Dungeon Crawl Stone Soup version 0.24-a0-489-g1c7b743 (webtiles) character file. Game seed: 13899843490212289 35 ezpacito the Chopper (level 3, 27/27 HPs) Began as a Demonspawn Gladiator on July 12, 2019. Quit the game on level 2 of the Dungeon. The game lasted 00:00:48 (1184 turns). ezpacito the Chopper (Demonspawn Gladiator) Turns: 1184, Time: 00:00:48 Health: 27/27 AC: 6 Str: 14 XL: 3 Next: 16% Magic: 3/3 EV: 13 Int: 9 God: Gold: 68 SH: 0 Dex: 15 Spells: 2/2 levels left rFire . . . SeeInvis . a - +1 war axe rCold + . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . c - +1 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... Rnd*Tele + (no boots) Stlth +......... (no amulet) HPRegen 0.09/turn i - ring of teleportation (curse) MPRegen 0.08/turn (no ring) @: no status effects A: rugged brown scales 1, cold resistance 1 a: no special abilities You were on level 2 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 68 gold pieces. Inventory: Hand Weapons a - a +1 war axe (weapon) Missiles d - 3 throwing nets (quivered) Armour b - a +0 leather armour (worn) c - a +1 helmet (worn) Jewellery i - a cursed ring of teleportation (left hand) Potions e - a potion of agility {unknown} h - 4 potions of flight j - a potion of heal wounds Comestibles f - 4 rations Skills: + Level 2.3 Fighting * Level 3.2 Axes - Level 1.7 Throwing + Level 0.7 Armour + Level 2.9 Dodging + Level 0.6 Unarmed Combat You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in rugged brown scales. (AC +1, +3% HP) Your flesh is cold resistant. (rC+) Message History Things that are here: a +0 club; a stone You completely miss the adder. The adder barely misses you. The adder closely misses you. You barely miss the adder. The adder bites you. The adder bites you but does no damage. You miss the adder. The adder bites you but does no damage. You hit the adder. The adder is moderately wounded. The adder barely misses you. x2 You slash the adder! You kill the adder! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. Your demonic ancestry asserts itself... You feel resistant to cold. You start resting. HP restored. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### ..# # #.# #. #.# ####.##$# $.......# #......@# #.......##### .......(....######## #.......((.........# #.......###.######.# #.>.....# #.# #.#########.# #...........# .#######..# There were no monsters in sight! Vanquished Creatures A gnoll (D:1) An adder (D:2) An ooze (D:1) A dart slug (D:1) A goblin (D:1) A hobgoblin (D:1) 3 kobolds 2 rats (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ezpacito the Demonspawn Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 27 | D:1 | Gained mutation: You are partially covered in rugged brown | scales. (AC +1, +3% HP) [demonic ancestry] 27 | D:1 | Reached XP level 2. HP: 9/22 MP: 2/2 373 | D:1 | Reached skill level 3 in Axes 1079 | D:2 | Gained mutation: Your flesh is cold resistant. (rC+) | [demonic ancestry] 1079 | D:2 | Reached XP level 3. HP: 17/27 MP: 3/3 1184 | D:2 | Quit the game Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_loops_corners, minivault_27, serial_park_tiny_pond, serial_bayou_lake_a D:2: layout_loops_ring, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Axes | 3 | 3.2 Fighting | | 2.3 Throwing | | 1.7 Armour | | 0.7 Dodging | | 2.9 Unarmed Combat | | 0.6 Action || total -------------------------++------- Melee: War axe || 34 Use: Scroll || 4 Armor: Leather armour || 9 Dodge: Dodged || 27 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 50 | 0 | 0.0 | 11 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 35 | 0 | 0.0 | 9 | 0 | 0.0 D:2 | 15 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------