ERROR in 'libutil.cc' at line 367: screen write out of bounds: (32,6) into (43,4) Version: Dungeon Crawl Stone Soup 0.22-a0-303-g4a852b3 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-4a852b32ea -name fictitious -rc /dgldir/rcfiles/crawl-git/fictitious.rc -macro /dgldir/rcfiles/crawl-git/fictitious.macro -morgue /dgldir/morgue/fictitious/ -webtiles-socket /crawl-master/webserver/sockets/fictitious:2018-03-28.00:51:53.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 16 stack frames. /usr/games/crawl-git-4a852b32ea(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x5d7543]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-4a852b32ea(_Z13do_crash_dumpv+0x419) [0x5de7c9]: do_crash_dump() /usr/games/crawl-git-4a852b32ea(_Z20crash_signal_handleri+0x9c) [0x5d77cc]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7f8c56ad94c0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7f8c56e6fb7b]: /usr/games/crawl-git-4a852b32ea() [0x5dde59] /usr/games/crawl-git-4a852b32ea() [0x5de268] /usr/games/crawl-git-4a852b32ea() [0x7dd24e] /usr/games/crawl-git-4a852b32ea(_ZN11line_reader9read_lineEbb+0x3be) [0x5b453e]: line_reader::read_line(bool, bool) /usr/games/crawl-git-4a852b32ea(_ZN12StashTracker14search_stashesEv+0xb4) [0xa6d204]: StashTracker::search_stashes() /usr/games/crawl-git-4a852b32ea(_Z15process_command12command_type+0xdaf) [0xbc6f9f]: process_command(command_type) /usr/games/crawl-git-4a852b32ea() [0xbc9439] /usr/games/crawl-git-4a852b32ea() [0xbc9f3d] /usr/games/crawl-git-4a852b32ea(main+0x12a) [0xbcd5ba]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f8c56ac476d]: /usr/games/crawl-git-4a852b32ea() [0x539f49] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.02-0ubuntu2) 7.4-2012.02 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f8c56e6f84e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007f8c56e6f84e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x00000000005d7bfb in call_gdb (file=0x7f8c56e5a180) at crash.cc:435 gdb = attach_cmd = "attach 19108\000\000\000\000\000\000\000" #2 0x00000000005de7e9 in do_crash_dump () at dbg-asrt.cc:676 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x307f198 "/dgldir/morgue/fictitious/"}} signal_info = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2d52c58 "Crash caused by signal #6: Aborted"}} cause_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2d541c8 "ERROR in 'libutil.cc' at line 367: screen write out of bounds: (32,6) into (43,4)"}} file = 0x7f8c56e5a180 t = 1522198345 name = "/dgldir/morgue/fictitious/crash-fictitious-20180328-005225.txt", '\000' #3 0x00000000005d77cc in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #4 No symbol table info available. #5 0x00007f8c56e6fb7b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x00000000005dde59 in _BreakStrToDebugger (mesg=mesg@entry=0x7ffc9620ad50 "ERROR in 'libutil.cc' at line 367: screen write out of bounds: (32,6) into (43,4)", assert=) at dbg-asrt.cc:800 No locals. #7 0x00000000005de268 in die (file=0xbedef4 "libutil.cc", line=367, format=) at dbg-asrt.cc:860 tmp = "screen write out of bounds: (32,6) into (43,4)", '\000' mesg = "ERROR in 'libutil.cc' at line 367: screen write out of bounds: (32,6) into (43,4)", '\000' args = {{gp_offset = 48, fp_offset = 48, overflow_arg_area = 0x7ffc9620b638, reg_save_area = 0x7ffc9620b560}} #8 0x00000000007dd24e in cgotoxy (x=32, y=6, region=GOTO_MLIST) at libutil.cc:367 tl = sz = #9 0x00000000005b453e in line_reader::read_line (this=0x7ffc9620b820, clear_previous=, reset_cursor=) at cio.cc:596 draw = {foreground = COLOUR_INHERIT, background = COLOUR_INHERIT} ret = #10 0x0000000000a6d204 in StashTracker::search_stashes (this=0xf96fc0) at stash.cc:1418 ret = curr_lev = search = dedup_results = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x1187c58, _M_finish = 0x7f8c57642ded, _M_end_of_storage = 0x129e5b8}}, } results = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x1187c58, _M_finish = 0x129e5a0, _M_end_of_storage = 0x0}}, } sort_by_dist = filter_useless = buf = "\000\274 \226\374\177\000\000ϸ \226\374\177\000\000p\232\b\003\000\000\000\000\030\274 \226\374\177\000\000(\274 \226\374\177\000\000 g\030\001\000\000\000\000\000\002\000\000\000\000\000\000\360\273 \226\374\177\000\000\270\345)\001\000\000\000\000\355-dW\214\177\000\000Ȍ\b\003\000\000\000\000\001\000\000\000\000\000\000\000\220\234\b\003\000\000\000\000\221f\177\000\000\000\000\000Ȍ\b\003\000\000\000\000\360\273 \226\374\177\000\000Ȍ\b\003\000\000\000\000t\232\b\003\000\000\000\000Ȍ\b\003\000\000\000\000\071g\177\000\000\000\000\000Ȍ\b\003\000\000\000\000\300\271 \226\374\177\000\000Ȍ\b\003\000\000\000\000`D\006\003\000\000\000\000Ȍ\b\003\000\000\000\000(D\006\003\000\000\000\000Ȍ\b\003\000\000\000\000p\232\b\003\000\000\000\000Ȍ\b\003\000\000\000\000\070\232\b\003\000\000\000\000Ȍ\b\003\000\000\000\000"... csearch_literal = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x0}} csearch = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xc
