hear a shout! x2 You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! A catoblepas and a swamp dragon come into view. The swamp dragon roars deafeningly! The catoblepas bellows! You hear a shout! You hear a roar! An orc wizard comes into view. It is wielding a +0 dagger. A sphinx comes into view. The swamp dragon moves out of view. You claw the death knight! You bite the death knight. The death knight is moderately wounded. You hear a shout! x2 You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You claw the death knight! Your bite misses the death knight. The death knight is moderately wounded. A vampire comes into view. You block the death knight's attack. Unknown command. You barely miss the death knight. The death knight is moderately wounded. You hear a roar! You block the leopard gecko simulacrum's attack. You eviscerate the death knight!!! The death knight is almost dead. You hear a deafening roar! The vampire is engulfed in blazing flames. You block the death knight's attack. The catoblepas is engulfed in freezing vapours. The catoblepas breathes a plume of calcifying dust at you. The blast of calcifying dust hits the leopard gecko simulacrum! The leopard gecko simulacrum vapourises! The blast of calcifying dust hits you but does no damage. You eviscerate the death knight!!! You kill the death knight! Qazlal accepts your kill. Your Shields skill increases to level 21! An adder skeleton comes into view. An ogre comes into view. It is wielding a +0 giant spiked club. Unknown command. A yaktaur comes into view. The catoblepas is engulfed in freezing vapours. A titan comes into view. The yaktaur moves out of view. You hear a deafening roar! The vampire mumbles some strange words. The vampire flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The catoblepas breathes a plume of calcifying dust at you. The blast of calcifying dust hits you but does no damage. The titan waves its arms in wide circles. The air twists around and strikes you! You hear a roar! The swamp dragon is engulfed in blazing flames. The swamp dragon breathes poison at you. The blast of poison is repelled. Unknown command. Unknown command. Nature churns violently around you! The blast of ice hits the catoblepas!! The catoblepas is severely wounded. The catoblepas is flash-frozen. The blast of ice hits something!! Qazlal accepts your kill. Reactivating autopickup. You feel a bit more experienced. The blast of ice hits the orc wizard!!! You kill the orc wizard! Qazlal accepts your kill. The blast of magma engulfs the ogre!!! You kill the ogre! Qazlal accepts your kill. The blast of magma engulfs the catoblepas!!! You kill the catoblepas! Qazlal accepts your kill. x2 You feel a bit more experienced. Qazlal accepts your kill. You feel a bit more experienced. Qazlal accepts your kill. You feel a bit more experienced. Qazlal accepts your kill. You feel a bit more experienced. Qazlal accepts your kill. You feel a bit more experienced. Qazlal accepts your kill. You feel a bit more experienced. You hear a shout! You see here a hell hound corpse. You see here a hell hound corpse. There is an open gate to the Steel Vault (Very Hard) here. There is an open gate to the Steel Vault (Very Hard) here. Things that are here: a +2 sacred scourge of holy wrath; a +0 robe You close the gate, pushing everything out of the way. You see here a +0 robe. You hear a deafening roar! You hear a roar! You start resting. Magic restored. You start resting. You hear a shout! A vampire knight opens the gate. It is wielding a +0 battleaxe. You block the vampire knight's attack. x2 There is an open gate to the Steel Vault (Very Hard) here. You claw the vampire knight! The vampire knight is moderately damaged. There is an open gate to the Steel Vault (Very Hard) here. You barely miss the vampire knight. The vampire knight is moderately damaged. There is an open gate to the Steel Vault (Very Hard) here. You claw the vampire knight! The vampire knight is heavily damaged. You block the vampire knight's attack. x2 There is an open gate to the Steel Vault (Very Hard) here. You eviscerate the vampire knight!!! You destroy the vampire knight! Qazlal accepts your kill. There is an open gate to the Steel Vault (Very Hard) here. No target in view! No target in view! No target in view! Items here: ))) [. You start resting. You hear a deafening roar! You hear a shout! A water elemental comes into view. Things that are here: a +0 trident; a merfolk skeleton Things that are here: a +2 rapier of protection; a +0 robe You claw the water elemental! You bite the water elemental. The water elemental is moderately damaged. Things that are here: a +2 rapier of protection; a +0 robe You barely miss the water elemental. You bite the water elemental, but do no damage. The water elemental is moderately damaged. You block the water elemental's attack. Things that are here: a +2 rapier of protection; a +0 robe You eviscerate the water elemental!!! You destroy the water elemental! Qazlal accepts your kill. Things that are here: a +2 rapier of protection; a +0 robe