Dungeon Crawl Stone Soup version 0.21-a0-19-g210df22 (webtiles) character file. 202484 exolun the Severer (level 17, 0/151 HPs) Began as a Minotaur Fighter on May 25, 2017. Was a High Priest of Ru. Succumbed to a sea snake's poison ... on level 2 of the Shoals. The game lasted 01:56:39 (34572 turns). exolun the Severer (Minotaur Fighter) Turns: 34572, Time: 01:56:40 Health: 0/151 AC: 34 Str: 37 XL: 17 Next: 94% Magic: 28/33 EV: -2 Int: 6 God: Ru [*****.] Gold: 1773 SH: 37 Dex: 15 Spells: 13/27 levels left rFire . . . SeeInvis . u - +2 war axe (chop) rCold . . . Gourm . T - +18 shield of the Gong {rElec rN+ MR+ EV-5} rNeg + . . Faith . z - +1 crystal plate armour rPois + Spirit . (helmet unavailable) rElec + Reflect + Z - +0 cloak rCorr . Harm . G - +1 pair of gloves of the Barber Surgeon {rPois MP+9 Str+4 Stlth+} MR ++... Rnd*Rage + e - +1 pair of boots {run} Stlth .......... c - +4 amulet of reflection Regen 0.0/turn P - +2 ring of intelligence MPRegen 0.3/turn F - ring "Sesub" {+Blink EV-5 Str+5 Int-2 Dex+4} (curse) @: lethally poisoned (0 -> -6), exhausted, no potions, very slightly contaminated, slowed, studying Axes, drained, very slow A: retaliatory headbutt, hooves 1, horns 3, thin metallic scales 1, berserk 1, poison resistance, inhibited regeneration, strong 1, no potion heal 2, subdued magic 1, inability to drink while threatened, hated by all, no charms magic, no poison magic, no transmutations magic, reduced EV 1 }: 1/15 runes: gossamer a: Draw Out Power, Power Leap, Apocalypse, Renounce Religion, Evoke Blink You were on level 2 of the Shoals. You worshipped Ru. Ru was extremely pleased with you. You were not hungry. You visited 6 branches of the dungeon, and saw 30 of its levels. You also visited: Labyrinth. You collected 3307 gold pieces. You spent 1534 gold pieces at shops. Inventory: Hand Weapons u - a +2 war axe of chopping (weapon) (You found it on level 9 of the Dungeon) A - a +3 broad axe (You took it off a death knight on level 14 of the Dungeon) K - a +2 flail of holy wrath (You took it off Edmund on level 5 of the Dungeon) Missiles g - 5 tomahawks of returning R - 25 tomahawks (quivered) Armour e - a +1 pair of boots of running (worn) (You found it in a labyrinth) z - a +1 crystal plate armour (worn) (You took it off a tengu warrior on level 14 of the Dungeon) G - the +1 pair of gloves of the Barber Surgeon (worn) {rPois MP+9 Str+4 Stlth+} (You found it on level 4 of the Dungeon) It affects your strength (+4). It protects you from poison. It affects your magic capacity (+9). It makes you more stealthy. T - the +18 shield of the Gong (worn) {rElec rN+ MR+ EV-5} (You found it on level 7 of the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Z - a +0 cloak (worn) (You bought it in a shop on level 2 of the Orcish Mines) Jewellery c - a +4 amulet of reflection (around neck) (You found it on level 11 of the Dungeon) F - the cursed ring "Sesub" (right hand) {+Blink EV-5 Str+5 Int-2 Dex+4} (You found it on level 14 of the Dungeon) [ring of evasion] It affects your evasion (-5). It affects your strength (+5). It affects your intelligence (-2). It affects your dexterity (+4). It lets you blink. It has a curse placed upon it. O - a cursed ring of protection from magic {MR+, !d} (You found it on level 4 of the Spider Nest) P - a +2 ring of intelligence (left hand) (You found it on level 6 of the Dungeon) Wands p - a wand of acid (11/15) (You found it on level 8 of the Dungeon) J - a wand of polymorph (20/24) (You found it on level 2 of the Spider Nest) V - a wand of iceblast (1/15) (You found it in a labyrinth) X - a wand of disintegration (10/24) (You found it on level 2 of