}} ltpat = { = {_vptr.base_pattern = 0x7ffc9620bc00}, translated = 137, isvalid = 186, pattern = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xc07ba7 "quiver_available"}}, lua_fn_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xac02f9 "1\366H\211\307H\203\304\b\351\071\373\377\377f\017\037\204"}}, static lfndx = 0} ptpat = { = {_vptr.base_pattern = 0x28}, pattern = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x7f8c56e59720 ""}}, ignore_case = 41} default_execute = reader = { = {_vptr.line_reader = 0xcc5df0, buffer = 0x7ffc9620b890 "", bufsz = 400, history = 0xf97000, region = GOTO_MLIST, start = {x = 32, y = 6}, keyfn = 0, wrapcol = 80, mode = EDIT_MODE_INSERT, fg_colour = COLOUR_INHERIT, bg_colour = COLOUR_INHERIT, prompt = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x129e5b8 ""}}, tag = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x3088cc8 "stash_search"}}, cur = 0x7ffc9620b890 "", length = 0, pos = 0}, } tpat = { = {_vptr.base_pattern = 0x1187c58}, pattern = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x0}}, compiled_pattern = 0x7d, isvalid = 128, ignore_case = 140} #11 0x0000000000bc6f9f in process_command (cmd=cmd@entry=CMD_SEARCH_STASHES) at main.cc:1818 No locals. #12 0x0000000000bc9439 in _input () at main.cc:1152 cmd = CMD_SEARCH_STASHES player_disabled = {was_disabled = false} #13 0x0000000000bc9f3d in _launch_game () at main.cc:477 game_start = false ccon = {cstate = false, smartcstate = false} #14 0x0000000000bcd5ba in _launch_game_loop () at main.cc:377 game_ended = false #15 main (argc=, argv=0x7ffc9620c2c8) at main.cc:332 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 on Mar 27 2018 at 03:11:30 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-tautological-unsigned-enum-zero-compare -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-4a852b32ea/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-4a852b32ea/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-4a852b32ea/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = , level layout type = corridors, absdepth0 = 1 Level vaults: layout_loops_ring kennysheep_ying_yang old_standard_altar minmay_box_of_dots Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You see here a goblin corpse. You now have 21 gold pieces (gained 7). g - 25 stones (gained 1) i - a scroll labeled VEUFUY DIONE Found a mace. You see here a leather armour. j - a leather armour Wear which item? (? for menu, Esc to quit) You start removing your armour. You continue taking off your +0 robe. x4 You finish taking off your +0 robe. You start putting on your armour. You continue putting on your leather armour. x5 You finish putting on your +0 leather armour. Found a scroll labeled DEERUI SOCIZU. g - 36 stones (gained 11) You see here a mace. b - a scroll labeled DEERUI SOCIZU h - 2 scrolls labeled QOOGIO HYQES (gained 1) k - a scroll labeled VUX PES DAIRPH You now have 29 gold pieces (gained 8). g - 37 stones (gained 1) A goblin comes into view. The goblin shouts! Firing (i - inventory. (/) - cycle) g - 37 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin You shoot a stone. The stone hits the goblin! You kill the goblin! c - 3 rations (gained 1) Found 24 bolts. Found a stone staircase leading down. A goblin comes into view. The goblin shouts! You see here 7 gold pieces. Firing (i - inventory. (/) - cycle) g - 36 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin You shoot a stone. The stone hits the goblin. You kill the goblin! You have reached level 2! A jackal comes into view. Firing (i - inventory. (/) - cycle) g - 35 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (hasn't noticed you) You shoot a stone. The stone hits the jackal. You kill the jackal! A jackal comes into view. A jackal comes into view. You see here 7 gold pieces. Firing (i - inventory. (/) - cycle) g - 34 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (hasn't noticed you) You shoot a stone. The jackal barks! x2 The stone hits the jackal but does no damage. Firing (i - inventory. (/) - cycle) g - 33 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You shoot a stone. The stone closely misses the jackal. The stone hits the jackal! You kill the jackal! A jackal comes into view. Firing (i - inventory. (/) - cycle) g - 32 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You shoot a stone. The jackal barks! The stone hits the jackal. You kill the jackal! Firing (i - inventory. (/) - cycle) g - 31 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal You shoot a stone. The stone barely misses the jackal. Firing (i - inventory. (/) - cycle) g - 30 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You shoot a stone. The stone hits the jackal but does no damage. Firing (i - inventory. (/) - cycle) g - 29 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You shoot a stone. The stone closely misses the jackal. Firing (i - inventory. (/) - cycle) g - 28 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You shoot a stone. The stone hits the jackal. You kill the jackal! You now have 36 gold pieces (gained 7). g - 28 stones (gained 1) You see here a jackal corpse. Okay, then. g - 29 stones (gained 1) You see here a jackal corpse. Found a stone staircase leading down. g - 30 stones (gained 1) g - 31 stones (gained 1) You see here a goblin corpse. g - 32 stones (gained 1) g - 33 stones (gained 1) You see here 24 bolts. g - 34 stones (gained 1) l - a smoky yellow potion There is an open door here. You open the door. 2 rats come into view. Found a bubbling blue potion. There are monsters nearby! Firing (i - inventory. (/) - cycle) g - 34 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (resting) You shoot a stone. The stone hits the rat but does no damage. Firing (i - inventory. (/) - cycle) g - 33 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat You shoot a stone. The stone hits the rat but does no damage. The rat misses you. Firing (i - inventory. (/) - cycle) g - 32 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat You shoot a stone. The stone closely misses the rat. The stone barely misses the rat. The rat barely misses you. Firing (i - inventory. (/) - cycle) g - 31 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat You shoot a stone. The stone hits the rat. You kill the rat! Firing (i - inventory. (/) - cycle) g - 30 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat You shoot a stone. The stone closely misses the rat. The rat bites you. Firing (i - inventory. (/) - cycle) g - 29 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat You shoot a stone. The stone hits the rat. You kill the rat! A rat comes into view. There is an open door, spattered with blood here. Things that are here: 2 stones a rat corpse You butcher the rat corpse. There is an open door, spattered with blood here. Things that are here: 2 stones a chunk of flesh A rat comes into view. The rat twitches its whiskers. You see here a stone. Firing (i - inventory. (/) - cycle) g - 28 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat You shoot a stone. The stone hits the rat. You kill the rat! The rat moves out of view. Firing (i - inventory. (/) - cycle) g - 27 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - you Really target yourself? [Y]es or [N]o only, please. Really target yourself? [Y]es or [N]o only, please. Really target yourself? Okay, then. g - 29 stones (gained 2) m - a chunk of flesh There is an open door, spattered with blood here. Firing (i - inventory. (/) - cycle) g - 29 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat You shoot a stone. The stone hits the rat but does no damage. Firing (i - inventory. (/) - cycle) g - 28 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat You shoot a stone. The stone hits the rat! You kill the rat! g - 28 stones (gained 1) A rat comes into view. Found a smoky yellow potion. Firing (i - inventory. (/) - cycle) g - 28 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat You shoot a stone. The stone hits the rat. You kill the rat! You see here a rat corpse. g - 28 stones (gained 1) HP restored. g - 30 stones (gained 2) n - a bubbling blue potion g - 31 stones (gained 1) g - 32 stones (gained 1) l - 2 smoky yellow potions (gained 1) You see here a rat corpse. There is an open door, spattered with blood here. o - a scroll labeled EBREOPRUNIO Done exploring. Done exploring. As you read the scroll labeled QOOGIO HYQES, it crumbles to dust. It is a scroll of identify. l - 2 potions of ambrosia r - a scroll of identify Done exploring. There is a stone staircase leading down here. You climb downwards. A goblin and a dart slug come into view. The goblin shouts! You hear an angry hiss. Found a scroll of identify and a ration. Found two stone staircases leading up. There is a stone staircase leading up here. Firing (i - inventory. (/) - cycle) g - 32 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a dagger You shoot a stone. The stone misses the goblin. A bat comes into view. Firing (i - inventory. (/) - cycle) g - 31 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a dagger You shoot a stone. The stone barely misses the goblin. The stone hits the dart slug. The dart slug is heavily wounded. Firing (i - inventory. (/) - cycle) g - 30 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a dagger You shoot a stone. The stone misses the goblin. The stone hits the dart slug. You kill the dart slug! Your Stealth skill increases to level 1! The goblin closely misses you. Firing (i - inventory. (/) - cycle) g - 29 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a dagger You shoot a stone. The stone hits the