ERROR in 'mon-cast.cc' at line 1721: Unknown monster spell 'Random Effects' cast by Ijyb Version: Dungeon Crawl Stone Soup 0.24-a0-263-gbee43f9 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-bee43f90e2 -name dracfodder -rc /dgldir/rcfiles/crawl-git/dracfodder.rc -macro /dgldir/rcfiles/crawl-git/dracfodder.macro -morgue /dgldir/morgue/dracfodder/ -webtiles-socket /crawl-master/webserver/sockets/dracfodder:2019-04-19.17:46:57.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 16 stack frames. /usr/games/crawl-git-bee43f90e2(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x607aa3]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-bee43f90e2(_Z13do_crash_dumpv+0x419) [0x60f8a9]: do_crash_dump() /usr/games/crawl-git-bee43f90e2(_Z20crash_signal_handleri+0x9c) [0x607d2c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x360b0) [0x7f63d491c0b0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7f63d4cb6b7b]: /usr/games/crawl-git-bee43f90e2() [0x60ef19] /usr/games/crawl-git-bee43f90e2() [0x60f338] /usr/games/crawl-git-bee43f90e2(_Z15mons_spell_beamPK7monster10spell_typeib+0x1343) [0x8bfa63]: mons_spell_beam(monster const*, spell_type, int, bool) /usr/games/crawl-git-bee43f90e2(_Z15setup_mons_castPK7monsterR4bolt10spell_typebb+0xc0) [0x8c0b40]: setup_mons_cast(monster const*, bolt&, spell_type, bool, bool) /usr/games/crawl-git-bee43f90e2(_Z19handle_monster_moveP7monster+0x13ba) [0x8b035a]: handle_monster_move(monster*) /usr/games/crawl-git-bee43f90e2(_Z15handle_monstersb+0x815) [0x8b1a75]: handle_monsters(bool) /usr/games/crawl-git-bee43f90e2(_Z12world_reactsv+0xc7) [0xc286e7]: world_reacts() /usr/games/crawl-git-bee43f90e2() [0xc2c77e] /usr/games/crawl-git-bee43f90e2(main+0x54d) [0xc308cd]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f63d49077ed]: /usr/games/crawl-git-bee43f90e2() [0x5622b9] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.04-0ubuntu2.1) 7.4-2012.04 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f63d4cb684e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007f63d4cb684e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x000000000060815b in call_gdb (file=0x7f63d4ca1180) at crash.cc:435 gdb = attach_cmd = "attach 14160\000\000\000\000\000\000\000" #2 0x000000000060f8c9 in do_crash_dump () at dbg-asrt.cc:677 dir = "/dgldir/morgue/dracfodder/" signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ERROR in 'mon-cast.cc' at line 1721: Unknown monster spell 'Random Effects' cast by Ijyb" file = 0x7f63d4ca1180 t = 1555697253 name = "/dgldir/morgue/dracfodder/crash-dracfodder-20190419-180733.txt", '\000' #3 0x0000000000607d2c in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #4 No symbol table info available. #5 0x00007f63d4cb6b7b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x000000000060ef19 in _BreakStrToDebugger (mesg=mesg@entry=0x7fff5a062e60 "ERROR in 'mon-cast.cc' at line 1721: Unknown monster spell 'Random Effects' cast by Ijyb", assert=) at dbg-asrt.cc:808 No locals. #7 0x000000000060f338 in die (file=0xc565b0 "mon-cast.cc", line=1721, format=) at dbg-asrt.cc:868 tmp = "Unknown monster spell 'Random Effects' cast by Ijyb", '\000' mesg = "ERROR in 'mon-cast.cc' at line 1721: Unknown monster spell 'Random Effects' cast by Ijyb", '\000' args = {{gp_offset = 40, fp_offset = 48, overflow_arg_area = 0x7fff5a063750, reg_save_area = 0x7fff5a063680}} #8 0x00000000008bfa63 in mons_spell_beam (mons=mons@entry=0x126a2c8, spell_cast=SPELL_DELAYED_FIREBALL, spell_cast@entry=SPELL_RANDOM_EFFECTS, power=33, check_validity=check_validity@entry=false) at mon-cast.cc:1721 beam = {origin_spell = SPELL_RANDOM_EFFECTS, range = 7, glyph = 42 U'*', colour = 255 '\377', flavour = BEAM_NONE, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 1, size = 0}, ench_power = 11, hit = -1, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 131, source_name = "Ijyb", name = "****", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 1510358008, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} real_spell = SPELL_RANDOM_EFFECTS logic = 0x0 #9 0x00000000008c0b40 in setup_mons_cast (mons=0x126a2c8, pbolt=..., spell_cast=SPELL_DELAYED_FIREBALL, evoke=, check_validity=) at mon-cast.cc:1946 power = theBeam = {origin_spell = SPELL_RANDOM_EFFECTS, range = 7, glyph = 42 U'*', colour = 255 '\377', flavour = BEAM_NONE, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 1, size = 0}, ench_power = 11, hit = -1, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 131, source_name = "Ijyb", name = "****", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 1510358008, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} #10 0x00000000008b035a in _handle_wand (mons=...) at mon-act.cc:1103 wand = 0x12376b0 beem = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 44, y = 19}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 131, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 19313176, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} mzap = kind = #11 handle_monster_move (mons=0x126a2c8) at mon-act.cc:1805 friendly_or_near = beem = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 44, y = 19}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 131, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 19313176, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} disabled = old_energy = 81 entry = non_move_energy = 10 #12 0x00000000008b1a75 in handle_monsters (with_noise=) at mon-act.cc:2352 mon = 0x126a2c8 oldspeed = 81 tries = #13 0x0000000000c286e7 in world_reacts () at main.cc:2243 No locals. #14 0x0000000000c2c77e in _input () at main.cc:1182 player_disabled = {was_disabled = false} #15 0x0000000000c308cd in _launch_game () at main.cc:468 game_start = true ccon = {cstate = false, smartcstate = false} #16 _launch_game_loop () at main.cc:377 game_ended = false #17 main (argc=, argv=) at main.cc:331 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-bee43f90e2/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-bee43f90e2/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-bee43f90e2/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 5 Level id: D:5 Level build method = , level layout type = corridors, absdepth0 = 4 Level vaults: layout_loops_ring first_ration uniq_ijyb Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The hound skeleton is heavily damaged. The hound skeleton bites you but does no damage. You barely miss the hound skeleton. The hound skeleton is heavily damaged. The hound skeleton bites you but does no damage. x2 You hit the hound skeleton. The hound skeleton is severely damaged. The hound skeleton barely misses you. You hit the hound skeleton. The hound skeleton is almost destroyed. The hound skeleton bites you but does no damage. You sock the hound skeleton! You destroy the hound skeleton! Okawaru accepts your kill. You have reached level 7! An adder comes into view. The adder hisses angrily. You hear a bark! A hound comes into view. A scorpion comes into view. The hound barks! You hear a shout! Found 15 gold pieces. You closely miss the adder. The adder bites you but does no damage. The adder barely misses you. You miss the hound. The hound bites you but does no damage. An orc comes into view. It is wielding a +0 short sword. The adder barely misses you. The hound bites you but does no damage. You sock the hound! The hound is heavily wounded. The adder bites you. The hound misses you. The scorpion barely misses you. You hit the hound. The hound is severely wounded. The hound closely misses you. The adder bites you but does no damage. The hound barely misses you. The adder bites you. The scorpion stings you but does no damage. You hit the hound. The hound is severely wounded. The hound closely misses you. The adder bites you but does no damage. The scorpion stings you but does no damage. The hound bites you but does no damage. The adder bites you but does no damage. The hound barely misses you. The adder completely misses you. The hound closely misses you. The hound bites you but does no damage. Found 18 gold pieces. Found a scroll of identify. The hound bites you but does no damage. The hound bites you but does no damage. A quokka comes into view. Found a pair of boots. You hit the hound. You kill the hound! Okawaru accepts your kill. Your Invocations skill increases to level 1! The adder barely misses you. The adder bites you but does no damage. You hit the adder. The adder is lightly wounded. The adder barely misses you. You hit the adder. The adder is moderately wounded. The adder bites you but does no damage. The quokka barely misses you. You hit the adder but do no damage. The adder is moderately wounded. The adder closely misses you. The quokka barely misses you. The adder bites you but does no damage. You closely miss the adder. The adder is moderately wounded. The quokka barely misses you. The adder bites you but does no damage. You sock the quokka! You kill the quokka! Okawaru accepts your kill. The adder bites you but does no damage. You closely miss the adder. The adder is moderately wounded. The adder bites you but does no damage. The adder closely misses you. You closely miss the adder. The adder is moderately wounded. The adder closely misses you. You barely miss the adder. The adder is moderately wounded. The adder barely misses you. You hit the adder. The adder is heavily wounded. The adder bites you but does no damage. You miss the adder. The adder is heavily wounded. The adder closely misses you. The adder barely misses you. You closely miss the adder. The adder is heavily wounded. The adder bites you but does no damage. You closely miss the adder. The adder is heavily wounded. The adder bites you. You closely miss the adder. The adder is heavily wounded. The adder bites you but does no damage. x2 You closely miss the adder. The adder is heavily wounded. The adder bites you. You closely miss the adder. The adder is heavily wounded. The adder barely misses you. You closely miss the adder. The adder is heavily wounded. The adder closely misses you. The adder bites you but does no damage. You barely miss the adder. The adder is heavily wounded. The adder bites you but does no damage. You hit the adder. The adder is severely wounded. The adder barely misses you. x2 You hit the adder but do no damage. The adder is severely wounded. The adder misses you. You hit the adder. You kill the adder! Okawaru accepts your kill. You sock the scorpion! The scorpion is severely wounded. The scorpion stings you but does no damage. You hit the scorpion. You kill the scorpion! Okawaru accepts your kill. You barely miss the orc. The orc hits you but does no damage. You hit the orc. The orc is lightly wounded. The orc hits you but does no damage. You hit the orc. The orc is heavily wounded. The orc hits you but does no damage. You hit the orc. You kill the orc! Okawaru accepts your kill. You swing at nothing. You see here a quokka corpse. You butcher the quokka corpse. k - a chunk of flesh You see here a quokka skeleton. Items here: ) [ †† a +0 short sword; a +0 leather armour; a scorpion corpse; an adder corpse You butcher the adder corpse. k - 2 chunks of flesh (gained 1) Items here: ) [ ÷ † a +0 short sword; a +0 leather armour; a scorpion corpse; an adder skeleton You now have 157 gold pieces (gained 15). Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. This raw flesh tastes terrible. o - 42 bolts (gained 17) j - 4 scrolls of identify (gained 1) An adder comes into view. You swing at nothing. You swing at nothing. The adder misses you. You barely miss the adder. The adder misses you. You closely miss the adder. The adder closely misses you. You closely miss the adder. The adder bites you but does no damage. x2 Your ice dragon scales prevents you from hitting the adder. The adder bites you but does no damage. You thump the adder! The adder is almost dead. The adder bites you but does no damage. You barely miss the adder. The adder is almost dead. The adder barely misses you. The adder bites you but does no damage. You hit the adder. You kill the adder! Okawaru accepts your kill. You swing at nothing. You see here an adder corpse. You butcher the adder corpse. k - 3 chunks of flesh (gained 2) You see here an adder skeleton. You now have 165 gold pieces (gained 8). q - a potion of berserk rage A frilled lizard comes into view. Throwing (i - inventory. (/) - cycle) x - 2 tomahawks (quivered) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (hasn't noticed you) You throw a tomahawk. The tomahawk closely misses the frilled lizard. The frilled lizard hisses angrily. Throwing (i - inventory. (/) - cycle) x - a tomahawk (quivered) Press: ? - help, Shift-Dir - straight line, f/p - frilled lizard Aim: a frilled lizard You throw a tomahawk. The tomahawk misses the frilled lizard. Throwing (i - inventory. (/) - cycle) m - 132 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - frilled lizard Aim: a frilled lizard You throw a stone. The stone barely misses the frilled lizard. Throwing (i - inventory. (/) - cycle) m - 131 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - frilled lizard Aim: a frilled lizard You throw a stone. The stone barely misses the frilled lizard. Throwing (i - inventory. (/) - cycle) m - 130 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - frilled lizard Aim: a frilled lizard You throw a stone. The stone misses the frilled lizard. Throwing (i - inventory. (/) - cycle) m - 129 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - frilled lizard Aim: a frilled lizard You throw a stone. The stone barely misses the frilled lizard. You thump the frilled lizard! You kill the frilled lizard! Okawaru accepts your kill. No target in view! You see here a frilled lizard corpse. You butcher the frilled lizard corpse. k - 4 chunks of flesh (gained 1) You see here a frilled lizard skeleton. You now have 183 gold pieces (gained 18). x - a tomahawk m - 132 stones (gained 4); x - 2 tomahawks (gained 1) You see here a pair of boots. y - a scroll labeled ZOS HEONEILAHA You see here a pair of boots. A - a pair of boots Wear which item? (? for menu, Esc to quit) You start putting on your armour. You continue putting on your pair of boots. x4 You finish putting on your +0 pair of boots. You now have 188 gold pieces (gained 5). An orc comes into view. It is wielding a +0 club. Throwing (i - inventory. (/) - cycle) x - 2 tomahawks (quivered) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club and wearing a +0 ring mail (hasn't noticed you) You throw a tomahawk. The tomahawk completely misses the orc. The orc shouts! Throwing (i - inventory. (/) - cycle) x - a tomahawk (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club and wearing a +0 ring mail You throw a tomahawk. The tomahawk barely misses the orc. Throwing (i - inventory. (/) - cycle) m - 132 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club and wearing a +0 ring mail You throw a stone. The stone hits the orc. The orc is lightly wounded. Throwing (i - inventory. (/) - cycle) m - 131 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club and wearing a +0 ring mail (lightly wounded) You throw a stone. The stone completely misses the orc. Throwing (i - inventory. (/) - cycle) m - 130 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club and wearing a +0 ring mail (lightly wounded) You throw a stone. The stone hits the orc. The orc is heavily wounded. Throwing (i - inventory. (/) - cycle) m - 129 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club and wearing a +0 ring mail (heavily wounded) You throw a stone. The stone hits the orc but does no damage. The orc is heavily wounded. An orc comes into view. It is wielding a +0 flail. You closely miss the orc. The orc is heavily wounded. The orc shouts! The orc hits you but does no damage. You hit the orc. The orc is almost dead. The orc hits you but does no damage. You sock the orc! You kill the orc! Okawaru accepts your kill. An orc comes into view. It is wielding a +0 trident. Throwing (i - inventory. (/) - cycle) m - 128 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 flail and wearing a +0 ring mail You throw a stone. The stone hits the orc but does no damage. Throwing (i - inventory. (/) - cycle) m - 127 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 flail and wearing a +0 ring mail You throw a stone. The stone barely misses the orc. Throwing (i - inventory. (/) - cycle) m - 126 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 flail and wearing a +0 ring mail You throw a stone. The stone hits the orc but does no damage. You closely miss the orc. The orc barely misses you. You sock the orc! You kill the orc! Okawaru accepts your kill. The orc closely misses you. Items here: )) [[ † a +0 flail; a +0 ring mail; a +0 club; a +0 ring mail; an orc corpse You barely miss the orc. The