No target in view! No target in view! You hear a roar! You hear a bellow! You hear a shout! A catoblepas comes into view. The catoblepas bellows! You hear a shout! x2 A death knight comes into view. It is wielding a +0 broad axe and wearing a +2 plate armour of cold resistance. You hear a shout! The death knight calls down the wrath of Yredelemnul upon you. Your body is wracked with pain! You see here a +0 chain mail. You hear a shout! You hear a roar! The catoblepas breathes a plume of calcifying dust at you. The blast of calcifying dust hits you but does no damage. A death knight comes into view. It is wielding a +1 glaive. You claw the death knight! The death knight is lightly wounded. An orc warlord comes into view. It is wielding a +0 great sword. The catoblepas breathes a plume of calcifying dust at you. The blast of calcifying dust hits you. You eviscerate the death knight!!! The death knight is severely wounded. You hear a shout! You block the death knight's attack. You eviscerate the death knight!!! You kill the death knight! Qazlal accepts your kill. You hear a roar! You eviscerate the catoblepas!!! The catoblepas is severely wounded. You hear a shout! You hear a deafening roar! You hear a roar! You hear a shout! You scratch the catoblepas. The catoblepas is severely wounded. An eight-headed hydra comes into view. You block the orc warlord's attack. You eviscerate the catoblepas!!! You kill the catoblepas! Qazlal accepts your kill. The death knight offers itself to Yredelemnul, and fills with unholy energy. You mangle the orc warlord!! Your bite misses the orc warlord. The orc warlord is lightly wounded. You mangle the orc warlord!! The orc warlord is moderately wounded. You hear a shout! A green draconian annihilator comes into view. It is wielding a +0 long sword. You block the orc warlord's attack. The green draconian annihilator roars! You eviscerate the orc warlord!!! You bite the orc warlord, but do no damage. The orc warlord is severely wounded. You eviscerate the orc warlord!!! You kill the orc warlord! Qazlal accepts your kill. Your Translocations skill increases to level 17! You block the death knight's attack. You claw one of the eight-headed hydra's heads off! The seven-headed hydra grows two more! You mangle the nine-headed hydra!! You bite the nine-headed hydra. The nine-headed hydra is moderately wounded. You tear one of the nine-headed hydra's heads off! The eight-headed hydra grows two more! You scratch the ten-headed hydra. The ten-headed hydra is lightly wounded. The green draconian annihilator is engulfed in blazing flames. You block the ten-headed hydra's attack. x5 The ten-headed hydra misses you. The ten-headed hydra bites you. The ten-headed hydra closely misses you. x2 The ten-headed hydra bites you! You tear one of the ten-headed hydra's heads off! The nine-headed hydra grows two more! You eviscerate the 11-headed hydra!!!! You kill the 11-headed hydra! Qazlal accepts your kill. You block the death knight's attack. Unknown command. A bone dragon, 2 orc warriors, an orc sorcerer and an ogre come into view. The orc sorcerer is wielding a +0 dagger of freezing. The orc warrior shouts! The orc sorcerer shouts! The orc warrior shouts! You block the green draconian annihilator's attack. x2 An alligator comes into view. The orc sorcerer gestures at you while chanting. The bolt of negative energy hits the bone dragon. The bone dragon completely resists. The bolt of negative energy misses you. The orc warrior moves out of view. Found a chain mail. Items here: ))) = [[[ †. Nature churns violently around you! The blast of magma engulfs the orc sorcerer!!! You kill the orc sorcerer! Qazlal accepts your kill. The blast of magma engulfs the orc warrior! The orc warrior is heavily wounded. The blast of magma engulfs the ogre!!! You kill the ogre! Qazlal accepts your kill. The blast of magma engulfs the green draconian annihilator!!! The green draconian annihilator is severely wounded. The blast of magma engulfs the orc warrior!! You kill the orc warrior! Qazlal accepts your kill. The blast of magma engulfs the bone dragon!!! The bone dragon partially resists. The bone dragon is moderately damaged. The blast of rubble hits the death knight!! The death knight is moderately wounded. You hear a sizzling sound! The blast of ice hits the alligator!!! The alligator is severely wounded. The alligator is flash-frozen. Qazlal accepts your kill. You feel a bit more experienced. The blast of magma engulfs the alligator!! You kill the alligator! Qazlal accepts your kill. The death knight reflects your damage back at you! You block the death knight's attack. The green draconian annihilator points at you and mumbles some strange words. The poison arrow misses you. You block the bone dragon's attack. The bone dragon claws you. The bone dragon tramples you but does no damage. An orc comes into view. It is wielding a +1 morningstar of protection. Items here: ))) = [[[ †. Unknown command. Items here: ))) = [[[ †. You scratch the green draconian annihilator but do no damage. The green