goblin. The goblin is moderately wounded. The bat hits you. The goblin hits you but does no damage. A leopard gecko comes into view. Firing (i - inventory. (/) - cycle) g - 28 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a dagger (moderately wounded) You shoot a stone. The stone closely misses the goblin. The leopard gecko hisses angrily. The bat barely misses you. The goblin closely misses you. Firing (i - inventory. (/) - cycle) g - 27 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a dagger (moderately wounded) You shoot a stone. The stone hits the goblin. You kill the goblin! The bat closely misses you. Firing (i - inventory. (/) - cycle) g - 26 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat You shoot a stone. The stone barely misses the bat. The bat hits you but does no damage. Firing (i - inventory. (/) - cycle) g - 25 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat You shoot a stone. The stone hits the bat but does no damage. The bat hits you. Firing (i - inventory. (/) - cycle) g - 24 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat You shoot a stone. The stone closely misses the bat. The bat closely misses you. The bat hits you but does no damage. Firing (i - inventory. (/) - cycle) g - 23 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat You shoot a stone. The stone hits the bat! You kill the bat! The leopard gecko closely misses you. The leopard gecko misses you. Firing (i - inventory. (/) - cycle) g - 22 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - leopard gecko Aim: a leopard gecko You shoot a stone. The stone barely misses the leopard gecko. The leopard gecko misses you. Firing (i - inventory. (/) - cycle) g - 21 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - leopard gecko Aim: a leopard gecko You shoot a stone. The stone barely misses the leopard gecko. The leopard gecko barely misses you. Firing (i - inventory. (/) - cycle) g - 20 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - leopard gecko Aim: a leopard gecko You shoot a stone. The stone hits the leopard gecko. You kill the leopard gecko! Your Fighting skill increases to level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. g - 20 stones (gained 1) g - 21 stones (gained 1) r - 2 scrolls of identify (gained 1) g - 23 stones (gained 2) You see here a dagger. g - 24 stones (gained 1) You see here a leopard gecko corpse. HP restored. g - 25 stones (gained 1) You see here a bat corpse. You see here a dart slug corpse. g - 26 stones (gained 1) g - 27 stones (gained 1) g - 28 stones (gained 1) g - 29 stones (gained 1) A worm comes into view. Firing (i - inventory. (/) - cycle) g - 29 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm You shoot a stone. The stone hits the worm. The worm is lightly wounded. Firing (i - inventory. (/) - cycle) g - 28 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm You shoot a stone. The stone hits the worm. The worm is moderately wounded. Firing (i - inventory. (/) - cycle) g - 27 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded) You shoot a stone. The stone hits the worm. The worm is moderately wounded. Firing (i - inventory. (/) - cycle) g - 26 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded) You shoot a stone. The stone hits the worm. The worm is moderately wounded. Firing (i - inventory. (/) - cycle) g - 25 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded) You shoot a stone. The stone hits the worm. The worm is moderately wounded. Firing (i - inventory. (/) - cycle) g - 24 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded) You shoot a stone. The stone hits the worm. The worm is heavily wounded. Firing (i - inventory. (/) - cycle) g - 23 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded) You shoot a stone. The stone barely misses the worm. The worm bites you. Firing (i - inventory. (/) - cycle) g - 22 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded) You shoot a stone. The stone hits the worm but does no damage. The worm is heavily wounded. Firing (i - inventory. (/) - cycle) g - 21 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded) You shoot a stone. The stone hits the worm. The worm is severely wounded. Firing (i - inventory. (/) - cycle) g - 20 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (severely wounded) You shoot a stone. The stone hits the worm. The worm is severely wounded. The worm bites you. Firing (i - inventory. (/) - cycle) g - 19 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (severely wounded) You shoot a stone. The stone hits the worm but does no damage. The worm is severely wounded. Firing (i - inventory. (/) - cycle) g - 18 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (severely wounded) You shoot a stone. The stone hits the worm but does no damage. The worm is severely wounded. The worm bites you. Firing (i - inventory. (/) - cycle) g - 17 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (severely wounded) You shoot a stone. The stone hits the worm. You kill the worm! g - 19 stones (gained 3) g - 20 stones (gained 1) g - 21 stones (gained 1) g - 22 stones (gained 1) g - 23 stones (gained 1) g - 24 stones (gained 1) g - 25 stones (gained 1) You now have 48 gold pieces (gained 12). Found a stone staircase leading down. h - a scroll labeled ZUIHYH WEUCEWK A giant cockroach comes into view. Firing (i - inventory. (/) - cycle) g - 25 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (clinging, resting) You shoot a stone. The stone hits the giant cockroach. The giant cockroach is severely wounded. Casting: Corona (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (severely wounded, chance to defeat MR: 62%) The giant cockroach is outlined in light. Firing (i - inventory. (/) - cycle) g - 24 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (severely wounded, softly glowing, clinging) You shoot a stone. The stone hits the giant cockroach. You kill the giant cockroach! An adder comes into view. Casting: Corona (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (hasn't noticed you, chance to defeat MR: 52%) The adder hisses angrily. The adder is outlined in light. Firing (i - inventory. (/) - cycle) g - 23 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (softly glowing) You shoot a stone. The stone hits the adder. The adder is moderately wounded. Firing (i - inventory. (/) - cycle) g - 22 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, softly glowing) You shoot a stone. The stone closely misses the adder. The adder bites you but does no damage. Hop to where? Press: ? - help, Dir - move target cursor, p - adder Boing! Firing (i - inventory. (/) - cycle) g - 21 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (sparse dust, moderately wounded, softly glowing) You shoot a stone. The stone barely misses the adder. The adder bites you but does no damage. Firing (i - inventory. (/) - cycle) g - 20 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (sparse dust, moderately wounded, softly glowing) You shoot a stone. The stone completely misses the adder. The adder completely misses you. The adder barely misses you. Firing (i - inventory. (/) - cycle) g - 19 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (sparse dust, moderately wounded, softly glowing) You shoot a stone. The stone hits the adder but does no damage. The adder is moderately wounded. The adder completely misses you. Firing (i - inventory. (/) - cycle) g - 18 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, softly glowing) You shoot a stone. The stone hits the adder. The adder is severely wounded. The adder stops glowing. The adder bites you. x2 Firing (i - inventory. (/) - cycle) g - 17 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded) You shoot a stone. The stone closely misses the adder. The adder closely misses you. Firing (i - inventory. (/) - cycle) g - 16 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded) You shoot a stone. The stone misses the adder. The adder barely misses you. Firing (i - inventory. (/) - cycle) g - 15 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded) You shoot a stone. The stone barely misses the adder. The adder bites you. The adder bites you but does no damage. Firing (i - inventory. (/) - cycle) g - 14 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded) You shoot a stone. The stone barely misses the adder. The adder bites you but does no damage. Firing (i - inventory. (/) - cycle) g - 13 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded) You shoot a stone. The stone completely misses the adder. The adder bites you. The adder closely misses you. Firing (i - inventory. (/) - cycle) g - 12 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded) You shoot a stone. The stone closely misses the adder. The adder misses you. Firing (i - inventory. (/) - cycle) g - 11 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded) You shoot a stone. The stone hits the adder. The adder is severely wounded. You are ready to hop once more. The adder closely misses you. The adder closely misses you. Hop to where? Press: ? - help, Dir - move target cursor, p - adder Boing! Firing (i - inventory. (/) - cycle) g - 10 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (sparse dust, heavily wounded) You shoot a stone. The stone hits the adder. The adder is almost dead. Firing (i - inventory. (/) - cycle) g - 9 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead) You shoot a stone. The stone hits the adder. You kill the adder! You start resting. You are ready to hop once more. You start resting. HP restored. g - 9 stones (gained 1) g - 10 stones (gained 1) You are feeling hungry. g - 13 stones (gained 3) g - 14 stones (gained 1) You butcher the giant cockroach