Dungeon Crawl Stone Soup version 0.22-a0-305-gd21a89c (webtiles) character file. 0 felt the Chiller (level 1, 13/13 HPs) Began as a Barachi Ice Elementalist on Mar 28, 2018. Got out of the dungeon alive. The game lasted 00:00:04 (1 turns). felt the Chiller (Barachi Ice Elementalist) Turns: 1, Time: 00:00:04 Health: 13/13 AC: 2 Str: 9 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Comestibles c - a ration Skills: + Level 2.1 Dodging + Level 1.7 Stealth + Level 2.1 Spellcasting Level 1.1 Conjurations + Level 3.6 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Freeze Ice ##.. 4% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Shadows flee at your approach. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History Welcome, felt the Barachi Ice Elementalist. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ### #.# #.# #@# #.# #.# #.# ... .## . #. #. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | felt the Barachi Ice Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: dpeg_arrival_tiny_i, serial_co_window_serial, co_window_paths_a, co_window_of_opportunity_a, co_window_paths_a, co_window_of_opportunity_a, co_window_paths_a, co_window_paths_a, co_window_corner_a, co_window_of_opportunity_b, co_window_broadway_a, co_window_corner_ca, co_window_of_opportunity_c, co_window_cross_4, co_window_unsneaky_path_a, glass_columns_b, glass_columns_a, glass_columns_c, glass_columns_a, glass_columns_a, ashenzari_altar_1 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 1 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------