Dungeon Crawl Stone Soup version 0.23-a0-296-ga3b1b28 (console) character file. 0 firemonkey the Skirmisher (level 1, -3/16 HPs) Began as an Octopode Abyssal Knight on Oct 5, 2018. Was a Follower of Lugonu. Slain by a large abomination (14 damage) ... on level 1 of the Abyss. The game lasted 00:00:39 (104 turns). firemonkey the Skirmisher (Octopode Abyssal Knight) Turns: 104, Time: 00:00:39 Health: -3/16 AC: 1 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 13 Int: 14 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 spear (weapon) Comestibles b - 2 rations Skills: + Level 3.0 Fighting + Level 2.0 Polearms + Level 2.3 Dodging + Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Found a runed scarf. b - 2 rations (gained 1) An ancient zyme comes into view. You feel yourself growing ill in the presence of the ancient zyme. A guardian serpent comes into view. The guardian serpent moves out of view. A large abomination comes into view. A large abomination comes into view. The large abomination moves out of view. The large abomination barely misses you. The large abomination barely misses you. An iron imp comes into view. The iron imp shouts, "Remove thy stench, thou peeagling fly-bitten lout!" A small abomination comes into view. The large abomination hits you. The small abomination moves out of view. A ynoxinul comes into view. The large abomination hits you! Ouch! That really hurt! You die... .# ..# ... ###.# ...####. .......## ####..# ..... #..@## .#.. # ###X.##..#..# . . #..#.... .. . .##.# ##.##.3# #.....#.##.x.# # . ##.###..#....##.. .#.##...#.....#.#...# .....##...####.....#..# # #...#...##. #.x.##.# ... You could see a large abomination and a small abomination. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | firemonkey the Octopode Abyssal Knight began the quest for | the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 16/16 MP: 2/2 29 | Abyss:1 | Noticed an ancient zyme 41 | Abyss:1 | Noticed a guardian serpent 72 | Abyss:1 | Noticed a large abomination 77 | Abyss:1 | Noticed a large abomination 88 | Abyss:1 | Noticed an iron imp 89 | Abyss:1 | Noticed a small abomination 98 | Abyss:1 | Noticed a ynoxinul 104 | Abyss:1 | Slain by a large abomination Vault maps used: Action || total -------------------------++------- Dodge: Dodged || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------