Dungeon Crawl Stone Soup version 0.24-a0-335-g06ca16a (webtiles) character file. Game seed: 8917450530135554006 32 ezpacito the Skirmisher (level 3, 29/29 HPs) Began as a Demonspawn Fighter on May 19, 2019. Quit the game on level 2 of the Dungeon. The game lasted 00:02:25 (1222 turns). ezpacito the Skirmisher (Demonspawn Fighter) Turns: 1222, Time: 00:02:25 Health: 29/29 AC: 10 Str: 16 XL: 3 Next: 8% Magic: 3/3 EV: 7 Int: 9 God: Gold: 73 SH: 9 Dex: 15 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (no helmet) rElec . Reflect . j - +1 cloak rCorr . Harm + (no gloves) MR ..... n - +0 pair of boots Stlth +......... o - amulet of harm HPRegen 0.09/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: claws 1, thin skeletal structure 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 73 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) j - a +1 cloak (worn) n - a +0 pair of boots (worn) Jewellery o - an amulet of harm (around neck) Scrolls p - a scroll of remove curse Potions d - a potion of might e - a potion of mutation g - a potion of brilliance i - a potion of agility {unknown} k - a potion of ambrosia {unknown} l - a potion of curing {unknown} m - a potion of cancellation {unknown} Comestibles f - 3 rations h - 2 chunks of flesh Skills: + Level 3.1 Fighting * Level 2.3 Axes + Level 2.8 Armour + Level 0.7 Dodging + Level 0.0 Stealth * Level 3.0 Shields You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. You have a somewhat thin skeletal structure. (Dex +2, Stealth) Message History f - 3 rations (gained 1) You now have 73 gold pieces (gained 7). An ooze comes into view. The ooze quivers. An ooze is nearby! An ooze is nearby! You hit the ooze. The ooze is moderately wounded. You block the ooze's attack. x2 You slash the ooze! You kill the ooze! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. Your demonic ancestry asserts itself... Your fingernails lengthen. Put on which piece of jewellery? (? for menu, Esc to quit) o - an amulet of harm (around neck) Autopickup is now off. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ........ ...# #.# #.# .### #.# #.# .# #.# #.# .#####.# #.# .......####.# #.# .#####......# #.# .# #.#########.# .# #..........@# ## ############# There were no monsters in sight! Vanquished Creatures An ooze (D:2) A dart slug (D:1) 2 leopard geckos 4 goblins (D:1) 5 hobgoblins A quokka (D:2) 2 bats (D:1) A frilled lizard (D:1) 3 kobolds A rat (D:2) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ezpacito the Demonspawn Fighter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 355 | D:1 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth) [demonic ancestry] 355 | D:1 | Reached XP level 2. HP: 22/24 MP: 2/2 1220 | D:2 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 1220 | D:2 | Reached XP level 3. HP: 29/29 MP: 3/3 1222 | D:2 | Quit the game Levels and vault maps discovered: D:1: shiori_arrival_maze, layout_basic, minmay_box_of_dots D:2: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Axes | 2 | 2.3 Shields | 3 | 3.0 Fighting | | 3.1 Armour | | 2.8 Dodging | | 0.7 Action || total -------------------------++------- Melee: War axe || 84 Use: Scroll || 3 Eat: Chunk || 1 Armor: Scale mail || 42 Dodge: Dodged || 32 Block: Shield || 47 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 35 | 11 | 23.9 | 16 | 5 | 23.8 +---------+---------+-------+---------+---------+------- D:1 | 18 | 11 | 37.9 | 10 | 5 | 33.3 D:2 | 17 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+-------