Dungeon Crawl Stone Soup version 0.24-a0-581-gc0fa660 (webtiles) character file. Game seed: 2900184206852880028 32 flyingllamaman the Skirmisher (level 3, 14/29 HPs) Began as a Demonspawn Fighter on Aug 23, 2019. Quit the game on level 2 of the Dungeon. The game lasted 00:01:51 (809 turns). flyingllamaman the Skirmisher (Demonspawn Fighter) Turns: 809, Time: 00:01:51 Health: 14/29 AC: 3 Str: 17 XL: 3 Next: 8% Magic: 3/3 EV: 8 Int: 9 God: Gold: 68 SH: 9 Dex: 12 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Gourm . c - +0 shield rNeg . . . Faith . h - +0 leather armour (curse) rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR +.... (no boots) Stlth +......... (no amulet) HPRegen 0.09/turn g - ring of protection from magic MPRegen 0.08/turn (no ring) @: mildly poisoned (14 -> 13) A: hooves 1, magic shield a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 68 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail c - a +0 shield (worn) h - a cursed +0 leather armour (worn) Jewellery g - a ring of protection from magic (left hand) Potions d - 2 potions of might e - a potion of agility {unknown} Comestibles f - 3 rations Skills: + Level 3.3 Fighting + Level 2.0 Axes + Level 3.0 Armour + Level 3.1 Shields You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have large cloven feet. When hurt, damage is shared between your health and your magic reserves. Message History You miss the adder. The adder is heavily wounded. The adder bites you. You miss the adder. The adder is moderately wounded. You feel sick. The adder barely misses you. The adder bites you. You slash the adder! You kill the adder! Your Shields skill increases to level 3! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. Your demonic ancestry asserts itself... Your feet thicken and deform. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. You feel sick. You feel sick. There is an escape hatch in the ceiling here. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .....................# .......†.......<....># ..!..................# .......##............# ....... #...........## ....... #<(.........# ######+##...........# .......#.(....>....# #......#..@........# #......#...........# #.......(..........# #..................# #..................# #..................# #...(.........)....# #######.############ #)# There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) A giant cockroach (D:1) 6 goblins A hobgoblin (D:1) A quokka (D:2) 2 bats (D:1) 5 frilled lizards 2 kobolds (D:2) A rat (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | flyingllamaman the Demonspawn Fighter began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 208 | D:1 | Gained mutation: When hurt, damage is shared between your | health and your magic reserves. [demonic ancestry] 208 | D:1 | Reached XP level 2. HP: 7/24 MP: 2/2 801 | D:2 | Gained mutation: You have large cloven feet. [demonic | ancestry] 801 | D:2 | Reached XP level 3. HP: 16/29 MP: 3/3 809 | D:2 | Quit the game Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_basic D:2: layout_basic, first_ration, nemelex_dance_club_becter Skill XL: | 1 2 | ---------------+-------+----- Axes | 2 | 2.0 Armour | 3 | 3.0 Shields | 3 | 3.1 Fighting | | 3.3 Action || total -------------------------++------- Melee: War axe || 42 Armor: Scale mail || 7 Leather armour || 10 Dodge: Dodged || 23 Block: Shield || 30 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 46 | 0 | 0.0 | 21 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 26 | 0 | 0.0 | 15 | 0 | 0.0 D:2 | 20 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+-------