draconian annihilator is severely wounded. You block the death knight's attack. The green draconian annihilator mumbles some strange words. The green draconian annihilator blinks! Items here: ))) = [[[ †. The bone dragon bites you! You feel protected from physical attacks. You block the bone dragon's attack. x2 The orc is engulfed in freezing vapours. You kill the orc! Qazlal accepts your kill. Unknown command. You mangle the bone dragon!! The bone dragon is moderately damaged. The death knight's dark mirror aura disappears. The death knight mumbles some strange prayers to Yredelemnul against you. Your body is wracked with pain! You block the bone dragon's attack. x2 The bone dragon tramples you but does no damage. You eviscerate the bone dragon!!! You bite the bone dragon, but do no damage. The bone dragon is severely damaged. You scratch the bone dragon but do no damage. The bone dragon is severely damaged. The death knight invokes the aid of Yredelemnul against you. Your body is wracked with pain! * * * LOW HITPOINT WARNING * * * You block the bone dragon's attack. The bone dragon claws you. * * * LOW HITPOINT WARNING * * * You feel more protected from physical attacks. You block the bone dragon's attack. A yellow draconian comes into view. It is wielding a +0 battleaxe. You barely miss the bone dragon. The bone dragon is severely damaged. The green draconian annihilator is engulfed in blazing flames. You block the death knight's attack. You eviscerate the bone dragon!!! You bite the bone dragon, but do no damage. The bone dragon is almost destroyed. The bone dragon bites you but does no damage. You block the bone dragon's attack. x2 An ice dragon comes into view. The yellow draconian is engulfed in freezing vapours. The yellow draconian seems to slow down. The yellow draconian throws acid at you. The glob of acid hits you but does no damage. The acid corrodes you! You are splashed with acid! * * * LOW HITPOINT WARNING * * * You eviscerate the bone dragon!!! You destroy the bone dragon! Qazlal accepts your kill. The green draconian annihilator gestures wildly while chanting. The green draconian annihilator blinks! Unknown command. Okay, then. Okay, then. Cast which spell? (? or * to list) Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yellow draconian Aim: a yellow draconian, wielding a +0 battleaxe (freezing vapour, lightly wounded, slow, catching its breath) You freeze the yellow draconian. The yellow draconian is lightly wounded. The yellow draconian seems to slow down. You block the death knight's attack. You block the yellow draconian's attack. You scratch the death knight but do no damage. The death knight is moderately wounded. You hear a deafening roar! You block the death knight's attack. You barely miss the death knight. You bite the death knight, but do no damage. The death knight is moderately wounded. You mangle the death knight!! The death knight is heavily wounded. You block the yellow draconian's attack. You barely miss the death knight. You bite the death knight. The death knight is heavily wounded. You block the green draconian annihilator's attack. x2 You block the death knight's attack. You eviscerate the death knight!!! You kill the death knight! Qazlal accepts your kill. An ice dragon comes into view. The yellow draconian throws acid at you. The glob of acid hits you but does no damage. You are splashed with acid! * * * LOW HITPOINT WARNING * * * Items here: $ )) [ †. Unknown command. Items here: $ )) [ †. The green draconian annihilator casts a spell at you. The crystal spear hits you! * * * LOW HITPOINT WARNING * * * You feel much better. The green draconian annihilator gestures at you while chanting. The crystal spear is repelled. The yellow draconian throws acid at you. The glob of acid is repelled. Aiming: Upheaval Press: ? - help, Dir - move target cursor, f/p - yellow draconian Aim: a yellow draconian, wielding a +0 battleaxe (lightly wounded, slow, catching its breath) The ground shakes violently, spewing rubble! The blast of rubble hits the yellow draconian!!! The yellow draconian is heavily wounded. The blast of rubble hits the ice dragon! The ice dragon is heavily wounded. The blast of rubble hits the green draconian annihilator!! You kill the green draconian annihilator! Qazlal accepts your kill. Ka-crash! You hear a shout! x2; You hear a hideous shriek! You hear a shout! You scratch the ice dragon but do no damage. Your bite misses the ice dragon. The ice dragon is heavily wounded. The ice dragon barely misses you. The ice dragon completely misses you. You block the ice dragon's attack. You barely miss the ice dragon. You bite the ice dragon, but do no damage. The ice dragon is heavily wounded. You mangle the ice dragon!! The ice dragon is severely wounded. You block the ice dragon's attack. x2 The ice dragon tramples you but does no damage. You scratch the ice dragon but do no damage. The ice dragon is severely wounded. You mangle the ice dragon!! Your bite misses the ice dragon. The ice dragon is almost dead. The yellow draconian is engulfed