Dungeon Crawl Stone Soup version 0.26-a0-50-gc4d14cd (webtiles) character file. Game seed: 1741022110990958188 8 fletch1014 the Bolt Thrower (level 2, 0/21 HPs) Began as a Formicid Wanderer on June 4, 2020. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:02:12 (110 turns). fletch1014 the Bolt Thrower (Formicid Wanderer) Turns: 110, Time: 00:02:12 Health: 0/21 AC: 2 Str: 17 XL: 2 Next: 15% Magic: 5/5 EV: 11 Int: 10 God: Gold: 0 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . SeeInvis + b - +0 short sword rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 robe rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 hand crossbow b - a +0 short sword (weapon) Missiles c - 22 bolts Armour d - a +0 robe (worn) Comestibles f - a ration Skills: + Level 1.3 Fighting + Level 3.4 Crossbows + Level 1.1 Armour + Level 1.2 Stealth Level 1.2 Shields + Level 2.3 Spellcasting Level 1.0 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Foxfire Conj/Fire #... 30% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Inner Flame Hex/Fire #....... 67% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal bites you but does no damage. x2 The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal closely misses you. The jackal closely misses you. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal bites you but does no damage. The leopard gecko barely misses you. You miss the jackal. The jackal bites you. You die... ...#....######.....#.#.#.#..# ...#...................#... ..##.)..###...#....#.#...# ..##.........†#....#.#.#.# .>.......................# .......#......#......#.### .......##.....#......#.# #####..##...###lh...##.# ....#..........h@....#.# #.......##############.# .......... ........# ....##################.# ......PPPPPPPPPPPPPPP..# .............<.........# ....#.PPPPPPPPPPPPPPP.## .. ################# You could see a leopard gecko and 2 jackals. Vanquished Creatures A hobgoblin (D:1) 2 jackals (D:1) 2 kobolds (D:1) A bat (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fletch1014 the Formicid Wanderer began the quest for the | Orb. 0 | D:1 | fletch1014 set off with the following items: a +2 hand | crossbow, 29 bolts, a +0 robe, a ration; and the following | spell memorised: Foxfire; and the following spells | available to memorise: Inner Flame 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 82 | D:1 | Reached XP level 2. HP: 21/21 MP: 5/5 98 | D:1 | HP: 1/21 [jackal (1)] 108 | D:1 | HP: 1/21 [jackal (1)] 110 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_tree_alley, layout_basic Action || total -------------------------++------- Melee: Short sword || 7 Fire: Hand crossbow || 14 Armor: Robe || 8 Dodge: Dodged || 19 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 12 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 12 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+-------