Dungeon Crawl Stone Soup version 0.23-a0-644-gb60d84b (webtiles) character file. 29 ezpacito the Skirmisher (level 3, 29/29 HPs) Began as a Demonspawn Berserker on Jan 2, 2019. Was a Follower of Trog. Quit the game on level 1 of the Dungeon. The game lasted 00:01:26 (413 turns). ezpacito the Skirmisher (Demonspawn Berserker) Turns: 413, Time: 00:01:27 Health: 29/29 AC: 5 Str: 17 XL: 3 Next: 1% Magic: 3/3 EV: 11 Int: 8 God: Trog [*.....] Gold: 40 SH: 0 Dex: 13 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 ring mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: powered by pain 1, rot immunity a: Berserk, Renounce Religion You were on level 1 of the Dungeon. You worshipped Trog. Trog was aware of your devotion. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour d - a +0 ring mail (worn) Scrolls i - a scroll of fog {unknown} j - a scroll of enchant weapon {unknown} k - a scroll of teleportation {unknown} Potions b - a potion of berserk rage {unknown} e - 2 potions of lignification {unknown} f - a potion of heal wounds {unknown} g - a potion of degeneration {unknown} Comestibles c - 4 rations h - 4 chunks of flesh Skills: * Level 3.2 Fighting * Level 2.9 Axes * Level 2.1 Armour * Level 2.1 Dodging * Level 0.8 Unarmed Combat You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. You are immune to rotting. Message History Trog accepts your kill. You hit the bat. The bat hits you but does no damage. You closely miss the kobold. You hit the bat. You kill the bat! Trog accepts your kill. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. Your demonic ancestry asserts itself... You feel energised by your suffering. The kobold barely misses you. You hit the kobold. You kill the kobold! Trog accepts your kill. (D) Dungeon Where to? (? - help) Okay, then. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm ###......####.. ..........##......# #.. ..........##......# #.. ..........##......# #.. ..........##......####.. .......... #......#..... ......... #......#..... ......†.######....#..... .[....g@................ #.#####....##....##..... #....#............ ######............ #............ #............ #............ #.......#.... #.......#.... You could see a hobgoblin. Vanquished Creatures An ooze (D:1) A dart slug (D:1) 3 leopard geckos (D:1) A bat (D:1) 4 giant cockroaches (D:1) 3 goblins (D:1) A hobgoblin (D:1) 2 kobolds (D:1) A frilled lizard (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ezpacito the Demonspawn Berserker began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 100 | D:1 | Gained mutation: You are immune to rotting. [demonic | ancestry] 100 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 411 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 411 | D:1 | Reached XP level 3. HP: 29/29 MP: 3/3 413 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_stonehenge_8_columns Skill XL: | 1 2 | ---------------+-------+----- Armour | 2 | 2.1 Dodging | 2 | 2.1 Fighting | | 3.2 Axes | | 2.9 Unarmed Combat | | 0.8 Action || total -------------------------++------- Melee: Hand axe || 34 Armor: Ring mail || 11 Dodge: Dodged || 17 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 42 | 0 | 0.0 | 17 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 42 | 0 | 0.0 | 17 | 0 | 0.0 +---------+---------+-------+---------+---------+-------