Dungeon Sprint DCSS version 0.20-a0-263-g81abdfb (webtiles) character file. 0 donath the Skirmisher (level 1, -7/21 HPs) Began as a Gargoyle Berserker on Dec 5, 2016. Was a Follower of Trog. Mangled by a merfolk siren ... wielding a +0 trident (11 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:39 (14 turns). donath the Skirmisher (Gargoyle Berserker) Turns: 14, Time: 00:00:39 Health: -7/21 AC: 4 Str: 25 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 7 God: Trog [*.....] Gold: 0 SH: 0 Dex: 9 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . b - +0 animal skin rNeg + . . Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) (no ring) (no ring) @: berserking (expiring), very quick A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: Berserk, Burn Spellbooks, Renounce Religion You were in the Dungeon. You worshipped Trog. Trog was aware of your devotion. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 animal skin (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Comestibles c - a bread ration Skills: + Level 3.2 Fighting * Level 2.6 Axes - Level 2.1 Armour + Level 1.5 Dodging You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History You barely miss the merfolk siren. The merfolk siren hits you with a trident! You barely miss the merfolk siren. You hit the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren misses you. You closely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren hits you with a trident. * * * LOW HITPOINT WARNING * * * You slash the merfolk siren! The merfolk siren is moderately wounded. You slash the merfolk siren! The merfolk siren is heavily wounded. The merfolk siren misses you. You slash the merfolk siren! The merfolk siren is severely wounded. The merfolk siren hits you with a trident! Ouch! That really hurt! You die... ## ## ##. $## .w w. ## .#. ##.# #+# #...##.## #m@.<.+ #...##.## ##.# #+# ## You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | donath the Gargoyle Berserker began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 1 | D | Noticed a tyrant leech 1 | D | Noticed a tyrant leech 4 | D | Noticed a merfolk siren 14 | D | Mangled by a merfolk siren Vault maps used: D: the_violet_keep_of_menkaure Action || total -------------------------++------- Melee: Hand axe || 7 Invok: Berserk || 1 Dodge: Dodged || 2