orc barely misses you. You hit the orc but do no damage. The orc barely misses you. You barely miss the orc. The orc hits you but does no damage. You sock the orc! You kill the orc! Okawaru accepts your kill. No target in view! m - 127 stones (gained 2) x - a scroll of teleportation You now have 197 gold pieces (gained 9). Things that are here: a +0 trident; a +0 scale mail; an orc corpse You butcher the orc corpse. k - 8 chunks of flesh (gained 4) Things that are here: a +0 trident; a +0 scale mail; an orc skeleton Items here: )) [[ † a +0 flail; a +0 ring mail; a +0 club; a +0 ring mail; an orc corpse You butcher the orc corpse. k - 10 chunks of flesh (gained 2) Items here: )) [[ ÷ a +0 flail; a +0 ring mail; a +0 club; a +0 ring mail; an orc skeleton Things that are here: a +0 trident; a +0 scale mail; an orc skeleton m - 128 stones (gained 1) m - 129 stones (gained 1) m - 130 stones (gained 1) B - a tomahawk An orc comes into view. Throwing (i - inventory. (/) - cycle) B - a tomahawk (quivered) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wearing a cursed +0 leather armour (hasn't noticed you) You throw a tomahawk. The tomahawk barely misses the orc. Throwing (i - inventory. (/) - cycle) m - 130 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wearing a cursed +0 leather armour You throw a stone. The stone closely misses the orc. Throwing (i - inventory. (/) - cycle) m - 129 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wearing a cursed +0 leather armour You throw a stone. The stone closely misses the orc. Throwing (i - inventory. (/) - cycle) m - 128 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wearing a cursed +0 leather armour You throw a stone. The stone closely misses the orc. Throwing (i - inventory. (/) - cycle) m - 127 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wearing a cursed +0 leather armour You throw a stone. The stone hits the orc but does no damage. Throwing (i - inventory. (/) - cycle) m - 126 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wearing a cursed +0 leather armour You throw a stone. The stone closely misses the orc. You closely miss the orc. You hit the orc. The orc is lightly wounded. The orc hits you but does no damage. Your ice dragon scales prevents you from hitting the orc. The orc is lightly wounded. The orc completely misses you. You hit the orc. The orc is severely wounded. The orc hits you. You barely miss the orc. The orc is severely wounded. The orc barely misses you. You hit the orc. The orc is almost dead. The orc hits you but does no damage. You sock the orc! You kill the orc! Okawaru accepts your kill. You now have 215 gold pieces (gained 18). You see here a cursed +0 leather armour. m - 126 stones (gained 1) m - 128 stones (gained 2) m - 129 stones (gained 1); B - a tomahawk Found a stone staircase leading up. C - a scratched tourmaline ring Put on which piece of jewellery? (? for menu, Esc to quit) You feel your magic capacity increase. w - a ring of magical power (left hand) Put on which piece of jewellery? (? for menu, Esc to quit) C - a ring of resist corrosion (right hand) Found a ring of resist corrosion. Some of the chunks of flesh in your inventory have rotted away. You see here a ring of resist corrosion. Some of the chunks of flesh in your inventory have rotted away. Magic restored. Found a stone staircase leading down. Some of the chunks of flesh in your inventory have rotted away. Found a falchion. Eating one of 6 chunks of flesh. You eat one of the 6 chunks of flesh. This raw flesh tastes terrible. There is a stone staircase leading down here. You climb downwards. A frilled lizard and an orc come into view. The frilled lizard hisses angrily. There is a stone staircase leading up here. The orc barely misses you. You barely miss the orc. The orc barely misses you. You barely miss the orc. The orc closely misses you. You hit the orc. The orc is heavily wounded. The frilled lizard misses you. You closely miss the frilled lizard. The orc hits you but does no damage. The frilled lizard bites you but does no damage. You closely miss the frilled lizard. The orc hits you but does no damage. The frilled lizard bites you but does no damage. You sock the frilled lizard! You kill the frilled lizard! Okawaru accepts your kill. The orc hits you but does no damage. The orc barely misses you. You barely miss the orc. The orc is heavily wounded. The orc barely misses you. You completely miss the orc. The orc is heavily wounded. You closely miss the orc. The orc is heavily wounded. The orc hits you but does no damage. You closely miss the orc. The orc is heavily wounded. The orc hits you but does no damage. Some of the chunks of flesh in your inventory have rotted away. You barely miss the orc. The orc is heavily wounded. The orc hits you but does no damage. You sock the orc! You kill the orc! Okawaru accepts your kill. You see here a +0 club. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Found a pair of gloves. All of the chunks of flesh in your inventory have rotted away. You see here a pair of gloves. k - a pair of gloves Wear which item? (? for menu, Esc to quit) You start putting on your armour. You continue putting on your pair of gloves. x4 You finish putting on your +0 pair of gloves. Found a stone staircase leading down. A hound comes into view. The hound bites you but does no damage. You sock the hound! The hound is severely wounded. The hound bites you but does no damage. You barely miss the hound. The hound is severely wounded. The hound bites you but does no damage. The hound bites you. You hit the hound. The hound is severely wounded. The hound bites you but does no damage. Your ice dragon scales prevents you from hitting the hound. The hound is severely wounded. The hound barely misses you. The hound closely misses you. You miss the hound. The hound is severely wounded. The hound closely misses you. The hound misses you. You sock the hound! You kill the hound! Okawaru accepts your kill. No target in view! HP restored. Found a white marble altar of Elyvilon. o - 55 bolts (gained 13) D - a scroll labeled SEQIDD DOOM A crimson imp comes into view. It is carrying a wand of flame (1). The crimson imp shouts! The crimson imp blinks! Found a radiant altar of Vehumet. You thump the crimson imp! The crimson imp is severely wounded. The crimson imp hits you but does no damage. You closely miss the crimson imp. The crimson imp is heavily wounded. The crimson imp closely misses you. You closely miss the crimson imp. The crimson imp is heavily wounded. The crimson imp blinks! Found an ornate altar of the Wu Jian Council and a burning altar of Makhleb. You sock the crimson imp! You kill the crimson imp! Okawaru accepts your kill. No target in view! E - a wand of flame (1) There is an open door here. There is an open door here. Found an iron altar of Okawaru and an opulent altar of Gozag. An adder skeleton comes into view. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f - adder skeleton Aim: an adder skeleton (hasn't noticed you) The puff of flame hits the adder skeleton. The adder skeleton is moderately damaged. The now-empty wand crumbles to dust. You hit the adder skeleton. The adder skeleton is heavily damaged. The adder skeleton bites you but does no damage. You sock the adder skeleton! You destroy the adder skeleton! Okawaru accepts your kill. A worker ant comes into view. The worker ant twitches its antennae in your direction. The worker ant moves out of view. The worker ant is too close now for your liking. Throwing (i - inventory. (/) - cycle) B - a tomahawk (quivered) Press: ? - help, Shift-Dir - straight line, f - worker ant Aim: a worker ant You throw a tomahawk. The tomahawk hits the worker ant! The worker ant is severely wounded. Throwing (i - inventory. (/) - cycle) m - 129 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worker ant Aim: a worker ant (severely wounded) You throw a stone. The stone barely misses the worker ant. Throwing (i - inventory. (/) - cycle) m - 128 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worker ant Aim: a worker ant (severely wounded) You throw a stone. The stone completely misses the worker ant. The worker ant waves its antennae. The worker ant closely misses you. You hit the worker ant but do no damage. The worker ant is severely wounded. The worker ant completely misses you. You sock the worker ant! You kill the worker ant! Okawaru accepts your kill. You see here a worker ant corpse. You butcher the worker ant corpse. B - 3 chunks of flesh You now have 221 gold pieces (gained 6). m - 129 stones (gained 2) Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh. This raw flesh tastes terrible. Items here: )) [[ a +0 ring mail x2; a +0 flail; a +0 club Done exploring. Items here: )) [[ a +0 ring mail x2; a +0 flail; a +0 club Done exploring. (D) Dungeon Where to? (Enter - D:4 @ (x,y), ? - help) Things that are here: a +0 scale mail; a +0 trident There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. An orc comes into view. It is wielding a -3 hand axe. The orc shouts! You hear a shout! An orc comes into view. It is wielding a +0 dagger. The orc moves out of view. An orc comes into view. It is wielding a +0 short sword. Throwing (i - inventory. (/) - cycle) m - 129 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 dagger (hasn't noticed you) You throw a stone. The orc shouts! The stone hits the orc. The orc is moderately wounded. Throwing (i - inventory. (/) - cycle) m - 128 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 dagger (moderately wounded) You throw a stone. The stone barely misses the orc. An orc comes into view. It is wielding a +0 hand axe. Throwing (i - inventory. (/) - cycle) m - 127 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 dagger (moderately wounded) You throw a stone. The stone hits the orc. The orc is heavily wounded. Throwing (i - inventory. (/) - cycle) m - 126 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 dagger (moderately wounded) You throw a stone. The stone hits the orc. The orc is heavily wounded. A centaur comes into view. It is wielding a +0 spear. Throwing (i - inventory. (/) - cycle) m - 125 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 dagger (moderately wounded) You throw a stone. The stone hits the orc. The orc is heavily wounded. Throwing (i - inventory. (/) - cycle) m - 124 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 dagger (heavily wounded) You throw a stone. The stone hits the orc but does no damage. The orc is heavily wounded. The orc hits you but does no damage. You sock the orc! You kill the orc! Okawaru accepts your kill. You hit the orc but do no damage. The orc is heavily wounded. The orc hits you but does no damage. The centaur barely misses you. You sock the orc! You kill the orc! Okawaru accepts your kill. The centaur hits you but does no damage. You hit the orc. The orc is moderately wounded. The centaur hits you but does no damage. The orc barely misses you. The centaur hits you but does no damage. You hit the orc but do no damage. The orc is lightly wounded. The centaur barely misses you. The orc barely misses you. You hit the orc. You kill the orc! Okawaru accepts