Dungeon Crawl Stone Soup version 0.24-a0-536-gdd4cf15 (webtiles) character file. Game seed: 13601488719020631229 14 electricnarwhal the Ducker (level 2, 26/29 HPs) Began as a Gnoll Monk on Aug 12, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:53 (280 turns). electricnarwhal the Ducker (Gnoll Monk) Turns: 280, Time: 00:00:53 Health: 26/29 AC: 2 Str: 13 XL: 2 Next: 45% Magic: 2/2 EV: 16 Int: 12 God: Gold: 18 SH: 0 Dex: 17 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... Rnd*Tele + (no boots) Stlth +++....... (no amulet) HPRegen 0.09/turn g - ring of teleportation (curse) MPRegen 0.08/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Missiles f - 7 boomerangs of dispersal (quivered) Armour b - a +0 robe (worn) Jewellery g - a cursed ring of teleportation (left hand) Scrolls d - 4 scrolls of identify {unknown} h - a scroll of fog {unknown} Potions e - a potion of agility {unknown} Comestibles c - 2 rations i - 2 chunks of flesh Skills: + Level 6.5 Fighting + Level 0.4 Short Blades + Level 6.5 Long Blades + Level 0.4 Axes + Level 0.4 Maces & Flails + Level 0.4 Polearms + Level 0.4 Staves + Level 0.4 Slings + Level 0.4 Bows + Level 0.4 Crossbows + Level 0.4 Throwing + Level 0.4 Armour + Level 6.5 Dodging + Level 4.1 Stealth + Level 0.4 Shields + Level 0.4 Unarmed Combat + Level 0.4 Spellcasting + Level 0.2 Conjurations + Level 0.2 Hexes + Level 0.2 Charms + Level 0.2 Summonings + Level 0.2 Necromancy + Level 0.2 Translocations + Level 0.2 Transmutations + Level 0.2 Fire Magic + Level 0.2 Ice Magic + Level 0.2 Air Magic + Level 0.2 Earth Magic + Level 0.2 Poison Magic + Level 0.5 Invocations + Level 0.4 Evocations You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History A leopard gecko comes into view. A kobold comes into view. It is wielding a +0 whip. The goblin closely misses you. The goblin hits you. The leopard gecko hisses angrily. The kobold closely misses you. You hit the kobold. You kill the kobold! The goblin hits you. Things that are here: a +0 whip; 2 stones; a kobold corpse You hit the goblin. You kill the goblin! The leopard gecko closely misses you. You riposte. You hit the leopard gecko. You kill the leopard gecko! You see here a goblin corpse. You see here a leopard gecko corpse. Things that are here: a +0 whip; 2 stones; a kobold corpse Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #........########### #................... ∆ #................... ###########.....## # #...#.###... #.....(...# ∆ #.....###.# #.....########..# ##+#..@)††......# #.##########.# #.. #### ∆ There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 leopard geckos (D:1) 2 goblins (D:1) A bat (D:1) 3 frilled lizards (D:1) 3 kobolds (D:1) A rat (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | electricnarwhal the Gnoll Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 23/23 MP: 1/1 210 | D:1 | Reached XP level 2. HP: 29/29 MP: 2/2 280 | D:1 | Quit the game Levels and vault maps discovered: D:1: dpeg_arrival_concentric_ovals, layout_basic Action || total -------------------------++------- Melee: Falchion || 25 Bite || 2 Stab: Sleeping || 2 Dodge: Dodged || 27 Rpst.: Falchion || 6 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 21 | 0 | 0.0 | 13 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 21 | 0 | 0.0 | 13 | 0 | 0.0 +---------+---------+-------+---------+---------+-------