in freezing vapours. The yellow draconian seems to slow down. The ice dragon is engulfed in blazing flames. You kill the ice dragon! Qazlal accepts your kill. Your Spellcasting skill increases to level 25! The yellow draconian is engulfed in blazing flames. You block the yellow draconian's attack. You eviscerate the yellow draconian!!! You kill the yellow draconian! Qazlal accepts your kill. The ice dragon is engulfed in blazing flames. The ice dragon breathes frost at you. The blast of cold misses you. You hear a sizzling sound! Items here: $ ))))) = [[[[ ††. Unknown command. Items here: $ ))))) = [[[[ ††. You eviscerate the ice dragon!!! You bite the ice dragon, but do no damage. The ice dragon is heavily wounded. The ice dragon is engulfed in blazing flames. You block the ice dragon's attack. x3 Items here: $ ))))) = [[[[ ††. You claw the ice dragon! The ice dragon is almost dead. You are no longer corroded. Items here: $ ))))) = [[[[ ††. You claw the ice dragon! You kill the ice dragon! Qazlal accepts your kill. The ice dragon scales are intact enough to wear. You now have 371 gold pieces (gained 32). Items here: ))))) = [[[[ ††. You now have 421 gold pieces (gained 50). Items here: )) [[ ††. A leopard gecko simulacrum comes into view. Things that are here: a +2 rapier of protection; a +0 robe Things that are here: a +0 trident; a merfolk skeleton Items here: ))) [. Things that are here: a +0 trident; a merfolk skeleton Your protection from physical attacks is fading. Things that are here: a +2 rapier of protection; a +0 robe You completely miss the leopard gecko simulacrum. You bite the leopard gecko simulacrum. The leopard gecko simulacrum vapourises! Qazlal accepts your kill. Things that are here: a +2 rapier of protection; a +0 robe Things that are here: a +2 rapier of protection; a +0 robe Things that are here: a +0 trident; a merfolk skeleton You feel less protected from physical attacks. Items here: ))) [. There is an open gate to the Steel Vault (Very Hard) here. You see here a +0 robe. You start resting. Magic restored. You start resting. A hellion comes into view. A hellion is nearby! The hellion gestures at you. The sphere of damnation explodes! The damnation engulfs you!! The hellion gestures at you. The sphere of damnation explodes! The damnation engulfs you!! You are too injured to fight recklessly! The hellion gestures at you. The sphere of damnation explodes! The damnation engulfs you! You block the hellion's attack. You closely miss the hellion. You bite the hellion. The hellion is lightly wounded. The hellion is engulfed in blazing flames. You block the hellion's attack. You claw the hellion! The hellion is heavily wounded. You eviscerate the hellion!!! You kill the hellion! Qazlal accepts your kill. You start resting. You hear a roar! You hear a shout! A spriggan air mage comes into view. A yellow draconian comes into view. It is wielding a +0 dire flail. The yellow draconian roars! The spriggan air mage waves its arms in wide circles. The air twists around and strikes you. You see here a +0 robe. There is an open gate to the Steel Vault (Very Hard) here. The spriggan air mage waves its arms in wide circles. The air twists around and strikes you. Items here: ))) [. You eviscerate the spriggan air mage!!! You bite the spriggan air mage, but do no damage. The spriggan air mage is almost dead. Items here: ))) [. You miss the spriggan air mage. The spriggan air mage is almost dead. You block the spriggan air mage's attack. Items here: ))) [. You completely miss the spriggan air mage. You bite the spriggan air mage. The spriggan air mage is almost dead. Items here: ))) [. You miss the spriggan air mage. The spriggan air mage is almost dead. You block the yellow draconian's attack. The spriggan air mage hits you but does no damage. Items here: ))) [. You eviscerate the spriggan air mage!!! You kill the spriggan air mage! Qazlal accepts your kill. Items here: ))) [. You block the yellow draconian's attack. Things that are here: a +0 robe; a spriggan corpse You are too injured to fight recklessly! Things that are here: a +0 robe; a spriggan corpse You are too injured to fight recklessly! Things that are here: a +0 robe; a spriggan corpse You are too injured to fight recklessly! Things that are here: a +0 robe; a spriggan corpse Your gold dragon scales prevents you from hitting the yellow draconian. You block the yellow draconian's attack. Things that are here: a +0 robe; a spriggan corpse You scratch the yellow draconian. Your bite misses the yellow draconian. The yellow draconian is lightly wounded. Things that are here: a +0 robe; a spriggan corpse You eviscerate the yellow draconian!!! The yellow draconian is heavily wounded. The yellow draconian throws acid at you. The glob of acid reflects off an invisible shield around you! The glob of acid hits the yellow draconian. The yellow draconian is splashed with acid. The acid corrodes the yellow draconian! Things that are here: a +0 robe; a spriggan corpse You eviscerate the yellow draconian!!! You kill the yellow