Dungeon Crawl Stone Soup version 0.20-a0-950-g92a50c4 (webtiles) character file. 51 factorialite the Conjurer (level 3, 0/21 HPs) Began as an Octopode Conjurer on Apr 5, 2017. Slain by a jackal (1 damage) ... on level 2 of the Dungeon. The game lasted 00:14:13 (2494 turns). factorialite the Conjurer (Octopode Conjurer) Turns: 2494, Time: 00:14:14 Health: 0/21 AC: 1 Str: 7 XL: 3 Next: 83% Magic: 1/7 EV: 19 Int: 18 God: Gold: 129 SH: 0 Dex: 17 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++++...... (no ring) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) (no ring) (no ring) @: agile A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 129 gold pieces. Inventory: Missiles m - a throwing net (quivered) {=f, !d} Jewellery e - an uncursed amulet of magic regeneration {unknown} (You found it on level 1 of the Dungeon) Scrolls d - a scroll of remove curse {unknown} f - a scroll of blinking {unknown} g - a scroll of enchant armour {unknown} i - a scroll of enchant weapon {unknown} Potions h - a potion of curing {unknown} k - a potion of resistance {unknown} Books a - a book of Conjurations Comestibles b - 3 bread rations {@e1} j - 3 chunks of flesh {@w0} l - 4 fruits Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.7 Spellcasting * Level 4.9 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 1% 1 #...... b - Searing Ray Conj ###... 3% 2 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Gozag Zin Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History You now have 5/7 mp. A frilled lizard comes into view. You see here a lumpy white potion. The frilled lizard hisses angrily. Aim: a frilled lizard The magic dart hits the frilled lizard. You kill the frilled lizard! You now have 5/7 mp. k - a lumpy white potion You now have 111 gold pieces (gained 8). You now have 122 gold pieces (gained 11). l - 4 fruits m - a throwing net {=f, !d} Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Quivering m - a throwing net {=f, !d} for throwing. You open the door. Found 5 gold pieces. Found a glowing silver altar of Zin. MP restored: 7 Found 2 gold pieces. Found an opulent altar of Gozag. There is an open door here. You now have 123 gold pieces (gained 1). You now have 125 gold pieces (gained 2). You now have 127 gold pieces (gained 2). You now have 129 gold pieces (gained 2). There is an opulent altar of Gozag here. There is an open door here. b - 3 bread rations {@e1} (gained 1) A jackal comes into view. A jackal comes into view. A jackal comes into view. The jackal barks! The jackal bites you. You take 1 damage, and have 20/21 hp. The jackal barks! The jackal closely misses you. There is an open door here. Aim: a jackal The searing ray misses the jackal. (Press . to maintain the ray.) The jackal barely misses you. x2 You now have 5/7 mp. The searing ray hits the jackal. The jackal closely misses you. Health restored: 21 You now have 4/7 mp. The searing ray hits the jackal. You kill the jackal! You now have 3/7 mp. You finish channeling your searing ray. The jackal bites you. x2 You take 4 damage, and have 17/21 hp. You now have 2/7 mp. The jackal barely misses you. The jackal misses you. x2 Aim: a jackal The searing ray misses the jackal. (Press . to maintain the ray.) The jackal bites you but does no damage. The jackal bites you. x2 You take 5 damage, and have 12/21 hp. MASSIVE DAMAGE!! You now have 0/7 mp. You barely miss the jackal. Your grab misses the jackal. The jackal closely misses you. The jackal barely misses you. The jackal bites you. You take 1 damage, and have 11/21 hp. You miss the jackal. You grab the jackal. You constrict the jackal, but do no damage. The jackal closely misses you. The jackal misses you. You tentacle-slap the jackal but do no damage. You constrict the jackal. The jackal bites you. The jackal barely misses you. The jackal closely misses you. You take 3 damage, and have 8/21 hp. You barely miss the jackal. Your squeeze misses the jackal. You constrict the jackal, but do no damage. The jackal bites you. The jackal barely misses you. The jackal bites you but does no damage. You take 1 damage, and have 7/21 hp. You tentacle-slap the jackal but do no damage. You constrict the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 2/21 hp. MASSIVE DAMAGE!! It was a potion of agility. You feel agile all of a sudden. You constrict the jackal. You kill the jackal! The jackal misses you. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * There is an open door here. You see here a jackal corpse. You take 1 damage, and have 1/21 hp. You barely miss the jackal. You grab the jackal. You constrict the jackal, but do no damage. The jackal completely misses you. You tentacle-slap the jackal but do no damage. You constrict the jackal, but do no damage. The jackal completely misses you. The jackal bites you. You die... .........##..............# .........##..............# .........#####...........# . .........# #...........# . ####.....### #........####### . ...........# #............... . #....).....###............... . ...........#..........##########. ...........#.###@####............ ...###.....###.h...##.........#.# ...# .....##.......#............ #### ......#._..._.####...####.# .###..#.......####...# #.# .# ..#########....### #.# ..........# #.# ..........# #.# ##.#..$.......##.# You could see a jackal. Vanquished Creatures A dart slug (D:1) A leopard gecko (D:1) 3 giant cockroaches 6 goblins (D:1) 6 hobgoblins 9 jackals 5 bats 2 frilled lizards 5 kobolds 5 rats (D:1) 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | factorialite the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 67 | D:1 | HP: 2/11 [hobgoblin (4)] 503 | D:1 | Reached XP level 2. HP: 15/17 MP: 0/5 510 | D:1 | Learned a level 2 spell: Searing Ray 1313 | D:1 | Reached XP level 3. HP: 21/21 MP: 3/6 2420 | D:2 | Found a glowing silver altar of Zin. 2421 | D:2 | Found an opulent altar of Gozag. 2490 | D:2 | HP: 5/21 [jackal (1)] 2490 | D:2 | HP: 2/21 [jackal (3)] 2494 | D:2 | Slain by a jackal Vault maps used: D:1: dpeg_arrival_leaves_temple_mockup, serial_co_window_serial, co_window_paths_b, co_window_paths_a, co_window_paths_a, co_window_paths_a, co_window_of_opportunity_a, co_window_broadway_c, co_window_corner_ca, co_window_unsneaky_path_c, co_window_broadway_c, co_window_cross_3, co_window_4corner_a, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_c D:2: grunt_temple_overflow_gold_and_silver, first_bread Action || total -------------------------++------- Melee: Unarmed || 32 Constrict || 8 Tentacles || 3 Cast: Magic Dart || 48 Searing Ray || 15 Use: Potion || 1 Stab: Sleeping || 1 Eat: Chunk || 6 Armor: Skin || 10 Dodge: Dodged || 60 Vault maps used: D:1: dpeg_arrival_leaves_temple_mockup, serial_co_window_serial, co_window_paths_b, co_window_paths_a, co_window_paths_a, co_window_paths_a, co_window_of_opportunity_a, co_window_broadway_c, co_window_corner_ca, co_window_unsneaky_path_c, co_window_broadway_c, co_window_cross_3, co_window_4corner_a, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_c D:2: grunt_temple_overflow_gold_and_silver, first_bread Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.1 | 5.3 | 3.3 | 440.0 Dungeon | 100.0 | 100.0 | 0.1 | 5.3 | 3.3 | 440.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 37.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 37.0 +-------+-------+-------+-------+-------+----------------------