the Lair of Beasts) Scrolls k - 2 scrolls of magic mapping {!r} q - 8 scrolls of amnesia y - 4 scrolls of fog B - 8 scrolls of recharging C - 6 scrolls of remove curse I - 9 scrolls of identify M - a scroll of enchant weapon S - a scroll of blinking {!r} U - 13 scrolls of teleportation Potions a - 7 potions of agility d - 3 potions of might h - 6 potions of cancellation i - 2 potions of invisibility l - 8 potions of heal wounds m - a potion of degeneration {unknown} o - 5 potions of magic r - 4 potions of haste s - 3 potions of mutation {!q} v - 4 potions of brilliance w - 7 potions of flight D - 3 potions of berserk rage {!q} E - 2 potions of resistance L - 5 potions of ambrosia N - 6 potions of curing Books b - a manual of Axes {!d} (You bought it in a shop on level 2 of the Orcish Mines) x - a book of the Warp (You found it on level 3 of the Spider Nest) Miscellaneous j - a fan of gales (You found it on level 4 of the Dungeon) t - a lamp of fire (You found it on level 14 of the Dungeon) H - a phial of floods (You found it on level 2 of the Spider Nest) W - a lightning rod (4/4) (You found it on level 4 of the Lair of Beasts) Y - a sack of spiders Comestibles f - 14 bread rations {@e1} n - 18 meat rations {@e2} Q - 12 royal jellies Skills: + Level 13.9(12.5) Fighting * Level 18.5(16.9) Axes - Level 11.1(9.8) Throwing + Level 18.3(16.7) Armour + Level 9.6(8.3) Dodging + Level 14.1(12.7) Shields + Level 5.9(4.7) Spellcasting + Level 3.6(2.5) Summonings - Level 4.1(3.0) Necromancy + Level 3.0(1.9) Translocations + Level 8.2(6.9) Evocations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Agony Necr #....... 100% 5 ######. b - Controlled Blink Tloc N/A 100% 8 ####### B - Summon Butterflies Summ #....... 73% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (6/6) D:9 Shoals (2/4) Lair:2 Spider (4/4) Lair:2 Slime (0/5) Lair:6 Orc (2/2) D:10 Elf (0/3) Orc:2 Vaults (0/5) D:14 Depths (0/5) D:15 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Gozag Hepliaklqana Kikubaaqudgha Nemelex Xobeh Okawaru Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:6 * D:8 * D:9 * Orc:2 *:}[( Annotations: D:4 2 runed doors D:14 1 runed door Lair:2 exclusion: 3 oklob plants Lair:6 exclusion: 2 oklob plants Innate Abilities, Weirdness & Mutations You reflexively headbutt those who attack you in melee. You have a pair of large horns on your head. You do not regenerate when monsters are visible. Potions are poor at restoring your health. You cannot drink potions while threatened. You are hated by all. You cannot study or cast Charms magic. You cannot study or cast Poison magic. You cannot study or cast Transmutations magic. You have somewhat slow reflexes. (EV -5) You have large cloven feet. You are partially covered in thin metallic scales. (AC +2) You tend to lose your temper in combat. Your system is resistant to poisons. (rPois) Your muscles are strong. (Str +2) Your spells are a little easier to cast, but a little less powerful. Message History You take 3 damage, and have 54/151 hp. Your shield and crystal plate armour prevent you from hitting the sea snake. You headbutt the sea snake!! You kill the sea snake! Your Translocations skill increases to level 3! You feel sick. A faun comes into view. It is wielding a club. You take 2 damage, and have 52/151 hp. You feel sick. The faun begins to cast a spell, but is stunned by your will! An alligator snapping turtle comes into view. Things that are here: a stone; a water nymph corpse You take 2 damage, and have 50/151 hp. You enter the shallow water. Moving in this stuff is going to be slow. A merfolk aquamancer comes into view. It is wielding a rapier. You