draconian! Qazlal accepts your kill. Your Transmutations skill increases to level 25! Things that are here: a +0 robe; a spriggan corpse Things that are here: a +0 dire flail; a yellow draconian corpse You start resting. Magic restored. You start resting. The 27-headed Lernaean hydra comes into view. Aiming: Upheaval Press: ? - help, Dir - move target cursor, f - 27-headed Lernaean hydra Aim: the 27-headed Lernaean hydra The ground shakes violently, spewing rubble! The blast of rubble hits the 27-headed Lernaean hydra!!! The 27-headed Lernaean hydra is moderately wounded. Unknown command. Aiming: Upheaval Press: ? - help, Dir - move target cursor, f/p - 27-headed Lernaean hydra Aim: the 27-headed Lernaean hydra (moderately wounded) The ground shakes violently, spewing rubble! The blast of rubble hits the 27-headed Lernaean hydra!!! The 27-headed Lernaean hydra is severely wounded. Unknown command. Aiming: Upheaval Press: ? - help, Dir - move target cursor, f/p - 27-headed Lernaean hydra Aim: the 27-headed Lernaean hydra (severely wounded) Magma suddenly erupts from the ground! The blast of magma engulfs the 27-headed Lernaean hydra!!! You kill the 27-headed Lernaean hydra! Qazlal accepts your kill. You start resting. Magic restored. You start resting. A soul eater comes into view. You scratch the soul eater. You bite the soul eater. The soul eater is lightly wounded. The soul eater misses you. You eviscerate the soul eater!!! You kill the soul eater! Qazlal accepts your kill. An orc warlord comes into view. It is wielding a +1 battleaxe of flaming. You hear a shout! x2 An orc warrior comes into view. It is wielding a -1 scimitar. The orc warlord roars a battlecry! The orc warrior goes into a battle-frenzy! There are monsters nearby! An orc wizard comes into view. It is wielding a +0 dagger. The orc wizard shouts! You hear a shout! The orc warlord roars a battlecry! 2 orc warriors come into view. The orc warrior shouts! x2; You hear a shout! x2 An orc priest comes into view. An orc priest comes into view. It is wielding a +0 dagger. A troll comes into view. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! A floating eye comes into view. The orc warlord roars a battlecry! The orc priest goes into a battle-frenzy! You see here a +0 chain mail. You eviscerate the orc warrior!!! You kill the orc warrior! Qazlal accepts your kill. The orc wizard miscasts a cantrip. You see here a +0 chain mail. An orc warrior comes into view. It is wielding a +0 glaive. The orc warrior shouts! You block the orc warlord's attack. You claw the orc warlord! The orc warlord is lightly wounded. You block the orc warlord's attack. A large abomination comes into view. You mangle the orc warlord!! You bite the orc warlord, but do no damage. The orc warlord is moderately wounded. The floating eye seems to glare at you. You block the orc priest's attack. You claw the orc warlord! You bite the orc warlord, but do no damage. The orc warlord is heavily wounded. You scratch the orc warlord but do no damage. You bite the orc warlord, but do no damage. The orc warlord is heavily wounded. You hear a roar! You block the orc warlord's attack. The floating eye gazes piercingly through you! You suddenly lose the ability to move! The orc warrior is engulfed in blazing flames. The orc priest invokes the aid of Beogh against you. Beogh smites you! The orc priest calls upon Beogh to heal the orc warlord. The orc warlord is healed somewhat. The orc warrior hits you but does no damage. The orc priest looks encouraged for a moment. The orc warlord hits you but does no damage. The large abomination is engulfed in blazing flames. The orc priest miscasts a cantrip. The orc wizard points at you and mumbles some strange words. The puff of frost is repelled. The puff of frost hits the orc priest! The orc priest hits you but does no damage. The orc warrior hits you but does no damage. The troll is engulfed in blazing flames. The orc warlord completely misses you. The large abomination is engulfed in blazing flames. The orc priest is engulfed in freezing vapours. You kill the orc priest! Qazlal accepts your kill. The orc warrior hits you with a cursed -2 scimitar. You feel protected from physical attacks. The troll is engulfed in blazing flames. The orc warlord hits you but does no damage. You can move again. Nature churns violently around you! The blast of rubble hits the large abomination!!! You destroy the large abomination! Qazlal accepts your kill. The cutting wind hits the ogre!!! You kill the ogre! Qazlal accepts your kill. Your Shields skill increases to level 22! The cutting wind hits the troll!!! You kill the troll! Qazlal accepts your kill. The cutting wind hits the orc warlord!! The orc warlord is heavily wounded. The cutting wind hits the orc warrior!!! You kill the orc warrior! Qazlal accepts your kill. The cutting wind hits the orc warrior!! The orc warrior is almost dead. Qazlal accepts your kill. You feel a bit more experienced. You hear a sizzling sound! The blast of magma engulfs the orc wizard!!! You kill the orc