Dungeon Sprint DCSS version 0.25-a0-294-gea9b1ad (webtiles) character file. Game seed: 8277494434191601869, levelgen mode: deterministic 60 donath the Firebug (level 4, 35/35 HPs) Began as a Gnoll Fire Elementalist on Dec 17, 2019. Quit the game in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:05:14 (89 turns). donath the Firebug (Gnoll Fire Elementalist) Turns: 89, Time: 00:05:15 Health: 35/35 AC: 26 Str: 10 XL: 4 Next: 6% Magic: 11/11 EV: 3 Int: 19 God: Gold: 0 SH: 9 Dex: 27 Spells: 13/14 levels left rFire . . . SeeInvis . l - +5 broad axe rCold . . . Gourm . k - +3 buckler rNeg . . . Faith . R - +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} rPois . Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr + Harm . (no gloves) MR +.... NoTele + (no boots) Stlth ..........NoCast + (no amulet) HPRegen 0.11/turn F - +6 ring of dexterity MPRegen 0.12/turn G - +6 ring of dexterity @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +5 quick blade b - a +5 hunting sling l - a +5 broad axe (weapon) m - the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} (You found it in the Dungeon) Any bolt fired from it inflicts extra damage. It lets you see invisible. O - the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Q - the cursed +14 obsidian axe {chop, +Fly SInv *Curse} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. T - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. Missiles n - 1000 arrows o - 998 sling bullets (quivered) Armour j - +5 gold dragon scales k - a +3 buckler (worn) p - a +0 robe P - +5 fire dragon scales R - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. S - the +18 shield of the Gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Magical Staves L - an uncursed staff of energy Jewellery E - an uncursed ring of flight F - a +6 ring of dexterity (left hand) G - a +6 ring of dexterity (right hand) H - a +6 ring of intelligence I - a +6 ring of intelligence J - a +6 ring of strength K - a +6 ring of strength Wands y - a wand of disintegration (7) A - a wand of iceblast (7) D - a wand of acid (7) Scrolls i - 4 scrolls of blinking q - 4 scrolls of amnesia r - 7 scrolls of fog s - a scroll of holy word t - 5 scrolls of identify u - 5 scrolls of remove curse v - 2 scrolls of fear Potions d - 10 potions of curing e - 10 potions of heal wounds f - 6 potions of haste g - 7 potions of magic h - 3 potions of berserk rage w - 2 potions of brilliance x - 2 potions of invisibility z - 4 potions of resistance B - 5 potions of agility C - 5 potions of might Miscellaneous M - a crystal ball of energy N - a lightning rod (4/4) Comestibles c - 7 rations Skills: + Level 3.0 Fighting + Level 3.0 Short Blades + Level 3.0 Long Blades + Level 3.0 Axes + Level 3.0 Maces & Flails + Level 3.0 Polearms + Level 3.0 Staves + Level 3.0 Slings + Level 3.0 Bows + Level 3.0 Crossbows + Level 3.0 Throwing + Level 3.0 Armour + Level 5.5 Dodging + Level 5.2 Stealth + Level 3.0 Shields + Level 3.0 Unarmed Combat + Level 5.9 Spellcasting + Level 3.3 Conjurations + Level 2.4 Hexes + Level 2.4 Charms + Level 2.4 Summonings + Level 2.4 Necromancy + Level 2.4 Translocations + Level 2.4 Transmutations + Level 6.0 Fire Magic + Level 2.4 Ice Magic + Level 2.4 Air Magic + Level 2.4 Earth Magic + Level 2.4 Poison Magic + Level 3.3 Invocations + Level 3.0 Evocations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Foxfire Conj/Fire ###. 100% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Conjure Flame Conj/Fire ###..... 100% 3 ##..... Inner Flame Hex/Fire ###..... 100% 3 ##..... Sticky Flame Conj/Fire ###..... 100% 4 ####... Fireball Conj/Fire ###....... 100% 5 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History Your Staves skill increases to level 3! Your Slings skill increases to level 3! Your Bows skill increases to level 3! Your Crossbows skill increases to level 3! Your Throwing skill increases to level 3! Your Armour skill increases to level 3! Your Shields skill increases to level 3! Your Unarmed Combat skill increases to level 3! Your Fire Magic skill increases to level 6! Your Invocations skill increases to level 3! Your Evocations skill increases to level 3! You have reached level 4! You feel clever. Things that are here: a +0 dagger; a +0 robe There is a transporter landing site here. You can't go down here! You can't go up here! Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ▓▓▓▓▓▓▓ ▓.8©8.▓ ∆∆∆ ▓.....▓ ▓.[.).▓ ▓..(..▓ ▓.))..▓ ▓..@..▓ ▓▓▓▓▓▓▓ ∆∆∆ ∆ ∆ There were no monsters in sight! Vanquished Creatures 2 orc wizards (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | donath the Gnoll Fire Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 6/6 3 | D | Found a blossoming altar of Fedhas. 4 | D | Found the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} 4 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 5 | D | Found a viscous altar of Jiyva. 5 | D | Found a hazy altar of Hepliaklqana. 5 | D | Found a transporter. 5 | D | Found an opulent altar of Gozag. 5 | D | Found an ancient bone altar of Kikubaaqudgha. 5 | D | Found a corrupted altar of Lugonu. 19 | D | Found a burning altar of Makhleb. 20 | D | Found a sacrificial altar of Ru. 20 | D | Found a stormy altar of Qazlal. 20 | D | Found a shimmering blue altar of Sif Muna. 20 | D | Found an iron altar of Okawaru. 20 | D | Found a bloodstained altar of Trog. 20 | D | Found a sparkling altar of Nemelex Xobeh. 27 | D | Reached skill level 5 in Dodging 27 | D | Reached skill level 5 in Spellcasting 27 | D | Reached skill level 1 in Hexes 27 | D | Reached skill level 1 in Charms 27 | D | Reached skill level 1 in Summonings 27 | D | Reached skill level 1 in Necromancy 27 | D | Reached skill level 1 in Translocations 27 | D | Reached skill level 1 in Transmutations 27 | D | Reached skill level 1 in Ice Magic 27 | D | Reached skill level 1 in Air Magic 27 | D | Reached skill level 1 in Earth Magic 27 | D | Reached skill level 1 in Poison Magic 27 | D | Reached XP level 2. HP: 22/22 MP: 6/8 45 | D | Found the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} 45 | D | Found the +10 dark maul {crush} 45 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | MR+ rCorr} 45 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 45 | D | Found the cursed +14 obsidian axe {chop, +Fly SInv *Curse} 47 | D | Found the +6 shillelagh "Devastator" {shatter} 47 | D | Found the +11 plutonium sword {*Contam Stlth-} 47 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 47 | D | Found the +9 sword of Zonguldrok {reap} 47 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 47 | D | Found the +0 sword of Power 47 | D | Found the +7 mace of Variability {chain chaos} 47 | D | Found the +7 Singing Sword {slice, sonic wave} 47 | D | Found the +8 storm bow {elec, penet} 78 | D | Entered arena 2. 78 | D | Found a transporter. 82 | D | Reached skill level 5 in Stealth 82 | D | Reached XP level 3. HP: 28/28 MP: 10/10 86 | D | Reached skill level 6 in Fire Magic 86 | D | Reached XP level 4. HP: 35/35 MP: 11/11 89 | D | Quit the game Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 2 3 | 3.0 Short Blades | 2 3 | 3.0 Long Blades | 2 3 | 3.0 Axes | 2 3 | 3.0 Maces & Flails | 2 3 | 3.0 Polearms | 2 3 | 3.0 Staves | 2 3 | 3.0 Slings | 2 3 | 3.0 Bows | 2 3 | 3.0 Crossbows | 2 3 | 3.0 Throwing | 2 3 | 3.0 Armour | 2 3 | 3.0 Dodging | 5 | 5.5 Shields | 2 3 | 3.0 Unarmed Combat | 2 3 | 3.0 Spellcasting | 5 | 5.9 Conjurations | 2 3 | 3.3 Hexes | 1 2 | 2.4 Charms | 1 2 | 2.4 Summonings | 1 2 | 2.4 Necromancy | 1 2 | 2.4 Translocations | 1 2 | 2.4 Transmutations | 1 2 | 2.4 Ice Magic | 1 2 | 2.4 Air Magic | 1 2 | 2.4 Earth Magic | 1 2 | 2.4 Poison Magic | 1 2 | 2.4 Invocations | 2 3 | 3.3 Evocations | 2 3 | 3.0 Stealth | 5 | 5.2 Fire Magic | 6 | 6.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Broad axe | 5 | || 5 Fire: Hunting sling | 2 | || 2 Use: Potion | 1 | || 1 Armor: Plate armour | 2 | || 2 Dodge: Dodged | 1 | || 1 Block: Buckler | 5 | || 5 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 77 | 100.0 | 0 | 2 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 77 | 100.0 | 0 | 2 | 100.0 +---------+---------+-------+---------+---------+-------