Dungeon Crawl Stone Soup version 0.25-a0-413-g3b4b6a4 (webtiles) character file. Game seed: 13727700441999378094, levelgen mode: deterministic 35 domi the Magician (level 3, -1/26 HPs) Began as a Mummy Wizard on Jan 15, 2020. Slain by a crimson imp (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:27 (1914 turns). domi the Magician (Mummy Wizard) Turns: 1914, Time: 00:02:28 Health: -1/26 AC: 2 Str: 10 XL: 3 Next: 16% Magic: 2/8 EV: 12 Int: 18 God: Gold: 46 SH: 0 Dex: 10 Spells: 5/10 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.11/turn (no ring) @: very slightly contaminated A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons j - a +0 hunting sling (You took it off a goblin on level 2 of the Dungeon) Missiles e - 48 poisoned darts (quivered) k - 2 stones Armour a - a +0 robe (worn) b - a +0 hat (worn) i - a +0 pair of gloves (You found it on level 2 of the Dungeon) Jewellery h - a +5 ring of evasion {unknown} (You found it on level 2 of the Dungeon) Scrolls c - a scroll of random uselessness {unknown} d - 2 scrolls of identify {unknown} f - a scroll of enchant armour {unknown} g - a scroll of amnesia {unknown} Skills: * Level 1.5 Fighting - Level 1.5 Dodging - Level 1.5 Stealth + Level 4.3 Spellcasting * Level 1.6 Conjurations * Level 1.0 Summonings - Level 0.7 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger b - Blink Tloc N/A 16% 2 N/A x - Call Imp Summ #....... 14% 2 N/A z - Magic Dart Conj #... 8% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 22% 2 N/A Conjure Flame Conj/Fire #....... 30% 3 N/A Mephitic Cloud Conj/Pois/Air #....... 34% 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Firing (i - inventory) No suitable missiles. Aim: a crimson imp (heavily wounded) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a crimson imp (heavily wounded) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a crimson imp (heavily wounded) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a crimson imp (heavily wounded) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a crimson imp (heavily wounded) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a crimson imp (heavily wounded) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a crimson imp (heavily wounded) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a crimson imp (heavily wounded) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a crimson imp (heavily wounded) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a crimson imp (heavily wounded) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a crimson imp (heavily wounded) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a crimson imp (heavily wounded) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a crimson imp (heavily wounded) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a crimson imp (heavily wounded) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a crimson imp (heavily wounded) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a crimson imp (heavily wounded) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a crimson imp (heavily wounded) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a crimson imp (heavily wounded) Okay, then. Aim: a crimson imp (heavily wounded) You miscast Magic Dart. You are very lightly contaminated with residual magic. Your bandages stand on end. The crimson imp closely misses you. You now have 1/8 mp. Aim: a crimson imp (heavily wounded) The magic dart hits the crimson imp but does no damage. The crimson imp blinks! You now have 0/8 mp. You don't have enough magic to cast that spell. Unknown command. Okay, then. Things that are here: a +0 club; 9 stones You see here 2 stones. k - 2 stones Sigmund the Dreaded comes into view. He is wielding a +0 scythe. Things that are here: a +0 club; 9 stones The crimson imp shouts, "Back with thee, thou craven elf-skinned joithead!" The crimson imp hits you. You take 1 damage, and have 10/26 hp. You are now empty-handed. The crimson imp hits you. You take 1 damage, and have 9/26 hp. You barely miss the crimson imp. The crimson imp misses you. You hit the crimson imp. The crimson imp completely misses you. You hit the crimson imp but do no damage. The crimson imp hits you but does no damage. You closely miss the crimson imp. The crimson imp misses you. You barely miss the crimson imp. The crimson imp hits you. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 6/26 hp. You hit the crimson imp. The crimson imp blinks! You hit the crimson imp but do no damage. The crimson imp barely misses you. You barely miss the crimson imp. The crimson imp barely misses you. You hit the crimson imp but do no damage. The crimson imp hits you but does no damage. You hit the crimson imp but do no damage. The crimson imp blinks! The crimson imp hits you. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 2/26 hp. You hit the crimson imp but do no damage. The crimson imp hits you. You die... .## ≈≈≈≈♣.≈≈≈≈... .# ≈≈≈≈≈≈≈≈≈≈. .# ≈≈≈≈≈≈≈≈≈ .# #+# ≈≈≈≈≈≈@ .# #.# ≈.≈.≈ .# #.# ≈≈. .# #######.## #†# .# #...)....##########(# ## #.###.....#.5@...).(# ####.####...##.######### .........#..##.# ####.###.......# #.# ###..#### #.# #..# #.# #.)# #........# ###...#.## You could see a crimson imp. Vanquished Creatures An adder (D:2) 3 leopard geckos (D:1) A giant cockroach (D:1) 3 goblins 3 hobgoblins 2 jackals (D:1) 3 kobolds (D:1) 4 bats A rat (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domi the Mummy Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 5/5 134 | D:1 | Reached skill level 1 in Conjurations 581 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/7 598 | D:1 | Reached skill level 1 in Fighting 1444 | D:2 | Learned a level 2 spell: Call Imp 1447 | D:2 | Learned a level 2 spell: Blink 1855 | D:2 | Noticed a crimson imp 1859 | D:2 | Reached skill level 1 in Summonings 1859 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/8 1897 | D:2 | Noticed Sigmund 1905 | D:2 | HP: 6/26 [crimson imp (4)] 1913 | D:2 | HP: 2/26 [crimson imp (4)] 1914 | D:2 | Slain by a crimson imp Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_basic D:2: layout_loops_corners, chequers_ecumenical_altar_island, lexackson_kobold_supper, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 1 | 1.6 Fighting | 1 | 1.5 Summonings | 1 | 1.0 Dodging | | 1.5 Stealth | | 1.5 Spellcasting | | 4.3 Translocations | | 0.7 Action || total -------------------------++------- Melee: Unarmed || 27 Fire: Hunting sling || 15 Cast: Magic Dart || 67 Armor: Robe || 8 Dodge: Dodged || 36 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 50 | 0 | 0.0 | 21 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 30 | 0 | 0.0 | 16 | 0 | 0.0 D:2 | 20 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_basic D:2: layout_loops_corners, chequers_ecumenical_altar_island, lexackson_kobold_supper, uniq_sigmund Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 4.3 | 37.5 | 52.0 | 916.0 Dungeon | 100.0 | 100.0 | 4.3 | 37.5 | 52.0 | 916.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 25.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 25.0 +-------+-------+-------+-------+-------+----------------------