Dungeon Crawl Stone Soup version 0.21.0-3-g78d12a8 (webtiles) character file. 25 exolun the Conjurer (level 2, -9/19 HPs) Began as a Mummy Conjurer on Jan 14, 2018. Killed from afar by Sigmund (12 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:04:38 (1299 turns). exolun the Conjurer (Mummy Conjurer) Turns: 1299, Time: 00:04:38 Health: -9/19 AC: 2 Str: 11 XL: 2 Next: 82% Magic: 5/5 EV: 11 Int: 14 God: Gold: 19 SH: 3 Dex: 12 Spells: 3/6 levels left rFire x . . SeeInvis . j - +0 spear (pierce) rCold + . . Gourm . f - +0 buckler (curse) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons e - a +0 dagger (You took it off a goblin on level 1 of the Dungeon) j - a +0 spear of piercing (weapon) (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) f - a cursed +0 buckler (worn) (You found it on level 1 of the Dungeon) Scrolls d - a scroll of identify {unknown} g - a scroll of remove curse {unknown} h - 2 scrolls of immolation {unknown} i - a scroll of random uselessness {unknown} k - a scroll of enchant weapon {unknown} l - a scroll of fog {unknown} Potions c - a potion of resistance {unknown} Books b - a book of Conjurations {@e1} Skills: - Level 1.5 Dodging - Level 1.5 Stealth * Level 1.0 Shields - Level 2.6 Spellcasting * Level 3.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 7% 1 N/A b - Searing Ray Conj ##.... 10% 2 N/A Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History There is a stone staircase leading down here. Unknown command. Unknown command. You start resting. MP restored: 5 Unknown command. You climb downwards. The jackal closely misses you. The jackal bites you. There is a stone staircase leading up here. You take 1 damage, and have 18/19 hp. You closely miss the jackal. The jackal bites you. You take 2 damage, and have 16/19 hp. You hit the jackal but do no damage. You block the jackal's attack. The jackal closely misses you. You closely miss the jackal. The jackal misses you. Your shield prevents you from hitting the jackal. The jackal bites you. The jackal barely misses you. Aim: a jackal The searing ray misses the jackal. (Press . to maintain the ray.) The jackal bites you. You take 1 damage, and have 15/19 hp. You now have 3/5 mp. The searing ray hits the jackal. You kill the jackal! The dart slug launches a dart at you. The slug dart misses you. You now have 2/5 mp. Unknown command. You climb upwards. There is a stone staircase leading down here. Unknown command. You start resting. Health restored: 19; MP restored: 5 You climb downwards. There is a stone staircase leading up here. Aim: a dart slug (clinging) The searing ray hits the dart slug. (Press . to maintain the ray.) You now have 3/5 mp. The searing ray hits the dart slug. You kill the dart slug! You now have 2/5 mp. You start resting. MP restored: 5 You now have 19 gold pieces (gained 5). You see here a ration {@e1}. A frilled lizard comes into view. A frilled lizard is nearby! Aim: a frilled lizard (hasn't noticed you) The magic dart hits the frilled lizard. You kill the frilled lizard! You now have 4/5 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. MP restored: 5 Unknown command. Found a stone staircase leading down. A quokka comes into view. Aim: a quokka (resting) The magic dart hits the quokka. You now have 4/5 mp. Aim: a quokka (moderately wounded) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 2/5 mp. Aim: a quokka (moderately wounded) The searing ray hits the quokka. (Press . to maintain the ray.) The quokka bites you but does no damage. You now have 0/5 mp. Without enough magic to sustain it, your searing ray dissipates. The quokka misses you. You hit the quokka. You kill the quokka! Your Shields skill increases to level 1! No target in view! You start resting. Your magical contamination has completely faded away. You regained 2 mp, and now have 2/5 mp. You start resting. MP restored: 5 Unknown command. You see here a quokka corpse. Sigmund the Dreaded comes into view. He is wielding a scythe. Sigmund shouts! You see here a quokka corpse. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Something tries to affect you, but you resist. A puff of flame appears from out of thin air! The puff of flame hits you! The fire burns you terribly! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You take 16 damage, and have 3/19 hp. MASSIVE DAMAGE!! A puff of flame appears from out of thin air! The puff of flame hits you! The fire burns you terribly! Ouch! That really hurt! You die... #..#<#.# #..#.#.# #..#.#.# #...#..# #..##..####. ##..........# # #.#.#####... #..#####.#.# . .......#.#@# #......%...# ######.#.#.# #.#.#.# ###.#...######.. ................. ####.......####.# #..{.#.#>###.# # #............# There were no monsters in sight! Vanquished Creatures A dart slug (D:2) 2 leopard geckos (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) 3 jackals (D:2) A quokka (D:2) 6 frilled lizards 3 goblins (D:1) A kobold (D:1) A rat (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | exolun the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 392 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 737 | D:1 | Learned a level 2 spell: Searing Ray 1232 | D:2 | Reached skill level 1 in Shields 1283 | D:2 | Noticed Sigmund 1298 | D:2 | HP: 3/19 [something/puff of flame (16)] 1299 | D:2 | Killed from afar by Sigmund Skill XL: | 1 2 | ---------------+-------+----- Shields | 1 | 1.0 Dodging | | 1.5 Stealth | | 1.5 Spellcasting | | 2.6 Conjurations | | 3.8 Action || total -------------------------++------- Melee: Dagger || 7 Spear || 7 Cast: Magic Dart || 30 Searing Ray || 7 Armor: Robe || 3 Dodge: Dodged || 13 Block: Buckler || 2 Vault maps used: D:1: evilmike_arrival_home_sweet_home D:2: first_ration, hangedman_decor_lopped, lemuel_flame_loot_1, uniq_sigmund, uniq_crazy_yiuf_cottage Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 4.6 | 48.1 | 35.8 | 619.5 Dungeon | 100.0 | 100.0 | 4.6 | 48.1 | 35.8 | 619.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 18.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 18.0 +-------+-------+-------+-------+-------+----------------------