your kill. The centaur closely misses you. The centaur hits you but does no damage. You hit the orc but do no damage. The orc completely misses you. The centaur barely misses you. You hit the orc. The orc is heavily wounded. The centaur barely misses you. The orc closely misses you. The centaur hits you but does no damage. You hit the orc but do no damage. The orc is heavily wounded. The centaur hits you from afar with a +0 spear. The orc hits you but does no damage. Your ice dragon scales prevents you from hitting the orc. The orc is heavily wounded. The centaur hits you from afar with a +0 spear. The orc closely misses you. The centaur hits you but does no damage. You hit the orc. The orc is heavily wounded. The centaur hits you but does no damage. The orc hits you but does no damage. You hit the orc. The orc is almost dead. The centaur hits you but does no damage. The orc hits you but does no damage. The centaur misses you. You sock the orc! You kill the orc! Okawaru accepts your kill. The centaur hits you but does no damage. The centaur hits you but does no damage. The centaur hits you with a +0 spear. Items here: ( )))) [[ †† You sock the centaur! The centaur is moderately wounded. The centaur completely misses you. The centaur hits you but does no damage. You hit the centaur but do no damage. The centaur is moderately wounded. The centaur hits you but does no damage. You thump the centaur! The centaur is severely wounded. The centaur hits you with a +0 spear. The centaur closely misses you. You barely miss the centaur. The centaur is severely wounded. The centaur completely misses you. You hit the centaur. The centaur is severely wounded. The centaur hits you but does no damage. The centaur hits you with a +0 spear. You hit the centaur but do no damage. The centaur is severely wounded. The centaur hits you but does no damage. You hit the centaur but do no damage. The centaur is severely wounded. The centaur hits you but does no damage. x2 You hit the centaur. The centaur is almost dead. The centaur barely misses you. You hit the centaur. The centaur is almost dead. The centaur misses you. The centaur barely misses you. You sock the centaur! You kill the centaur! Okawaru accepts your kill. You can now gain great but temporary skills. Your Invocations skill increases to level 2! h - 57 arrows (gained 22) Things that are here: a +0 spear; a +2 shortbow of velocity E - a +2 shortbow of velocity m - 124 stones (gained 1) Items here: )))) [[ †† Butcher an orc corpse? [(y)es/(n)o/(a)ll/(q)uit/?] You butcher the orc corpse. x2 A hound comes into view. Items here: %% )))) [[ ÷÷ Okay, then. The hound barks! You see here a +0 spear. The hound bites you but does no damage. You hit the hound. The hound is lightly wounded. The hound bites you but does no damage. You hit the hound. The hound is heavily wounded. The hound bites you but does no damage. The hound misses you. You hit the hound. The hound is severely wounded. The hound bites you but does no damage. You barely miss the hound. The hound is severely wounded. The hound bites you but does no damage. x2 You thump the hound! You kill the hound! Okawaru accepts your kill. Found a ration. You see here a hound corpse. You butcher the hound corpse. B - 5 chunks of flesh (gained 3) You see here a hound skeleton. You see here a +0 spear. B - 9 chunks of flesh (gained 4); B - 11 chunks of flesh (gained 2) Items here: )))) [[ ÷÷ You see here a +0 spear. m - 125 stones (gained 1) m - 126 stones (gained 1) m - 127 stones (gained 1) m - 129 stones (gained 2) Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) E - a +2 shortbow of velocity Adjust to which letter? (? for menu, Esc to quit) b - a +2 shortbow of velocity; E - a wand of iceblast (4) Some of the chunks of flesh in your inventory have rotted away. A jelly comes into view. The jelly quivers. b - a +2 shortbow of velocity (weapon) Firing (i - inventory. (/) - cycle) h - 57 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly You shoot an arrow. The arrow hits the jelly! The jelly is severely wounded. a - a +0 quarterstaff (weapon) You hit the jelly. You kill the jelly! Okawaru accepts your kill. h - 57 arrows (gained 1) You now have 236 gold pieces (gained 15). Found a stone staircase leading up. h - 75 arrows (gained 18) A worm and a giant cockroach come into view. b - a +2 shortbow of velocity (weapon) Firing (i - inventory. (/) - cycle) h - 75 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (clinging) You shoot an arrow. The arrow hits the giant cockroach but does no damage. Firing (i - inventory. (/) - cycle) h - 74 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (clinging) You shoot an arrow. The arrow barely misses the giant cockroach. The giant cockroach bites you but does no damage. The giant cockroach barely misses you. Firing (i - inventory. (/) - cycle) h - 73 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (clinging) You shoot an arrow. The arrow hits the giant cockroach but does no damage. The giant cockroach bites you but does no damage. The giant cockroach barely misses you. Firing (i - inventory. (/) - cycle) h - 72 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (clinging) You shoot an arrow. The arrow hits the giant cockroach. The giant cockroach is heavily wounded. The giant cockroach bites you but does no damage. Firing (i - inventory. (/) - cycle) h - 71 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (heavily wounded, clinging) You shoot an arrow. The arrow hits the giant cockroach. You kill the giant cockroach! Okawaru accepts your kill. Firing (i - inventory. (/) - cycle) h - 70 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm You shoot an arrow. The arrow hits the worm. The worm is moderately wounded. The worm misses you. Firing (i - inventory. (/) - cycle) h - 69 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded) You shoot an arrow. The arrow hits the worm. The worm is heavily wounded. Firing (i - inventory. (/) - cycle) h - 68 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded) You shoot an arrow. The arrow hits the worm. The worm is almost dead. The worm bites you but does no damage. Firing (i - inventory. (/) - cycle) h - 67 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (almost dead) You shoot an arrow. The arrow hits the worm! You kill the worm! Okawaru accepts your kill. No target in view! h - 73 arrows (gained 7) h - 74 arrows (gained 1) h - 75 arrows (gained 1) A howler monkey comes into view. The howler monkey howls! Firing (i - inventory. (/) - cycle) h - 75 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - howler monkey Aim: a howler monkey You shoot an arrow. The arrow hits the howler monkey! The howler monkey is heavily wounded. The howler monkey hoots and howls with incredible vigour! You hear an angry hiss. You hear a shout! Firing (i - inventory. (/) - cycle) h - 74 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - howler monkey Aim: a howler monkey (heavily wounded, catching its breath) You shoot an arrow. The arrow barely misses the howler monkey. Firing (i - inventory. (/) - cycle) h - 73 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - howler monkey Aim: a howler monkey (heavily wounded, catching its breath) You shoot an arrow. The arrow closely misses the howler monkey. An orc comes into view. It is wielding a +0 short sword. A killer bee zombie comes into view. Firing (i - inventory. (/) - cycle) h - 72 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - howler monkey Aim: a howler monkey (heavily wounded, catching its breath) You shoot an arrow. The arrow barely misses the howler monkey. The howler monkey hoots and howls with incredible vigour! The howler monkey completely misses you. The orc hits you but does no damage. a - a +0 quarterstaff (weapon) The howler monkey barely misses you. You sock the howler monkey! The howler monkey is almost dead. The howler monkey hoots and howls with incredible vigour! You hear an angry hiss. You hit the howler monkey. You kill the howler monkey! Okawaru accepts your kill. Your Bows skill increases to level 1! You closely miss the killer bee zombie. The killer bee zombie hits you but does no damage. The killer bee zombie barely misses you. You hit the killer bee zombie. The killer bee zombie is lightly damaged. The killer bee zombie hits you but does no damage. The killer bee zombie closely misses you. You closely miss the killer bee zombie. The killer bee zombie is lightly damaged. The killer bee zombie hits you but does no damage. x2 Your ice dragon scales prevents you from hitting the killer bee zombie. The killer bee zombie is lightly damaged. The killer bee zombie hits you. The killer bee zombie hits you but does no damage. You miss the killer bee zombie. The killer bee zombie is lightly damaged. The killer bee zombie hits you but does no damage. You sock the killer bee zombie! The killer bee zombie is heavily damaged. The killer bee zombie hits you but does no damage. The killer bee zombie barely misses you. You thump the killer bee zombie! The killer bee zombie is almost destroyed. The killer bee zombie hits you but does no damage. An iguana comes into view. The killer bee zombie hits you. The iguana hisses angrily. You thump the killer bee zombie! You destroy the killer bee zombie! Okawaru accepts your kill. Your Staves skill increases to level 6! You have reached level 8! You feel stronger. You hit the orc. The orc is heavily wounded. The orc barely misses you. You barely miss the orc. The orc is heavily wounded. The orc closely misses you. You hit the orc but do no damage. The orc is heavily wounded. The orc hits you but does no damage. You barely miss the orc. The orc is heavily wounded. The orc barely misses you. You sock the orc! You kill the orc! Okawaru accepts your kill. The iguana hisses menacingly. You barely miss the iguana. The iguana closely misses you. You barely miss the iguana. The iguana bites you. You barely miss the iguana. The iguana bites you but does no damage. You closely miss the iguana. The iguana closely misses you. You barely miss the iguana. The iguana bites you but does no damage. You hit the iguana. The iguana is lightly wounded. The iguana bites you but does no damage. You hit the iguana but do no damage. The iguana is lightly wounded. The iguana bites you but does no damage. You barely miss the iguana. The iguana is lightly wounded. The iguana closely misses you. A worm comes into view. You barely miss the iguana. The iguana is lightly wounded. The iguana closely misses you. You hit the iguana. The iguana is lightly wounded. The iguana misses you. You hit the iguana but do no damage. The iguana is lightly wounded. You are feeling hungry. The iguana misses you. You hit the iguana but do no damage. The iguana is lightly wounded. The iguana closely misses you. A leopard gecko zombie comes into view. You sock the iguana! The iguana is almost dead. The iguana barely misses you. You closely miss the iguana. The iguana is almost dead. The iguana barely misses you. You sock the iguana! You kill the iguana! Okawaru accepts your kill. You barely miss the worm. You barely miss the worm. The worm bites you! You hit the worm. The worm