wizard! Qazlal accepts your kill. x2 You feel a bit more experienced. Qazlal accepts your kill. You feel a bit more experienced. You hear a sizzling sound! Qazlal accepts your kill. You feel a bit more experienced. The blast of magma engulfs the orc warlord!!! The orc warlord is almost dead. The cutting wind hits the orc warrior!! You kill the orc warrior! Qazlal accepts your kill. The blast of ice hits the orc warlord!!! You kill the orc warlord! Qazlal accepts your kill. Your Translocations skill increases to level 18! >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.26-a0-415-g2a96157 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 4, arena_suspended: 0 prev_cmd = CMD_USE_ABILITY repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [fozzywoppz] Species: Demonspawn Job: Monk HP: 135/204; mods: 0/0 MP: 54/55; mod: 0 Stats: 26 (26) 18 (18) 25 (25) Position: (24, 28), god: Qazlal (21), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 27 | 29750 | 0/0 Short Blades | | 0 | 0 | 0 | 0 | 0/59 Long Blades | | 0 | 0 | 0 | 0 | 0/59 Axes | | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | | 0 | 0 | 0 | 0 | 0/59 Polearms | | 0 | 0 | 0 | 0 | 0/59 Staves | | 0 | 0 | 0 | 0 | 0/59 Slings | | 0 | 0 | 0 | 0 | 0/59 Bows | | 0 | 0 | 0 | 0 | 0/59 Crossbows | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 16 | 9990 | 239/1487 Dodging | X | 0 | 0 | 20 | 17711 | 1122/2141 Stealth | X | 0 | 0 | 10 | 2800 | 0/650 Shields | X | 1 | 20 | 22 | 21246 | 198/2498 Unarmed Combat | X | 0 | 0 | 27 | 35378 | 0/0 Spellcasting | X | 1 | 20 | 25 | 30077 | 1001/3032 Conjurations | X | 1 | 20 | 26 | 29700 | 2700/2750 Hexes | | 0 | 0 | 0 | 0 | 0/50 Summonings | | 0 | 0 | 0 | 0 | 0/50 Necromancy | | 0 | 0 | 0 | 0 | 0/42 Translocations | X | 1 | 20 | 18 | 12871 | 28/1784 Transmutations | X | 1 | 20 | 25 | 29756 | 680/3032 Fire Magic | | 0 | 0 | 0 | 0 | 0/59 Ice Magic | X | 0 | 0 | 10 | 3329 | 0/773 Air Magic | X | 0 | 0 | 10 | 3329 | 0/773 Earth Magic | | 0 | 0 | 0 | 0 | 0/59 Poison Magic | | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 27 | 17689 | 0/0 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: #71: 30 #119: 200 Attributes: #12: 421 #23: 12616 #24: -550671052 #27: 632547 #49: 448 #59: 1 Mutations: claws: 3 (innate) fangs: 1 repulsion field: 3 (innate) cold resistance: 1 (innate) high mp: 1 icemail: 1 (innate) negative energy resistance: 1 (innate) magic shield: 1 (innate) magic regeneration: 1 (innate) freezing cloud immunity: 1 (innate) Inventory bugs: Equipment: eq slot #1, inv slot #17: +1 cloak of stealth eq slot #2, inv slot #9: +0 hat of the Cobbler {rC+} eq slot #4, inv slot #16: +2 pair of boots of stealth eq slot #5, inv slot #6: +0 tower shield eq slot #6, inv slot #0: +14 gold dragon scales eq slot #7, inv slot #32: ring "Ythrobat" {rElec rN+++ MR- Str+6 Dex+2} eq slot #8, inv slot #20: ring "Zergh" {rElec rF+ rN+ MR+ Str+4} eq slot #9, inv slot #39: amulet of Anarchy {Reflect +Fly Str+3 Int+3 Dex+2 SH+5} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ## ## ...#### ####... ....... ....... ....[..##))..... .......)○)...... D.####)○####... #####+ ##.)°○@...#### #..... #.....)##[○.†..#####..... .........)........)''..#.. ........o.).....))[)'[.... #####################..... #..#.. +..... +..... #..#.. clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (2, 23): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 1 at (2, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 2 at (2, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 3 at (2, 32): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 4 at (2, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 5 at (2, 33): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 6 at (2, 60): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 7 at (3, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 8 at (3, 32): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 9 at (3, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 10 at (3, 33): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 11 at (4, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 12 at (5, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 13 at (6, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 14 at (8, 51): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 15 at (8, 57): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 16 at (9, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 17 at (9, 67): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 18 at (10, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 19 at (10, 64): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 20 at (10, 66): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 21 at (11, 47): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Temple (Safe) }}}} Lua marker 22 at (11, 47): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 23 at (11, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 24 at (13, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 25 at (13, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Storerooms (Easy) }}}} Lua