Dungeon Crawl Stone Soup version 0.25-a0-388-g41a7e55 (webtiles) character file. Game seed: 8054228755285865893, levelgen mode: deterministic 4 domi the Magician (level 1, -1/13 HPs) Began as a Mummy Wizard on Jan 8, 2020. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:57 (446 turns). domi the Magician (Mummy Wizard) Turns: 446, Time: 00:00:58 Health: -1/13 AC: 2 Str: 10 XL: 1 Next: 50% Magic: 0/5 EV: 12 Int: 17 God: Gold: 8 SH: 0 Dex: 10 Spells: 7/8 levels left rFire x . . SeeInvis . e - +0 club rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Hand Weapons e - a +0 club (weapon) (You took it off a hobgoblin on level 1 of the Dungeon) Armour a - a +0 robe (worn) b - a +0 hat (worn) Scrolls c - a scroll of enchant armour {unknown} d - a scroll of identify {unknown} Skills: + Level 0.3 Fighting - Level 1.5 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting * Level 1.0 Conjurations Level 0.7 Summonings Level 0.7 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger z - Magic Dart Conj #... 10% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Blink Tloc N/A 17% 2 N/A Call Imp Summ #....... 17% 2 N/A Slow Hex #....... 24% 2 N/A Conjure Flame Conj/Fire #....... 36% 3 N/A Mephitic Cloud Conj/Pois/Air #....... 38% 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Aim: a hobgoblin, wielding a +0 club (heavily wounded) The magic dart hits the hobgoblin. The hobgoblin closely misses you. Aim: a hobgoblin, wielding a +0 club (severely wounded) The magic dart hits the hobgoblin. The hobgoblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 2/13 hp. MASSIVE DAMAGE!! You now have 1/5 mp. Aim: a hobgoblin, wielding a +0 club (almost dead) The magic dart hits the hobgoblin but does no damage. The hobgoblin closely misses you. You now have 0/5 mp. Your magical contamination has completely faded away. Aim: a hobgoblin, wielding a +0 club (almost dead) The magic dart hits the hobgoblin. You kill the hobgoblin! You now have 0/5 mp. You start resting. Health restored: 13; MP restored: 5 Things that are here: a +0 club; a hobgoblin skeleton e - a +0 club Unknown command. You now have 8 gold pieces. You see here a fuming emerald potion. You see here a fuming emerald potion. A jackal comes into view. Found a stone staircase leading down. A jackal is nearby! Aim: a jackal (resting) The magic dart hits the jackal. The jackal barks! You hear a bark! You now have 4/5 mp. Aim: a jackal (heavily wounded) The magic dart hits the jackal. You kill the jackal! Your Conjurations skill increases to level 1! You now have 3/5 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. A hobgoblin comes into view. A hobgoblin is nearby! A hobgoblin is nearby! Aim: a hobgoblin (hasn't noticed you) The magic dart hits the hobgoblin. The hobgoblin shouts! You hear a bark! x2 You now have 2/5 mp. Aim: a hobgoblin (lightly wounded) The magic dart hits the hobgoblin. A jackal comes into view. x2 You now have 1/5 mp. Aim: a hobgoblin (heavily wounded) The magic dart hits the hobgoblin. The jackal barks! You hear a shout! You now have 0/5 mp. You don't have enough magic to cast that spell. The jackal barely misses you. The jackal closely misses you. Aim: a hobgoblin (severely wounded) Okay, then. e - a +0 club (weapon) The jackal misses you. You hit the jackal. The jackal misses you. The jackal bites you but does no damage. You closely miss the jackal. The jackal closely misses you. You barely miss the jackal. The jackal misses you. The jackal bites you. You take 3 damage, and have 10/13 hp. MASSIVE DAMAGE!! Aim: a hobgoblin (severely wounded) The magic dart hits the jackal. The jackal bites you but does no damage. The jackal misses you. You now have 1/5 mp. Aim: a hobgoblin (severely wounded) The magic dart hits the jackal. The jackal barely misses you. Aim: a hobgoblin (severely wounded) The magic dart hits the jackal. You kill the jackal! You now have 0/5 mp. You don't have enough magic to cast that spell. You closely miss the jackal. The jackal closely misses you. The jackal barely misses you. You closely miss the jackal. The jackal bites you. The jackal barely misses you. You take 3 damage, and have 7/13 hp. MASSIVE DAMAGE!! You closely miss the jackal. The jackal misses you. The jackal bites you. You take 3 damage, and have 4/13 hp. MASSIVE DAMAGE!! You hit the jackal but do no damage. The jackal bites you but does no damage. The jackal barely misses you. You closely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 2/13 hp. Unknown command. You barely miss the jackal. The jackal bites you. You die... ........###...#...≈≈≈≈........... ...............................≈≈ ........ ##...........≈≈≈≈≈≈≈≈≈≈≈ # ..... #.....(...≈≈≈≈≈≈≈≈≈≈≈≈≈ ####.######...#.≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈.. ..............#≈≈≈≈≈≈≈≈.......... ...........####≈≈...........^.... #!............################ #.............gh@..!# ..............####.## ##.# ............(.÷....###..... ###...............).....# #####.#####.....###.##### ..........#.....###.# #####.###.....#..#..# ##..# ###......#.### ###!.######..........# You could see a jackal and a hobgoblin. Vanquished Creatures A hobgoblin (D:1) 2 jackals (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domi the Mummy Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 5/5 90 | D:1 | HP: 2/13 [hobgoblin/+0 club (5)] 408 | D:1 | Reached skill level 1 in Conjurations 445 | D:1 | HP: 2/13 [jackal (2)] 446 | D:1 | Slain by a jackal Levels and vault maps discovered: D:1: dpeg_arrival_chase, layout_rooms, hangedman_abyss_or_decor_stabs Skill XL: | 1 | ---------------+----+----- Conjurations | 1 | 1.0 Fighting | | 0.3 Dodging | | 1.5 Stealth | | 1.5 Spellcasting | | 4.1 Summonings | | 0.7 Translocations | | 0.7 Action || total -------------------------++------- Melee: Club || 9 Cast: Magic Dart || 17 Armor: Robe || 3 Dodge: Dodged || 16 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 6 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 6 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: dpeg_arrival_chase, layout_rooms, hangedman_abyss_or_decor_stabs Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 56.3 | 18.8 | 446.0 Dungeon | 100.0 | 100.0 | 0.0 | 56.3 | 18.8 | 446.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 +-------+-------+-------+-------+-------+----------------------