corpse. m - 2 chunks of flesh Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. This raw flesh tastes terrible. g - 15 stones (gained 1) g - 16 stones (gained 1) g - 23 stones (gained 7) Found 13 poisoned needles. An adder comes into view. The adder hisses angrily. Firing (i - inventory. (/) - cycle) g - 23 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder You shoot a stone. The stone hits the adder. The adder is heavily wounded. Firing (i - inventory. (/) - cycle) g - 22 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded) You shoot a stone. The stone misses the adder. Casting: Corona (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, chance to defeat MR: 52%) The adder is outlined in light. The adder misses you. Firing (i - inventory. (/) - cycle) g - 21 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, softly glowing) You shoot a stone. The stone hits the adder. The adder is almost dead. The adder bites you. Firing (i - inventory. (/) - cycle) g - 20 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, softly glowing) You shoot a stone. The stone hits the adder! You kill the adder! Found a cloak. g - 21 stones (gained 2) g - 22 stones (gained 1) Magic restored. Found an ancient bone altar of Kikubaaqudgha. g - 23 stones (gained 1) You see here 13 poisoned needles. A rat comes into view. W - a cloak p - a +0 robe Wear which item? (? for menu, Esc to quit) You start putting on your armour. You continue putting on your cloak. x4 You finish putting on your +0 cloak. Drop what? 18/52 slots (_ for help) (? for menu, Esc to quit) You drop a +0 robe. A rat comes into view. Firing (i - inventory. (/) - cycle) g - 23 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat You shoot a stone. The stone closely misses the rat. Firing (i - inventory. (/) - cycle) g - 22 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat You shoot a stone. The stone closely misses the rat. Firing (i - inventory. (/) - cycle) g - 21 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat You shoot a stone. The stone hits the rat but does no damage. Firing (i - inventory. (/) - cycle) g - 20 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat You shoot a stone. The stone hits the rat but does no damage. Firing (i - inventory. (/) - cycle) g - 19 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat You shoot a stone. The stone hits the rat! You kill the rat! Firing (i - inventory. (/) - cycle) g - 18 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat You shoot a stone. The stone closely misses the rat. The rat barely misses you. Firing (i - inventory. (/) - cycle) g - 17 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat You shoot a stone. The stone closely misses the rat. The rat twitches its whiskers. The rat barely misses you. Firing (i - inventory. (/) - cycle) g - 16 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat You shoot a stone. The stone barely misses the rat. The rat bites you but does no damage. Firing (i - inventory. (/) - cycle) g - 15 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat You shoot a stone. The stone closely misses the rat. The rat bites you but does no damage. Firing (i - inventory. (/) - cycle) g - 14 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat You shoot a stone. The stone hits the rat. You kill the rat! Firing (i - inventory. (/) - cycle) g - 13 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - you Really target yourself? [Y]es or [N]o only, please. Really target yourself? Okay, then. g - 15 stones (gained 2) You see here a rat corpse. A bat comes into view. The bat misses you. The bat hits you but does no damage. You see here a stone. Firing (i - inventory. (/) - cycle) g - 15 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat You shoot a stone. The stone barely misses the bat. The bat misses you. Casting: Corona (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (chance to defeat MR: 62%) The bat struggles to resist. The bat barely misses you. Firing (i - inventory. (/) - cycle) g - 14 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat You shoot a stone. The stone closely misses the bat. The bat misses you. Casting: Corona (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (chance to defeat MR: 62%) The bat struggles to resist. The bat barely misses you. Firing (i - inventory. (/) - cycle) g - 13 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat You shoot a stone. The stone hits the bat but does no damage. The bat hits you. Casting: Corona (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (chance to defeat MR: 62%) The bat is outlined in light. The bat hits you but does no damage. x2 Firing (i - inventory. (/) - cycle) g - 12 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (softly glowing) You shoot a stone. The stone hits the bat. You kill the bat! g - 13 stones (gained 2) Things that are here: a bat corpse a rat corpse This spell is quite dangerous to cast! Memorise Portal Projectile, consuming 3 spell levels and leaving 0? