ERROR in 'mon-cast.cc' at line 1721: Unknown monster spell 'Random Effects' cast by Maurice Version: Dungeon Crawl Stone Soup 0.24-a0-263-gbee43f9 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-bee43f90e2 -name exilicon -rc /dgldir/rcfiles/crawl-git/exilicon.rc -macro /dgldir/rcfiles/crawl-git/exilicon.macro -morgue /dgldir/morgue/exilicon/ -webtiles-socket /crawl-master/webserver/sockets/exilicon:2019-04-19.17:31:48.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 16 stack frames. /usr/games/crawl-git-bee43f90e2(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x607aa3]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-bee43f90e2(_Z13do_crash_dumpv+0x419) [0x60f8a9]: do_crash_dump() /usr/games/crawl-git-bee43f90e2(_Z20crash_signal_handleri+0x9c) [0x607d2c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x360b0) [0x7f914e2780b0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7f914e612b7b]: /usr/games/crawl-git-bee43f90e2() [0x60ef19] /usr/games/crawl-git-bee43f90e2() [0x60f338] /usr/games/crawl-git-bee43f90e2(_Z15mons_spell_beamPK7monster10spell_typeib+0x1343) [0x8bfa63]: mons_spell_beam(monster const*, spell_type, int, bool) /usr/games/crawl-git-bee43f90e2(_Z15setup_mons_castPK7monsterR4bolt10spell_typebb+0xc0) [0x8c0b40]: setup_mons_cast(monster const*, bolt&, spell_type, bool, bool) /usr/games/crawl-git-bee43f90e2(_Z19handle_monster_moveP7monster+0x13ba) [0x8b035a]: handle_monster_move(monster*) /usr/games/crawl-git-bee43f90e2(_Z15handle_monstersb+0x815) [0x8b1a75]: handle_monsters(bool) /usr/games/crawl-git-bee43f90e2(_Z12world_reactsv+0xc7) [0xc286e7]: world_reacts() /usr/games/crawl-git-bee43f90e2() [0xc2c77e] /usr/games/crawl-git-bee43f90e2(main+0x54d) [0xc308cd]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f914e2637ed]: /usr/games/crawl-git-bee43f90e2() [0x5622b9] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.04-0ubuntu2.1) 7.4-2012.04 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f914e61284e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007f914e61284e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x000000000060815b in call_gdb (file=0x7f914e5fd180) at crash.cc:435 gdb = attach_cmd = "attach 12361\000\000\000\000\000\000\000" #2 0x000000000060f8c9 in do_crash_dump () at dbg-asrt.cc:677 dir = "/dgldir/morgue/exilicon/" signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ERROR in 'mon-cast.cc' at line 1721: Unknown monster spell 'Random Effects' cast by Maurice" file = 0x7f914e5fd180 t = 1555699047 name = "/dgldir/morgue/exilicon/crash-exilicon-20190419-183727.txt", '\000' #3 0x0000000000607d2c in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #4 No symbol table info available. #5 0x00007f914e612b7b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x000000000060ef19 in _BreakStrToDebugger (mesg=mesg@entry=0x7ffcb9f022e0 "ERROR in 'mon-cast.cc' at line 1721: Unknown monster spell 'Random Effects' cast by Maurice", assert=) at dbg-asrt.cc:808 No locals. #7 0x000000000060f338 in die (file=0xc565b0 "mon-cast.cc", line=1721, format=) at dbg-asrt.cc:868 tmp = "Unknown monster spell 'Random Effects' cast by Maurice", '\000' mesg = "ERROR in 'mon-cast.cc' at line 1721: Unknown monster spell 'Random Effects' cast by Maurice", '\000' args = {{gp_offset = 40, fp_offset = 48, overflow_arg_area = 0x7ffcb9f02bd0, reg_save_area = 0x7ffcb9f02b00}} #8 0x00000000008bfa63 in mons_spell_beam (mons=mons@entry=0x126a450, spell_cast=SPELL_DELAYED_FIREBALL, spell_cast@entry=SPELL_RANDOM_EFFECTS, power=35, check_validity=check_validity@entry=false) at mon-cast.cc:1721 beam = {origin_spell = SPELL_RANDOM_EFFECTS, range = 7, glyph = 42 U'*', colour = 255 '\377', flavour = BEAM_NONE, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 1, size = 0}, ench_power = 11, hit = -1, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 340, source_name = "Maurice", name = "****", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = -1175441288, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} real_spell = SPELL_RANDOM_EFFECTS logic = 0x0 #9 0x00000000008c0b40 in setup_mons_cast (mons=0x126a450, pbolt=..., spell_cast=SPELL_DELAYED_FIREBALL, evoke=, check_validity=) at mon-cast.cc:1946 power = theBeam = {origin_spell = SPELL_RANDOM_EFFECTS, range = 7, glyph = 42 U'*', colour = 255 '\377', flavour = BEAM_NONE, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 1, size = 0}, ench_power = 11, hit = -1, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 340, source_name = "Maurice", name = "****", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = -1175441288, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} #10 