marker 28 at (16, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 34 at (17, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 35 at (17, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Entrance Hall (Safe) }}}} Lua marker 66 at (23, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 67 at (23, 45): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 68 at (23, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 69 at (23, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 70 at (23, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 71 at (23, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 72 at (23, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 73 at (23, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 77 at (24, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 78 at (24, 45): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 79 at (24, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 80 at (24, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 81 at (24, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 82 at (24, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 83 at (24, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 84 at (24, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 106 at (29, 36): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 110 at (30, 49): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 111 at (30, 49): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 112 at (30, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 113 at (30, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 115 at (31, 49): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 116 at (31, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 119 at (34, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 120 at (34, 30): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 121 at (34, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 122 at (34, 31): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 123 at (34, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 124 at (34, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 125 at (34, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 126 at (34, 35): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 127 at (35, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 128 at (35, 30): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 129 at (35, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 130 at (35, 31): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 131 at (35, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 132 at (35, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 133 at (35, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 134 at (35, 35): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 135 at (38, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 136 at (38, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 137 at (38, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 138 at (38, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 139 at (39, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 140 at (39, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 141 at (39, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 142 at (39, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 143 at (40, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 144 at (40, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 145 at (40, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 146 at (40, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 147 at (41, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 148 at (41, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 149 at (41, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 150 at (41, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 151 at (44, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 152 at (44, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 153 at (44, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 154 at (44, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 155 at (45, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 156 at (45, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 157 at (45, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 158 at (45, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 159 at (45, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 160 at (45, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 161 at (45, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 162 at (45, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 163 at (46, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 164 at (46, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 165 at (46, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 166 at (46, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 167 at (46, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 168 at (46, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 169 at (46, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 