Dungeon Crawl Stone Soup version 0.23-a0-730-g0b75920 (webtiles) character file. 80 dprevitalli the Poker (level 4, -1/33 HPs) Began as a Merfolk Gladiator on Jan 18, 2019. Slain by an ancient zyme (7 damage) ... on level 1 of the Abyss. The game lasted 00:03:24 (1702 turns). dprevitalli the Poker (Merfolk Gladiator) Turns: 1702, Time: 00:03:25 Health: -1/33 AC: 5 Str: 14 XL: 4 Next: 39% Magic: 4/4 EV: 14 Int: 8 God: Gold: 58 SH: 0 Dex: 15 Spells: 3/3 levels left rFire . . . SeeInvis . a - +0 trident rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . i - +1 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.09/turn (no ring) @: non-regenerating, diseased A: change form in water, swift swim, stealthy swim a: no special abilities You were on level 1 of the Abyss. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You visited the Abyss 1 time. You collected 58 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 4 throwing nets (quivered) Armour b - a +0 leather armour (worn) i - a +1 helmet (worn) Scrolls g - 2 scrolls of identify {unknown} j - a scroll of remove curse {unknown} k - a scroll of teleportation {unknown} Potions c - a potion of cancellation {unknown} e - a potion of curing {unknown} h - a potion of mutation {unknown} Comestibles f - 3 rations l - 6 chunks of flesh Skills: - Level 2.1 Fighting + Level 7.4 Polearms - Level 2.0 Throwing - Level 4.0 Dodging You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History The ancient zyme is lightly damaged. The ancient zyme closely misses you. The ancient zyme hits you but does no damage. You hit the ancient zyme but do no damage. The ancient zyme is lightly damaged. The ancient zyme hits you but does no damage. The ancient zyme completely misses you. You hit the ancient zyme. The ancient zyme is lightly damaged. The ancient zyme hits you! * * * LOW HITPOINT WARNING * * * The ancient zyme hits you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The ancient zyme hits you! You die... .###.#.# .. # ....#.#####.. #.#>....#.....## ..(.#.#......... #.............. . #.............. ..#.............# #.$.....@x...∩... ................. #............... #...%...#.#.#... ##......#.# .... ####.#.......# #.#.#.#..... ..#.#.#.#. # ...#.... . You could see an ancient zyme. Vanquished Creatures 2 adders (D:2) 3 gnolls (D:2) 2 leopard geckos 2 bats (D:1) 4 giant cockroaches 6 goblins 3 hobgoblins (D:1) 3 kobolds A quokka (D:2) 2 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dprevitalli the Merfolk Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 76 | D:1 | Reached skill level 5 in Polearms 430 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 1087 | D:2 | Reached skill level 6 in Polearms 1087 | D:2 | Reached XP level 3. HP: 26/27 MP: 3/3 1281 | D:2 | Reached skill level 7 in Polearms 1281 | D:2 | Reached XP level 4. HP: 33/33 MP: 4/4 1660 | D:2 | Cast into level 1 of the Abyss (gnoll) 1695 | Abyss:1 | Noticed an ancient zyme 1702 | Abyss:1 | Slain by an ancient zyme Vault maps used: D:1: lemuel_arrival_lava_pool Abyss:1: hangedman_eye_storm Skill XL: | 1 2 3 | ---------------+----------+----- Polearms | 5 6 7 | 7.4 Fighting | | 2.1 Throwing | | 2.0 Dodging | | 4.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Trident | 85 | 33 || 118 Stab: Sleeping | 2 | || 2 Eat: Chunk | 1 | 2 || 3 Armor: Leather armour | 12 | 4 || 16 Dodge: Dodged | 59 | 15 || 74 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 115 | 0 | 0.0 | 28 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 27 | 0 | 0.0 | 14 | 0 | 0.0 D:2 | 88 | 0 | 0.0 | 14 | 0 | 0.0 +---------+---------+-------+---------+---------+-------