Dungeon Sprint DCSS version 0.22-a0-605-g9281fa2 (webtiles) character file. 25 dreadwin the Shield-Bearer (level 3, -14/31 HPs) Began as a Formicid Fighter on July 7, 2018. Demolished by an ogre ... wielding a +0 giant club (26 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:16 (20 turns). dreadwin the Shield-Bearer (Formicid Fighter) Turns: 20, Time: 00:00:16 Health: -14/31 AC: 7 Str: 21 XL: 3 Next: 17% Magic: 3/3 EV: 8 Int: 7 God: Gold: 0 SH: 10 Dex: 10 Spells: 2/2 levels left rFire . . . SeeInvis + a - +0 war axe rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Wands l - a wand of digging (7) Scrolls k - a scroll of blinking Potions d - a potion of might e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Comestibles f - a ration Skills: + Level 4.7 Fighting + Level 2.6 Axes + Level 4.7 Armour + Level 5.3 Shields You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You have reached level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. l - a wand of digging (7) Things that are here: a club; a leather armour; the goblin corpse of Ijyb You extend your mandibles. You dig through the rock wall. An ogre comes into view. It is wielding a giant club. The ogre hits you with a giant club! You retract your mandibles. You hit the ogre. The ogre is lightly wounded. The ogre hits you with a giant club! You hit the ogre. The ogre is lightly wounded. The ogre hits you with a giant club!! Ouch! That really hurt! You die... ########## #<..).+..# { #..+..@O.+ #..#####+# #..# #..# #..# #⌠⌠# { #### { You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | dreadwin the Formicid Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 5 | D | Noticed Ijyb 13 | D | Killed Ijyb 13 | D | Reached skill level 5 in Shields 13 | D | Reached XP level 2. HP: 26/26 MP: 2/2 13 | D | Reached XP level 3. HP: 31/31 MP: 3/3 18 | D | Noticed an ogre 20 | D | Demolished by an ogre Vault maps used: D: dungeon_sprint_1 Skill XL: | 1 | ---------------+----+----- Fighting | 4 | 4.7 Armour | 4 | 4.7 Shields | 5 | 5.3 Axes | | 2.6 Action || total -------------------------++------- Melee: War axe || 10 Abil: Dig || 3 Armor: Scale mail || 2 Dodge: Dodged || 1 Block: Shield || 4 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 36 | 0.0 | 0 | 1 | 0.0 | 20 +---------+---------+-------+---------+---------+-------+--------- D | 0 | 36 | 0.0 | 0 | 1 | 0.0 | 20 +---------+---------+-------+---------+---------+-------+---------