170 at (46, 38): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 171 at (47, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 172 at (47, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 173 at (47, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 174 at (47, 38): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 175 at (47, 55): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 176 at (47, 67): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 177 at (49, 48): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 178 at (53, 55): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 179 at (53, 67): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 180 at (54, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 181 at (55, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 182 at (55, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 183 at (60, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 184 at (60, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 185 at (60, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Armoury (Hard) }}}} Lua marker 186 at (61, 11): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 187 at (61, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 188 at (61, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Armoury (Hard) }}}} Lua marker 189 at (62, 57): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 190 at (62, 61): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 191 at (62, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 192 at (66, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 193 at (66, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 194 at (66, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 195 at (67, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 196 at (72, 48): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 197 at (74, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 198 at (74, 25): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Iron Vault (Extremely Hard) }}}} Lua marker 199 at (75, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 200 at (75, 25): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Iron Vault (Extremely Hard) }}}} Lua marker 201 at (76, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 202 at (76, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 203 at (76, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 204 at (76, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 205 at (77, 9): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 206 at (77, 9): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Golden Pit (Nightmare!) }}}} Lua marker 207 at (77, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 208 at (77, 10): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Golden Pit (Nightmare!) }}}} Lua marker 209 at (77, 12): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 210 at (77, 12): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 211 at (77, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 212 at (77, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 213 at (77, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 214 at (77, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 215 at (77, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 216 at (77, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 217 at (77, 20): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 218 at (77, 20): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 219 at (77, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 220 at (77, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 221 at (77, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 222 at (77, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 223 at (77, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 224 at (77, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 225 at (77, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 226 at (77, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 227 at (77, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 228 at (77, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 229 at (77, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 230 at (77, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 231 at (77, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 232 at (77, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 233 at (77, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 234 at (77, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Hallway of Sentries (Extremely Hard) }}}} Lua marker 235 at (77, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 236 at (77, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Hallway of Sentries (Extremely Hard) }}}} Lua marker 237 at (77, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 238 at (77, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 239 at (77, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 240 at (77, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} >>>>>>>>>>>>>>>>>>>>>>