is lightly wounded. The worm closely misses you. You hit the worm. The worm is lightly wounded. You hit the worm. The worm is moderately wounded. The worm bites you but does no damage. You hit the worm. The worm is heavily wounded. You hit the worm. The worm is severely wounded. The worm barely misses you. You thump the worm! You kill the worm! Okawaru accepts your kill. Your ice dragon scales prevents you from hitting the leopard gecko zombie. The leopard gecko zombie misses you. You thump the leopard gecko zombie! You destroy the leopard gecko zombie! Okawaru accepts your kill. You swing at nothing. Items here: ) [ †††† Butcher a worm corpse? [(y)es/(n)o/(a)ll/(q)uit/?] You butcher the worm corpse. You butcher the iguana corpse. You butcher the orc corpse. You butcher the howler monkey corpse. B - 12 chunks of flesh (gained 3); B - 14 chunks of flesh (gained 2) B - 17 chunks of flesh (gained 3); B - 19 chunks of flesh (gained 2) Items here: ) [ ÷÷÷ a +0 short sword; a +0 ring mail; an iguana skeleton; an orc skeleton a howler monkey skeleton You start resting. Eating one of 19 chunks of flesh. You eat one of the 19 chunks of flesh. This raw flesh tastes terrible. Some of the chunks of flesh in your inventory have rotted away. x2 HP restored. Some of the chunks of flesh in your inventory have rotted away. z - 2 glowing dark potions (gained 1) h - 72 arrows (gained 1) h - 73 arrows (gained 1) As you read the scroll of identify, it crumbles to dust. d - a potion of brilliance As you read the scroll of identify, it crumbles to dust. i - a potion of magic As you read the scroll of identify, it crumbles to dust. t - a potion of cancellation As you read the scroll of identify, it crumbles to dust. u - a potion of curing Found a stone staircase leading down. There is a stone staircase leading down here. You climb downwards. An iguana comes into view. The iguana hisses angrily. Found a scroll of teleportation. Found a stone staircase leading down. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Found a stone staircase leading up. x - 2 scrolls of teleportation (gained 1) Found an escape hatch in the ceiling. Some of the chunks of flesh in your inventory have rotted away. f - 8 rations (gained 1) You now have 248 gold pieces (gained 12). Some of the chunks of flesh in your inventory have rotted away. Items here: ) [ ÷÷÷ a +0 ring mail; a +0 short sword; a howler monkey skeleton; an orc skeleton an iguana skeleton All of the chunks of flesh in your inventory have rotted away. Found a dagger. You see here a dagger. f - 9 rations (gained 1) Found a stone staircase leading down. Found an escape hatch in the floor. Ijyb the Twisted Goblin comes into view. She is wielding a +0 war axe and carrying a wand of random effects (9). Found a stone staircase leading down. Throwing (i - inventory. (/) - cycle) m - 129 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - Ijyb Aim: Ijyb, wielding a +0 war axe, wearing a +0 leather armour, wearing a cursed -2 ring of evasion and carrying a wand of random effects (9) (hasn't noticed you) You throw a stone. The stone closely misses Ijyb. Ijyb shouts! >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.24-a0-263-gbee43f9 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FIRE repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [dracfodder] Species: Gargoyle Job: Gladiator HP: 48/48; mods: 0/0 MP: 18/18; mod: 0 Stats: 19 (19) 9 (9) 12 (12) Position: (44, 19), god: Okawaru (7), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 14 | 3 | 395 | 143/168 Short Blades | | 1 | 0 | 0 | 0 | 0/59 Long Blades | | 1 | 0 | 0 | 0 | 0/59 Axes | | 1 | 0 | 0 | 0 | 0/59 Maces & Flails | | 1 | 0 | 0 | 0 | 0/50 Polearms | | 1 | 0 | 0 | 0 | 0/59 Staves | X | 1 | 24 | 6 | 1072 | 22/350 Slings | X | 1 | 0 | 0 | 0 | 0/59 Bows | X | 1 | 27 | 1 | 98 | 48/100 Crossbows | | 1 | 0 | 0 | 0 | 0/50 Throwing | X | 1 | 1 | 3 | 555 | 199/238 Armour | X | 1 | 8 | 2 | 238 | 112/126 Dodging | X | 1 | 6 | 3 | 522 | 98/283 Stealth | X | 1 | 0 | 0 | 27 | 27/35 Shields | | 1 | 0 | 0 | 0 | 0/42 Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | | 1 | 0 | 0 | 0 | 0/42 Hexes | | 1 | 0 | 0 | 0 | 0/59 Charms | | 1 | 0 | 0 | 0 | 0/59 Summonings | | 1 | 0 | 0 | 0 | 0/59 Necromancy | | 1 | 0 | 0 | 0 | 0/70 Translocations | | 1 | 0 | 0 | 0 | 0/59 Transmutations | | 1 | 0 | 0 | 0 | 0/70 Fire Magic | | 1 | 0 | 0 | 0 | 0/50 Ice Magic | | 1 | 0 | 0 | 0 | 0/50 Air Magic | | 1 | 0 | 0 | 0 | 0/70 Earth Magic | | 1 | 0 | 0 | 0 | 0/35 Poison Magic | | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 2 | 20 | 2 | 171 | 45/126 Evocations | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: Attributes: #12: 248 #27: 1254 #49: 299 #59: 1 Mutations: negative energy resistance: 1 (innate) electricity resistance: 1 (innate) unbreathing: 1 (innate) petrification resistance: 1 (innate) rot immunity: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +0 quarterstaff eq slot #2, inv slot #2: +0 helmet eq slot #3, inv slot #10: +0 pair of gloves eq slot #4, inv slot #26: +0 pair of boots eq slot #6, inv slot #18: cursed +0 ice dragon scales eq slot #7, inv slot #22: ring of magical power eq slot #8, inv slot #28: ring of resist corrosion }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: .. .# #>.# .# #.# #..# .# #.# #..# .# #.# #..# )# #.# #..## .# #.# ..g <# #.# #.# .# #.# #@# .# #####.##### #.# .# #.........# #.# ## #.#######.###.###### #...## #.......>.... ...... #....## #........>... .....# ####...#.# #.....####### #.##.# .....###.# #.##### #.##.# ####.###.# #.# #.##.# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>