Dungeon Crawl Stone Soup version 0.25-a0-56-g68f8618 (webtiles) character file. Game seed: 3950902164086427568, levelgen mode: deterministic 30 drazt1k the Sneak (level 3, -6/25 HPs) Began as a Merfolk Enchanter on Oct 26, 2019. Killed by divine providence ... invoked by an orc priest (13 damage) ... on level 2 of the Dungeon. The game lasted 00:04:10 (1270 turns). drazt1k the Sneak (Merfolk Enchanter) Turns: 1270, Time: 00:04:10 Health: -6/25 AC: 4 Str: 9 XL: 3 Next: 18% Magic: 3/6 EV: 12 Int: 14 God: Gold: 27 SH: 0 Dex: 14 Spells: 3/6 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . g - +0 pair of gloves MR ..... k - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: heavily drained A: change form in water, swift swim, stealthy swim a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Missiles c - 55 stones (quivered) Armour b - a +0 robe (worn) g - a +0 pair of gloves (worn) k - a +0 pair of boots (worn) Jewellery h - an uncursed amulet of harm Scrolls f - a scroll of random uselessness {unknown} l - 3 scrolls of identify {unknown} Potions e - a potion of heal wounds {unknown} i - a potion of agility {unknown} Comestibles d - 5 rations j - a chunk of flesh Skills: + Level 0.8(0.0) Fighting + Level 1.6(0.0) Short Blades + Level 3.1(1.5) Dodging + Level 3.6(2.0) Stealth + Level 2.2(0.7) Spellcasting + Level 3.1(1.5) Hexes + Level 0.3(0.0) Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 14% 1 ##..... b - Ensorcelled Hibernat Hex/Ice #..... 30% 2 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confuse Hex #....... 41% 3 ####... Tukima's Dance Hex #....... 41% 3 ####... Dazzling Spray Conj/Hex #..... 52% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 exclusion: downstairs D:2 Sigmund Message History You hit the orc priest. The orc priest is heavily wounded. The orc priest barely misses you. You hit the orc priest. The orc priest is severely wounded. The orc priest hits you. You hit the orc priest but do no damage. The orc priest is severely wounded. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! You barely miss the orc priest. The orc priest is severely wounded. The orc priest hits you. * * * LOW HITPOINT WARNING * * * You hit the orc priest. The orc priest is almost dead. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! You die... ################## #................# #.##############.# #############.# #.# #.............# #.# #.###.#.########## #........# #.#...#...)....o.# #......?.# #.#.#.#.########@# #.@........ #.#.#.#.# #.# #.......... ..#.#.#.### #.# #.......... ###.#.#...# #.. .........?.. ......#.#.######### ########.... ###...#o......... ###.#o#+######. ... . ....... You could see an orc priest. Vanquished Creatures An ooze (D:1) A leopard gecko (D:1) 4 giant cockroaches (D:1) 3 goblins 2 hobgoblins (D:1) 4 bats (D:1) 2 frilled lizards (D:1) 4 kobolds 5 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | drazt1k the Merfolk Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 272 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 339 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 876 | D:1 | Reached XP level 3. HP: 25/25 MP: 0/6 1220 | D:2 | Noticed Sigmund 1270 | D:2 | Killed from afar by an orc priest Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_loops_ring D:2: layout_basic, first_ration, uniq_sigmund Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 43 | 0 | 0.0 | 26 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 40 | 0 | 0.0 | 24 | 0 | 0.0 D:2 | 3 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------