feel very sick. The merfolk aquamancer shouts! The faun unwields an uncursed club. The faun wields a hunting sling. The faun shoots a sling bullet. SHROANNG! You reflect the sling bullet off an invisible shield around you! The sling bullet hits the faun! You redirect the merfolk aquamancer's attack! The merfolk aquamancer begins to cast a spell, but is stunned by your will! You hear a shout! You take 4 damage, and have 46/151 hp. A merfolk impaler and a faun come into view. The merfolk impaler is wielding a trident of piercing. You feel very sick. The faun shouts! The faun unwields an uncursed hunting sling. The faun wields an uncursed club. The faun hits the plant with an uncursed club! You block the alligator snapping turtle's attack. BOUMMMMG! The faun hits the plant with an uncursed club! You block the alligator snapping turtle's attack. SHROANNG! You hear a screech! x4 A faun comes into view. It is wielding an enchanted spear. You take 3 damage, and have 43/151 hp. You feel very sick. The faun begins to cast a spell, but is stunned by your will! The merfolk aquamancer casts a spell at you. The ball of steam hits the plant. The ball of steam hits you! You feel threatened and lose the ability to drink potions! * * * LOW HITPOINT WARNING * * * You block the alligator snapping turtle's attack. GONNNNG! The faun is engulfed in a cloud of scalding steam. You block the alligator snapping turtle's attack. PTOANNNG! You take 36 damage, and have 7/151 hp. MASSIVE DAMAGE!! You reveal the great annihilating truth to your foes! You destroy the plant! The alligator snapping turtle is paralysed by terrible understanding! You kill the faun! You kill the merfolk aquamancer! You destroy the plant! You feel drained. You are engulfed in a cloud of scalding steam. * * * LOW HITPOINT WARNING * * * You feel sick. You block the merfolk impaler's attack. GONNNNG! The merfolk impaler hits you but does no damage. You block the merfolk impaler's attack. GONNNNG! You hear a screech! You take 1 damage, and have 6/151 hp. You now have 25/33 mp. You're too exhausted to unleash your apocalyptic power. You cannot drink potions in your current state! Really read S - 2 scrolls of blinking {!r}? [Y]es or [N]o only, please. Really read S - 2 scrolls of blinking {!r}? [Y]es or [N]o only, please. Really read S - 2 scrolls of blinking {!r}? [Y]es or [N]o only, please. Really read S - 2 scrolls of blinking {!r}? Blink to where? You are very lightly contaminated with residual magic. As you read the scroll of blinking {!r}, it crumbles to dust. * * * LOW HITPOINT WARNING * * * You feel sick. You take 2 damage, and have 4/151 hp. You cannot drink potions in your current state! Okay, then. You feel sick. You feel sick. You take 1 damage, and have 3/151 hp. You feel sick. You feel sick. You take 1 damage, and have 2/151 hp. You cannot drink potions in your current state! Okay, then. You cannot drink potions in your current state! You're too exhausted to draw out your power. You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. You take 1 damage, and have 1/151 hp. You die... .#.###...≈≈≈≈≈≈≈≈≈≈≈≈≈≈ .## ###....≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ## ##......≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ # ##.####.≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ### #.≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ###.≈≈≈≈≈≈≈≈≈≈≈≈≈≈ #.≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ #.≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ #####...@....m≈≈≈≈≈≈≈≈ #.(#...#######.≈≈≈≈≈≈≈ #......# #.≈≈≈≈≈≈≈ #..P#### ##.≈≈≈≈≈≈≈ ##### #####.≈≈≈≈≈≈≈≈ ##(...≈≈≈≈≈≈≈≈≈ .######..≈≈≈≈≈≈≈≈≈≈≈≈ .....