0x00000000008b035a in _handle_wand (mons=...) at mon-act.cc:1103 wand = 0x12378b8 beem = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 49, y = 49}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 340, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 19313176, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} mzap = kind = #11 handle_monster_move (mons=0x126a450) at mon-act.cc:1805 friendly_or_near = beem = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 49, y = 49}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 340, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 19313176, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} disabled = old_energy = 89 entry = non_move_energy = 10 #12 0x00000000008b1a75 in handle_monsters (with_noise=) at mon-act.cc:2352 mon = 0x126a450 oldspeed = 89 tries = #13 0x0000000000c286e7 in world_reacts () at main.cc:2243 No locals. #14 0x0000000000c2c77e in _input () at main.cc:1182 player_disabled = {was_disabled = false} #15 0x0000000000c308cd in _launch_game () at main.cc:468 game_start = true ccon = {cstate = false, smartcstate = false} #16 _launch_game_loop () at main.cc:377 game_ended = false #17 main (argc=, argv=) at main.cc:331 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-bee43f90e2/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-bee43f90e2/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-bee43f90e2/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 10 Level id: D:10 Level build method = , level layout type = rooms, absdepth0 = 9 Level vaults: layout_rooms serial_glass glass_columns_a glass_columns_a uniq_joseph uniq_maurice Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You kill the ogre! Sif Muna accepts your kill. You have reached level 11! You see here a +0 giant spiked club. There isn't anything to butcher here. You start resting. Magic restored. You see here a +0 dagger. Things that are here: a +0 robe; a +2 dagger of venom There is an open door here. You see here a cloak. You now have 494 gold pieces (gained 18). h - 20 scrolls of identify (gained 1) You see here a trident. There is an open door here. There is an open door here. You now have 501 gold pieces (gained 7). C - 2 lumpy blue potions (gained 1) b - 12 rations (gained 1) n - 7 scrolls of teleportation (gained 2) N - a coppery potion Partly explored, can't reach some places. You see here a scythe. There is an open door here. Search for what [Enter for "dagger", or ? for help]? armor Partly explored, can't reach some places. (D) Dungeon (T) Temple Where to? (Enter - D:9 @ (x,y), ? - help) There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up, spattered with blood here. Unknown command. The necrophage is too close now for your liking. Casting: Sticky Flame (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - necrophage Aim: a necrophage You feel a surge of power! The flame tongue hits the necrophage! The necrophage is heavily damaged. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - necrophage Aim: a necrophage (heavily damaged) You feel a surge of power! The sticky flame hits the necrophage. The necrophage is heavily damaged. The necrophage is covered in liquid flames! The necrophage burns! The necrophage hits you. You feel ill. You feel your flesh rotting away! The necrophage burns! You destroy the necrophage! Sif Muna accepts your kill. A necrophage is nearby! Casting: Sticky Flame (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Sticky Flame (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - necrophage Aim: a necrophage You feel a surge of power! The flame tongue hits the necrophage! The necrophage is moderately damaged. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - necrophage Aim: a necrophage (moderately damaged) You feel a surge of power! The flame tongue hits the necrophage. The necrophage is heavily damaged. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - necrophage Aim: a necrophage (heavily damaged) You feel a surge of power! The flame tongue hits the necrophage! The necrophage is almost destroyed. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - necrophage Aim: a necrophage (almost destroyed) You feel a surge of power! The flame tongue hits the necrophage. The necrophage is almost destroyed. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - necrophage Aim: a necrophage (almost destroyed) You feel a surge of power! The sticky flame hits the necrophage. You destroy the necrophage! Sif Muna accepts your kill. Your Spellcasting skill increases to level 7! You start resting. The orc priest is too close now for your liking. An orc priest is nearby! Casting: Sticky Flame (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 dagger and wearing a +0 scale mail (hasn't noticed you) You feel a surge of power! The flame tongue misses the orc priest. The orc priest shouts! The orc shouts! Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 dagger and wearing a +0 scale mail You feel a surge of power! The flame tongue hits the orc priest. The orc priest is moderately wounded. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 dagger and wearing a +0 scale mail (moderately wounded) You feel a surge of power! The flame tongue hits the orc priest but does no damage. The orc priest is moderately wounded. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 dagger and wearing a +0 scale mail (moderately wounded) You feel a surge of power! The flame tongue hits the orc priest! You kill the orc priest! Sif Muna accepts your kill. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 short sword You feel a surge of power! The flame tongue hits the orc! You kill the orc! Sif Muna accepts your kill. You start resting. You feel your health improve. Memorise Confusing Touch, consuming 1 spell level and leaving 10? You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'e'. Things that are here: a +0 dagger; a +0 scale mail You now have 516 gold pieces (gained 15). Things that are here: a +0 short sword; an orc corpse You start resting. Magic restored. You butcher the orc corpse. O - a chunk of flesh Things that are here: a +0 short sword; an orc skeleton Things that are here: a +0 short sword; an orc skeleton There is a stone staircase leading up here. HP restored. An orc comes into view. It is wielding a +0 dagger. An orc wizard comes into view. It is wielding a +0 dagger. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (hasn't noticed you) You feel a surge of power! The flame tongue hits the orc wizard but does no damage. The orc wizard shouts! The orc shouts! Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe You feel a surge of power! The flame tongue hits the orc wizard! The orc wizard is severely wounded. The orc wizard points at you and mumbles some strange words. The magic dart hits you. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severely wounded) You feel a surge of power! The flame tongue misses the orc wizard. The orc shouts! You hear a shout! An orc comes into view. It is wielding a +0 whip. You hear a shout! Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severely wounded) You feel a surge of power! The flame tongue hits the orc wizard! You kill the orc wizard! Sif Muna accepts your kill. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 dagger You feel a surge of power! The flame tongue hits the orc. The orc is moderately wounded. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 dagger (moderately wounded) You feel a surge of power! The flame tongue hits the orc! You kill the orc! Sif Muna accepts your kill. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club and wearing a +0 leather armour You feel a surge of power! The flame tongue hits the orc! You kill the orc! Sif Muna accepts your kill. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 whip and wearing a +0 leather armour You feel a surge of power! The flame tongue hits the orc! You kill the orc! Sif Muna accepts your kill. An ogre and a two-headed ogre come into view. The ogre shouts! The two-headed ogre shouts in stereo! You start resting. The two-headed ogre is too close now for your liking. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor You feel a surge of power! The fire ignites! Press: ? - help, Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club You exhale a blast of noxious fumes. The blast of choking fumes hits the two-headed ogre! The two-headed ogre is lightly wounded. You feel somewhat more hungry. The two-headed ogre is engulfed in noxious fumes. Casting: Conjure Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (flame, lightly wounded) You feel a surge of power! The flame tongue hits the two-headed ogre! The two-headed ogre is moderately wounded. The two-headed ogre is engulfed in blazing flames. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (noxious fumes, heavily wounded) You feel a surge of power! The sticky flame hits the two-headed ogre! The two-headed ogre is severely wounded. The two-headed ogre is covered in liquid flames! The two-headed ogre burns! The two-headed ogre is engulfed in noxious fumes. The two-headed ogre hits you with a +0 giant club! The two-headed ogre hits you but does no damage. The two-headed ogre burns! The two-headed ogre is engulfed in noxious fumes. The two-headed ogre burns! You kill the two-headed ogre! Sif Muna accepts your kill. Your Hexes skill increases to level 1! You start resting. You have got your breath back. You start resting. The ogre is too close now for your liking. You start resting. The ogre is too close now for your liking. Things that are here: a +0 giant club; a +0 giant spiked club; a two-headed ogre corpse You start resting. The ogre is too close now for your liking. An ogre is nearby! You start resting. The ogre is too close now for your liking. An ogre is nearby! You start resting. The ogre is too close now for your liking. You start resting. The ogre is too close now for your liking. The ogre shouts! Okay, then. Unknown command. Okay, then. Unknown command. Casting: Sticky Flame (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club You exhale a blast of noxious fumes. The blast of choking fumes hits the ogre. The ogre is lightly wounded. You feel somewhat more hungry. The ogre is engulfed in noxious fumes. The ogre appears confused. Casting: Sticky Flame (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, confused) You feel a surge of power! The flame tongue hits the ogre. The ogre is moderately wounded. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (moderately wounded, confused) You feel a surge of power! The flame tongue hits the ogre! The ogre is severely wounded. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (severely wounded, confused) You feel a surge of power! The flame tongue hits the ogre! The ogre is almost dead. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (almost dead, confused) You feel a surge of power! The flame tongue hits the ogre. You kill the ogre! Sif Muna accepts your kill. You start resting. You have got your breath back. You start resting. Magic restored. An orc comes into view. It is wielding a +0 dagger. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 dagger (hasn't noticed you) You feel a surge of power! The flame tongue hits the orc. The orc is heavily wounded. The orc shouts! Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 dagger (heavily wounded) You feel a surge of power! The flame tongue misses the orc. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 dagger (heavily wounded) You feel a surge of power! The flame tongue hits the orc! You kill the orc! Sif Muna accepts your kill. This spell is quite dangerous to cast! Memorise Bolt of Magma, consuming 5 spell levels and leaving 5? You start memorising the spell. You continue memorising. x5 You finish memorising. Spell assigned to 'f'. Okay, then. Items here: ))) [[[ † You butcher the orc corpse. O - 2 chunks of flesh (gained 1) Items here: ))) [[[ ÷ x2 Things that are here: a +0 dagger; an orc corpse You butcher the orc corpse. O - 4 chunks of flesh (gained 2) Things that are here: a +0 dagger; an orc skeleton Things that are here: a +0 dagger; an orc skeleton The orc is too close now for your liking. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +1 mace of crushing (hasn't noticed you) You feel a surge of power! The flame tongue hits the orc! You kill the orc! Sif Muna accepts your kill. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. Found 11 arrows. Found a staircase to the Orcish Mines. You see here a ration. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 flail and wearing a +0 scale mail You feel a surge of power! The flame tongue hits the orc! You kill the orc! Sif Muna accepts your kill. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) b - 13 rations (gained 1) Things that are here: a +0 flail; a +0 scale mail Things that are here: a cursed +0 leather armour; a +0 short sword Things that are here: a +0 flail; a +0 leather armour; a cursed -1 falchion You now have 524 gold pieces (gained 8). Things that are here: a +0 leather armour; a +0 dagger Things that are here: a +0 falchion; a +0 ring mail You now have 536 gold pieces (gained 12). a - 3 scrolls of fog (gained 1) Things that are here: a +0 chain mail; a +0 battleaxe You see here a +0 club. Some of the chunks of flesh in your inventory have rotted away. P - a scroll labeled RUBBUG UCASHRO You see here a +0 war axe. Things that are here: a +0 leather armour; a +0 club b - 14 rations (gained 1) You butcher the two-headed ogre corpse. O - 9 chunks of flesh (gained 6) Things that are here: a +0 giant club; a +0 giant spiked club; a two-headed ogre skeleton Things that are here: a +0 giant club; a +0 giant spiked club; a two-headed ogre skeleton You see here a +0 giant club. There is a stone staircase leading up here. Found a dagger. Some of the chunks of flesh in your inventory have rotted away. Some of the chunks of flesh in your inventory have rotted away. You see here a +0 leather armour. Things that are here: a +0 dagger; an orc skeleton You see here a +0 flail. You see here an arbalest. All of the chunks of flesh in your inventory have rotted away. A shadow comes into view. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - shadow Aim: a shadow (resting) You feel a surge of power! The flame tongue hits the shadow! The shadow is moderately damaged. Unknown command. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - shadow Aim: a shadow (moderately damaged) You feel a surge of power! The flame tongue hits the shadow. The shadow is heavily damaged. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - shadow Aim: a shadow (heavily damaged) You feel a surge of power! The flame tongue hits the shadow. The shadow is severely damaged. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, p - shadow You feel a surge of power! The fire ignites! Casting: Conjure Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - shadow Aim: a shadow (severely damaged) You feel a surge of power! The flame tongue hits the shadow! You destroy the shadow! Sif Muna accepts your kill. You start resting. Magic restored. You are feeling hungry. Done exploring. Done exploring. (D) Dungeon (T) Temple (O) Orcish Mines Where to? (Enter - D:9 @ (x,y), ? - help) There is a stone staircase leading down here. You climb downwards. A hound and a jelly come into view. There is a stone staircase leading up here. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly (resting) You feel a surge of power! The flame tongue hits the jelly. The jelly is lightly wounded. The jelly quivers. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (lightly wounded) You feel a surge of power! The flame tongue hits the jelly! The jelly is severely wounded. The jelly barely misses you. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (severely wounded) You feel a surge of power! The flame tongue hits the jelly! You kill the jelly! Sif Muna accepts your kill. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a scroll of identify. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound (resting) You feel a surge of power! The flame tongue hits the hound. The hound is moderately wounded. The hound barks! Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (moderately wounded) You feel a surge of power! The flame tongue hits the hound. The hound is heavily wounded. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (heavily wounded) You feel a surge of power! The flame tongue hits the hound! You kill the hound! Sif Muna accepts your kill. You start resting. A scorpion comes into view. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (hasn't noticed you) You feel a surge of power! The flame tongue hits the scorpion! The scorpion is heavily wounded. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded) You feel a surge of power! The flame tongue hits the scorpion! You kill the scorpion! Sif Muna accepts your kill. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. h - 21 scrolls of identify (gained 1) You now have 547 gold pieces (gained 11). Found a stone staircase leading down. A centaur skeleton comes into view. Found a scroll of identify. Found a stone staircase leading down. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur skeleton Aim: a centaur skeleton You feel a surge of power! The flame tongue hits the centaur skeleton. The centaur skeleton is lightly damaged. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur skeleton Aim: a centaur skeleton (lightly damaged) You feel a surge of power! The flame tongue hits the centaur skeleton. The centaur skeleton is moderately damaged. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur skeleton Aim: a centaur skeleton (moderately damaged) You feel a surge of power! The flame tongue hits the centaur skeleton. The centaur skeleton is moderately damaged. The centaur skeleton hits you but does no damage. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur skeleton Aim: a centaur skeleton (moderately damaged) You feel a surge of power! The flame tongue hits the centaur skeleton. The centaur skeleton is moderately damaged. The centaur skeleton closely misses you. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur skeleton Aim: a centaur skeleton (moderately damaged) You feel a surge of power! The flame tongue hits the centaur skeleton. The centaur skeleton is heavily damaged. The centaur skeleton hits you but does no damage. The centaur skeleton closely misses you. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur skeleton Aim: a centaur skeleton (heavily damaged) You feel a surge of power! The flame tongue hits the centaur skeleton! You destroy the centaur skeleton! Sif Muna accepts your kill. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. You are feeling very hungry. Found 5 tomahawks. There is a stone staircase leading down here. A worker ant comes into view. A worker ant is nearby! A centaur comes into view. It is wielding a +0 spear. The centaur shouts! The centaur unwields a +0 spear. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you but does no damage. You see here an arrow. The centaur drinks a potion. The centaur seems to speed up. Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 shortbow (fast) You exhale a blast of noxious fumes. The blast of choking fumes hits the worker ant! The worker ant is heavily wounded. The worker ant twitches its antennae in your direction. The blast of choking fumes hits the centaur. The centaur is moderately wounded. You feel somewhat more hungry. The centaur is engulfed in noxious fumes. The centaur appears confused. The worker ant is engulfed in noxious fumes. The worker ant appears confused. The centaur is engulfed in noxious fumes. The centaur appears confused. The worker ant is engulfed in noxious fumes. The worker ant appears confused. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow (noxious fumes, moderately wounded, fast, confused) You feel a surge of power! The flame tongue hits the worker ant! You kill the worker ant! Sif Muna accepts your kill. The centaur is engulfed in noxious fumes. The centaur appears confused. The centaur is engulfed in noxious fumes. x2 The centaur appears confused. The centaur grins madly. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow (heavily wounded, fast, confused) You feel a surge of power! The flame tongue hits the centaur but does no damage. The centaur is heavily wounded. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow (heavily wounded, fast, confused) You feel a surge of power! The flame tongue hits the centaur! The centaur is severely wounded. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow (severely wounded, fast, confused) You feel a surge of power! The flame tongue hits the centaur. You kill the centaur! Sif Muna accepts your kill. You start resting. You have got your breath back. Items here: ( )) † a +0 shortbow; a +0 spear; 18 arrows; a centaur corpse There isn't anything here! You see here a worker ant corpse. You butcher the worker ant corpse. O - 3 chunks of flesh You now have 556 gold pieces (gained 9). h - 22 scrolls of identify (gained 1) Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh. This raw flesh tastes terrible. You butcher the centaur corpse. O - 8 chunks of flesh (gained 6) Items here: ( )) ÷ a +0 shortbow; a +0 spear; 18 arrows; a centaur skeleton Items here: ( )) ÷ a +0 shortbow; a +0 spear; 18 arrows; a centaur skeleton An adder comes into view. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (resting) You feel a surge of power! The flame tongue hits the adder! You kill the adder! Sif Muna accepts your kill. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a crystal ball of energy. You now have 576 gold pieces (gained 20). You see here a crystal ball of energy. Q - a crystal ball of energy An adder comes into view. An adder is nearby! Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An adder is nearby! Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (resting) You feel a surge of power! The flame tongue hits the adder. The adder is moderately wounded. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded) You feel a surge of power! The flame tongue hits the adder! You kill the adder! Sif Muna accepts your kill. Eating one of 8 chunks of flesh. You eat one of the 8 chunks of flesh. This raw flesh tastes terrible. Found a thin jewelled staff. You start resting. Magic restored. Found 20 stones. An ogre comes into view. It is wielding a +0 giant club. Found a worn silver wand and a scroll of teleportation. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club You feel a surge of power! The flame tongue hits the ogre! The ogre is moderately wounded. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (moderately wounded) You feel a surge of power! The flame tongue hits the ogre. The ogre is heavily wounded. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (heavily wounded) You feel a surge of power! The flame tongue hits the ogre! The ogre is almost dead. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (almost dead) You feel a surge of power! The flame tongue hits the ogre! You kill the ogre! Sif Muna accepts your kill. You see here a +0 giant club. Joseph, a Mercenary comes into view. He is wielding a +0 quarterstaff. Joseph unwields a +0 quarterstaff. Joseph wields a +0 hunting sling. Joseph shoots a sling bullet. The sling bullet hits you! You see here a thin jewelled staff. Okay, then. Okay, then. Press: ? - help, Shift-Dir - straight line, f - Joseph Aim: Joseph, wielding a +0 hunting sling and wearing a +0 leather armour You exhale a blast of noxious fumes. The blast of choking fumes hits Joseph. Joseph is lightly wounded. You feel somewhat more hungry. Joseph is engulfed in noxious fumes. Joseph shoots a sling bullet. The sling bullet barely misses you. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Okay, then. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Joseph Aim: Joseph, wielding a +0 hunting sling and wearing a +0 leather armour (noxious fumes, lightly wounded) You feel a surge of power! The fireball explodes! The fireball engulfs Joseph!! Joseph is moderately wounded. A bullfrog skeleton comes into view. Joseph is engulfed in noxious fumes. Joseph shoots a sling bullet. The sling bullet hits you!! Casting: Fireball (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Joseph Aim: Joseph, wielding a +0 hunting sling and wearing a +0 leather armour (noxious fumes, moderately wounded) You feel a surge of power! The fireball explodes! The fireball engulfs Joseph! Joseph is heavily wounded. Joseph is engulfed in noxious fumes. Joseph appears confused. Casting: Fireball (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Joseph Aim: Joseph, wielding a +0 hunting sling and wearing a +0 leather armour (heavily wounded, confused) You feel a surge of power! The fireball explodes! The fireball engulfs Joseph!! Joseph is almost dead. You are feeling hungry. You hear a shout! Casting: Fireball (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Joseph Aim: Joseph, wielding a +0 hunting sling and wearing a +0 leather armour (almost dead, confused) You feel a surge of power! The fireball explodes! The fireball engulfs Joseph!! You kill Joseph! Sif Muna accepts your kill. Your Hexes skill increases to level 2! You hear a shout! Casting: Fireball (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Unknown command. The bullfrog skeleton completely misses you. The bullfrog skeleton barely misses you. The bullfrog skeleton barely misses you. Casting: Fireball (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bullfrog skeleton Aim: a bullfrog skeleton You feel a surge of power! The flame tongue hits the bullfrog skeleton. The bullfrog skeleton is moderately damaged. The bullfrog skeleton hits you. You hit the bullfrog skeleton. The bullfrog skeleton is moderately damaged. The bullfrog skeleton hits you but does no damage. You hit the bullfrog skeleton. The bullfrog skeleton is moderately damaged. You have got your breath back. The bullfrog skeleton misses you. You hit the bullfrog skeleton. The bullfrog skeleton is heavily damaged. The bullfrog skeleton barely misses you. You hit the bullfrog skeleton but do no damage. You tail-slap the bullfrog skeleton. The bullfrog skeleton is heavily damaged. The bullfrog skeleton hits you but does no damage. You hit the bullfrog skeleton. The bullfrog skeleton is severely damaged. The bullfrog skeleton hits you but does no damage. The bullfrog skeleton closely misses you. You barely miss the bullfrog skeleton. The bullfrog skeleton is severely damaged. The bullfrog skeleton barely misses you. You completely miss the bullfrog skeleton. You tail-slap the bullfrog skeleton. The bullfrog skeleton is severely damaged. The bullfrog skeleton completely misses you. You barely miss the bullfrog skeleton. You tail-slap the bullfrog skeleton. The bullfrog skeleton is almost destroyed. The bullfrog skeleton hits you but does no damage. You hit the bullfrog skeleton. Your tail-slap misses the bullfrog skeleton. The bullfrog skeleton is almost destroyed. The bullfrog skeleton barely misses you. You hit the bullfrog skeleton. You destroy the bullfrog skeleton! Sif Muna accepts your kill. You start resting. Eating one of 7 chunks of flesh. You eat one of the 7 chunks of flesh. This raw flesh tastes terrible. Magic restored. You start resting. All of the chunks of flesh in your inventory have rotted away. HP restored. C - 3 lumpy blue potions (gained 1) Items here: ( )) [ a +0 hunting sling; a +0 quarterstaff; 26 sling bullets; a +0 leather armour An orc comes into view. It is wielding a +0 short sword. The orc moves out of view. n - 8 scrolls of teleportation (gained 1) Unknown command. O - a wand of disintegration (10) An orc comes into view. It is wielding a +0 dagger. An orc is nearby! Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An orc comes into view. It is wielding a +0 hand axe. Found a robe. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 dagger and wearing a +0 leather armour (hasn't noticed you) You feel a surge of power! The flame tongue hits the orc. The orc is almost dead. The orc shouts! Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 dagger and wearing a +0 leather armour (almost dead) You feel a surge of power! The flame tongue misses the orc. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 dagger and wearing a +0 leather armour (almost dead) You feel a surge of power! The flame tongue hits the orc! You kill the orc! Sif Muna accepts your kill. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 hand axe, wearing a +0 ring mail and wearing an uncursed ring of fire You feel a surge of power! The flame tongue misses the orc. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 hand axe, wearing a +0 ring mail and wearing an uncursed ring of fire You feel a surge of power! The flame tongue hits the orc. The orc resists. The orc is heavily wounded. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 hand axe, wearing a +0 ring mail and wearing an uncursed ring of fire (heavily wounded) You feel a surge of power! The flame tongue hits the orc but does no damage. The orc is heavily wounded. The orc hits you but does no damage. You hit the orc. You kill the orc! Sif Muna accepts your kill. You start resting. Magic restored. Found a stone staircase leading up. R - an uncursed ring of fire j - 8 scrolls of remove curse (gained 1) Things that are here: a +0 hand axe; a +0 ring mail Found an escape hatch in the ceiling. Found a stone staircase leading up. h - 23 scrolls of identify (gained 1) Items here: ( ) [ † a +0 dagger; 19 stones; a +0 leather armour; an orc corpse You are feeling hungry. Items here: ( ) [ † a +0 dagger; 19 stones; a +0 leather armour; an orc corpse Items here: ( ) [ † a +0 dagger; 19 stones; a +0 leather armour; an orc corpse Maurice the Thief comes into view. He is wielding a +0 short sword of flaming and carrying a wand of random effects (19). Maurice shouts! Items here: ( ) [ † a +0 dagger; 19 stones; a +0 leather armour; an orc corpse >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.24-a0-263-gbee43f9 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_LEFT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [exilicon] Species: Green Draconian Job: Fire Elementalist HP: 81/81; mods: -1/0 MP: 22/22; mod: 0 Stats: 11 (11) 18 (18) 12 (12) Position: (49, 49), god: Sif Muna (9), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 0 | 0 | 3 | 274 | 22/168 Short Blades | X | 0 | 0 | 2 | 169 | 19/150 Long Blades | | 1 | 0 | 0 | 0 | 0/50 Axes | | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | | 1 | 0 | 0 | 0 | 0/50 Polearms | | 1 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 7 | 1757 | 357/400 Slings | | 1 | 0 | 0 | 0 | 0/59 Bows | | 1 | 0 | 0 | 0 | 0/59 Crossbows | | 1 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 0 | 0 | 4 | 595 | 1/297 Stealth | X | 0 | 0 | 2 | 151 | 1/150 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 69 | 7 | 2126 | 462/476 Conjurations | X | 0 | 0 | 9 | 2271 | 21/550 Hexes | X | 2 | 31 | 2 | 200 | 22/178 Charms | | 1 | 0 | 0 | 0 | 0/59 Summonings | | 1 | 0 | 0 | 0 | 0/50 Necromancy | | 1 | 0 | 0 | 0 | 0/50 Translocations | | 1 | 0 | 0 | 0 | 0/50 Transmutations | | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 7 | 1598 | 198/400 Ice Magic | | 1 | 0 | 0 | 0 | 0/50 Air Magic | | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Poison Magic | | 1 | 0 | 0 | 0 | 0/35 Invocations | X | 0 | 0 | 4 | 499 | 79/210 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 576 #27: 13709 #49: 600 #59: 1 Mutations: poison resistance: 1 (innate) cold-blooded: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #37: staff of conjuration eq slot #1, inv slot #20: +1 cloak eq slot #3, inv slot #17: +0 pair of gloves eq slot #4, inv slot #38: +0 pair of boots eq slot #7, inv slot #5: ring of see invisible eq slot #8, inv slot #27: ring of stealth }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ... ... #.# ..##. ..# #..###... #.# ... ... #.# #.##.###### . ###.####... #..#.#....<... ####........# #......##.... .....#.##########............ #####...)......)@.).@........ #.....(....#............. #....|.....#.......<..... #....(.....#............. #......(...#....[........ #..........#............. #...)......##............ #..........###..<..##.... #........^.# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>