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'b'. Things that are here: a bat corpse a rat corpse You butcher the bat corpse. m - 2 chunks of flesh (gained 1) You see here a rat corpse. g - 14 stones (gained 1) g - 18 stones (gained 4) g - 19 stones (gained 1) p - a scroll labeled HEUTYCEHA A frilled lizard comes into view. Firing (i - inventory. (/) - cycle) g - 19 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (resting) You shoot a stone. The stone hits the frilled lizard! You kill the frilled lizard! Firing (i - inventory. (/) - cycle) g - 18 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - you Really target yourself? [Y]es or [N]o only, please. Really target yourself? Okay, then. g - 20 stones (gained 2) g - 21 stones (gained 1) Found a white marble altar of Elyvilon. r - 3 scrolls of identify (gained 1) n - 2 bubbling blue potions (gained 1) r - 4 scrolls of identify (gained 1) You now have 54 gold pieces (gained 6). A hobgoblin comes into view. It is wielding a club. Firing (i - inventory. (/) - cycle) g - 21 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - you Really target yourself? Okay, then. Firing (i - inventory. (/) - cycle) g - 21 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a club You shoot a stone. The stone hits the hobgoblin. The hobgoblin is moderately wounded. Firing (i - inventory. (/) - cycle) g - 20 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (moderately wounded) You shoot a stone. The stone hits the hobgoblin. The hobgoblin is severely wounded. Firing (i - inventory. (/) - cycle) g - 19 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (severely wounded) You shoot a stone. The stone barely misses the hobgoblin. Firing (i - inventory. (/) - cycle) g - 18 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (severely wounded) You shoot a stone. The stone hits the hobgoblin. The hobgoblin is almost dead. Firing (i - inventory. (/) - cycle) g - 17 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (almost dead) You shoot a stone. The stone closely misses the hobgoblin. Firing (i - inventory. (/) - cycle) g - 16 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (almost dead) You shoot a stone. The stone hits the hobgoblin. You kill the hobgoblin! g - 16 stones (gained 1) Things that are here: a club a hobgoblin corpse g - 17 stones (gained 1) g - 18 stones (gained 1) c - 4 rations (gained 1) g - 20 stones (gained 2) A bat comes into view. Firing (i - inventory. (/) - cycle) g - 20 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (resting) You shoot a stone. The stone hits the bat! You kill the bat! Firing (i - inventory. (/) - cycle) g - 19 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - you Really target yourself? [Y]es or [N]o only, please. Really target yourself? Okay, then. g - 20 stones (gained 1) g - 21 stones (gained 1) A rat comes into view. Firing (i - inventory. (/) - cycle) g - 21 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat You shoot a stone. The stone hits the rat but does no damage. Firing (i - inventory. (/) - cycle) g - 20 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat You shoot a stone. The stone completely misses the rat. Firing (i - inventory. (/) - cycle) g - 19 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat You shoot a stone. The stone hits the rat. You kill the rat! You now have 57 gold pieces (gained 3). g - 19 stones (gained 1) You see here a rat corpse. g - 21 stones (gained 2) You now have 71 gold pieces (gained 14). A goblin comes into view. It is wielding a dagger. Firing (i - inventory. (/) - cycle) g - 21 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a dagger (resting) You shoot a stone. The stone hits the goblin. You kill the goblin! g - 21 stones (gained 1) You see here a dagger. o - 2 scrolls labeled EBREOPRUNIO (gained 1) You see here a dagger. Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes terrible. Found a stone staircase leading down. A kobold comes into view. It is wielding a rapier. Firing (i - inventory. (/) - cycle) g - 21 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a rapier (hasn't noticed you) You shoot a stone. The kobold shouts! The stone hits the kobold but does no damage. You hear a shout! x2 Firing (i - inventory. (/) - cycle) g - 20 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a rapier You shoot a stone. The stone misses the kobold. Firing (i - inventory. (/) - cycle) g - 19 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a rapier You shoot a stone. The stone barely misses the kobold. Firing (i - inventory. (/) - cycle) g - 18 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a rapier You shoot a stone. The stone barely misses the kobold. The kobold hits you but does no damage. Firing (i - inventory. (/) - cycle) g - 17 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a rapier You shoot a stone. The stone hits the kobold. You kill the kobold! The kobold throws a stone. The stone barely misses you. A kobold comes into view. Items here: ( ) ? † a stone a rapier a scroll labeled ZUIHYH WEUCEWK a kobold corpse Firing (i - inventory. (/) - cycle) g - 16 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold You shoot a stone. The stone closely misses the kobold. Firing (i - inventory. (/) - cycle) g - 15 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold You shoot a stone. The stone hits the kobold. The kobold is severely wounded. Firing (i - inventory. (/) - cycle) g - 14 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold (severely wounded) You shoot a stone. The stone barely misses the kobold. The kobold hits you. Firing (i - inventory. (/) - cycle) g - 13 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold (severely wounded) You shoot a stone. The stone hits the kobold. You kill the kobold! g - 13 stones (gained 1) h - 2 scrolls labeled ZUIHYH WEUCEWK (gained 1) Things that are here: a rapier a kobold corpse A hobgoblin comes into view. It is wielding a club. You see here a stone. Firing (i - inventory. (/) - cycle) g - 13 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a club (hasn't noticed you) You shoot a stone. The hobgoblin shouts! The stone hits the hobgoblin. You kill the hobgoblin! You have reached level 4! You feel clever. g - 13 stones (gained 1) g - 14 stones (gained 1) You see here a kobold corpse. g - 15 stones (gained 1) g - 16 stones (gained 1) g - 20 stones (gained 4) g - 21 stones (gained 1) There is an open door here. c - 5 rations (gained 1) g - 22 stones (gained 1) There is an open door, spattered with blood here. You see here a club. There is an open door, spattered with blood here. You see here a club. There is an open door here. Found a dagger. r - 5 scrolls of identify (gained 1) e - 2 scrolls labeled CIMOPNOILO (gained 1) o - 3 scrolls labeled EBREOPRUNIO (gained 1) Found a stone staircase leading down. d - 38 sling bullets (gained 18) You see here 13 poisoned needles. You see here 13 poisoned needles. You are feeling hungry. Found a basalt altar of Yredelemnul. W - a pair of gloves m - a +0 cloak (worn) Done exploring. Wear which item? (? for menu, Esc to quit) You start putting on your armour. You continue putting on your pair of gloves. x4 You finish putting on your +0 pair of gloves. Done exploring. Unknown command. Unknown command. Unknown command. Save game and exit? Welcome back, fictitious the Barachi Arcane Marksman. Press ? for a list of commands and other information. Search for what [? for help]? >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_SEARCH_STASHES repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [fictitious] Species: Barachi Job: Arcane Marksman HP: 34/34; mods: 0/0 MP: 5/5; mod: 0 Stats: 11 (11) 14 (14) 13 (13) Position: (71, 24), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 25 | 2 | 153 | 47/106 Short Blades | | 0 | 0 | 0 | 0 | 0/42 Long Blades | | 0 | 0 | 0 | 0 | 0/35 Axes | | 0 | 0 | 0 | 0 | 0/42 Maces & Flails | | 0 | 0 | 0 | 0 | 0/42 Polearms | | 0 | 0 | 0 | 0 | 0/50 Staves | | 0 | 0 | 0 | 0 | 0/42 Slings | X | 1 | 25 | 2 | 252 | 102/150 Bows | | 0 | 0 | 0 | 0 | 0/50 Crossbows | | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/35 Dodging | X | 1 | 25 | 2 | 247 | 121/126 Stealth | X | 1 | 25 | 1 | 95 | 45/100 Shields | | 0 | 0 | 0 | 0 | 0/42 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 0 | 0 | 1 | 60 | 10/100 Conjurations | | 0 | 0 | 0 | 0 | 0/42 Hexes | X | 0 | 0 | 3 | 301 | 49/168 Charms | | 0 | 0 | 0 | 0 | 0/42 Summonings | | 0 | 0 | 0 | 0 | 0/35 Necromancy | | 0 | 0 | 0 | 0 | 0/59 Translocations | X | 0 | 0 | 0 | 0 | 0/42 Transmutations | | 0 | 0 | 0 | 0 | 0/42 Fire Magic | | 0 | 0 | 0 | 0 | 0/42 Ice Magic | | 0 | 0 | 0 | 0 | 0/35 Air Magic | | 0 | 0 | 0 | 0 | 0/42 Earth Magic | | 0 | 0 | 0 | 0 | 0/50 Poison Magic | | 0 | 0 | 0 | 0 | 0/42 Invocations | | 0 | 0 | 0 | 0 | 0/59 Evocations | | 0 | 0 | 0 | 0 | 0/42 Spell bugs: Durations: Attributes: #12: 71 #27: 82 #49: 71 #59: 1 Mutations: slowness: 1 (innate) strong legs: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +0 hunting sling eq slot #1, inv slot #12: +0 cloak eq slot #3, inv slot #48: +0 pair of gloves eq slot #6, inv slot #9: +0 leather armour }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ..##...##### ##.# ..##.......# #.@# ...........# #.## ..#..#####.# #.# ..#..#####.# #.# ....#......# #.# ....#.####.# #.# .........#.####.# ####............# ♣♣♣####...#####.# ...♣♣♣###.......# ......♣♣#.......# .......♣#..###..# .......♣#....#..# .......♣#....#..# ♣♣.._..♣#....#..# ##♣⌠.⌠♣#♣....#..# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>