Dungeon Crawl Stone Soup version 0.25-a0-245-gd0e028f (webtiles) character file. Game seed: 10685251666609807293, levelgen mode: deterministic 42 domi the Grave Robber (level 3, 0/19 HPs) Began as a Tengu Necromancer on Dec 3, 2019. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:03:18 (1273 turns). domi the Grave Robber (Tengu Necromancer) Turns: 1273, Time: 00:03:18 Health: 0/19 AC: 2 Str: 8 XL: 3 Next: 56% Magic: 2/7 EV: 13 Int: 16 God: Gold: 52 SH: 0 Dex: 14 Spells: 4/6 levels left rFire . . . SeeInvis + g - +0 mace rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (boots unavailable) Stlth ++........ d - amulet of the acrobat HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: lethally poisoned (0 -> -8), very slightly contaminated A: beak, talons 3, see invisible, blink, MP-powered wands, sturdy frame 1 a: Blink You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons g - a +0 mace (weapon) (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) Jewellery d - an amulet of the acrobat (around neck) (You found it on level 1 of the Dungeon) i - an uncursed ring of fire {unknown} (You found it on level 2 of the Dungeon) Scrolls b - a scroll of enchant weapon {unknown} f - 2 scrolls of remove curse {unknown} Potions e - a potion of mutation {!q!q} j - a potion of curing {unknown} k - a potion of heal wounds {unknown} Comestibles c - 5 rations h - 7 chunks of flesh {@w0} Skills: + Level 2.7 Dodging - Level 2.0 Stealth + Level 2.4 Spellcasting * Level 5.1 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger z - Pain Necr ###. 2% 1 #...... Z - Animate Skeleton Necr N/A 2% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Vampiric Draining Necr ###....... 7% 3 ###.... Regeneration Chrm/Necr ##........ 21% 3 ###.... Animate Dead Necr N/A 24% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You have supernaturally acute eyesight. (SInv) You can translocate small distances at will. You expend magic power (3 MP) to strengthen your wands. Your movements are slightly less encumbered by armour. (ER -2) Message History The bat hits you but does no damage. x2 You barely miss the bat. The bat misses you. The bat hits you but does no damage. MP restored: 7 You barely miss the bat. The bat misses you. The bat completely misses you. x2 The bat completely misses you. Things that are here: a +0 dagger; a +0 club; 2 chunks of flesh {@w0} Aim: a bat (moderately wounded, chance to defeat MR: 89%) The bat writhes in agony. You kill the bat! You are feeling hungry. You take 1 damage, and have 12/19 hp. You now have 6/7 mp. h - 7 chunks of flesh {@w0} (gained 1) h - 9 chunks of flesh {@w0} (gained 2) Things that are here: a +0 dagger; a +0 club Things that are here: a +0 club; a bat corpse; MP restored: 7 You attempt to give life to the dead... Before your eyes, flesh is ripped from the corpse! The dead are flying! h - 10 chunks of flesh {@w0} (gained 1) You see here a +0 club. You now have 6/7 mp. Eating one of 10 chunks of flesh {@w0}. You eat one of the 10 chunks of flesh {@w0}. You swap places. Things that are here: a +0 dagger; a +0 club Some of the chunks of flesh in your inventory have rotted away. i - a notched steel ring MP restored: 7 An adder comes into view. You see here a viscous red potion. j - a viscous red potion A bat comes into view. You see here a green potion. k - a green potion A frilled lizard comes into view. The adder hisses angrily. Aim: an adder (chance to defeat MR: 84%) The adder writhes in agony. You take 1 damage, and have 13/19 hp. You now have 6/7 mp. Aim: an adder (lightly wounded, chance to defeat MR: 84%) The adder writhes in agony. You take 1 damage, and have 12/19 hp. You now have 5/7 mp. You hit the adder but do no damage. Your kick misses the adder. Your bat skeleton hits the bat but does no damage. The bat hits you but does no damage. Your bat skeleton misses the bat. The adder barely misses you. The adder bites you. You are poisoned. The adder poisons you! Your bat skeleton closely misses the adder. You take 2 damage, and have 10/19 hp. Aim: an adder (moderately wounded, chance to defeat MR: 84%) The adder writhes in agony. You feel sick. Your bat skeleton misses the adder. The bat hits your bat skeleton. Your bat skeleton barely misses the adder. The adder barely misses you. Your bat skeleton hits the adder but does no damage. You take 2 damage, and have 8/19 hp. You now have 4/7 mp. Aim: an adder (heavily wounded, chance to defeat MR: 84%) You miscast Pain. You are very lightly contaminated with residual magic. Nothing appears to happen. Your bat skeleton hits the adder but does no damage. The bat misses you. Your bat skeleton hits the adder. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! The frilled lizard bites you but does no damage. The adder misses you. The bat barely misses you. Your bat skeleton completely misses the adder. You take 3 damage, and have 5/19 hp. You now have 3/7 mp. Aim: an adder (severely wounded, chance to defeat MR: 84%) The adder writhes in agony. * * * LOW HITPOINT WARNING * * * You feel sick. Your bat skeleton barely misses the adder. The bat hits you. * * * LOW HITPOINT WARNING * * * Your bat skeleton hits the adder. The adder dies! The frilled lizard barely misses you. You take 3 damage, and have 2/19 hp. You now have 2/7 mp. Your bat skeleton barely misses the bat. The bat closely misses you. Your bat skeleton misses the bat. * * * LOW HITPOINT WARNING * * * You feel sick. Your bat skeleton hits the bat. The bat barely misses you. Something bites your bat skeleton. Your bat skeleton hits the bat but does no damage. The bat completely misses you. You take 1 damage, and have 1/19 hp. It was a potion of mutation. You feel extremely strange. You feel less encumbered by your armour. You feel your magical essence link to the dungeon's wands. Your vision sharpens. You feel jittery. You die... ##... .... .# #... .... ## #..# ....# ....##..####..#. .......(.....).. #l.....# ##Z....# #@b..#.# #.....#..# #...####..# .....# #..# ####.# #..# #.# #..# #.# ##.## #.####...# ##..#########.##...#.#. You could see a bat and a friendly bat skeleton. Vanquished Creatures A worm (D:1) 2 ball pythons (D:1) A giant cockroach (D:1) 3 goblins 6 hobgoblins 3 jackals (D:1) 5 bats 5 kobolds 2 rats (D:2) 28 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) 1 creature vanquished. Grand Total: 29 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domi the Tengu Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 2 | D:1 | Learned a level 1 spell: Animate Skeleton 311 | D:1 | Reached XP level 2. HP: 12/15 MP: 1/6 354 | D:1 | HP: 3/15 [kobold/+0 whip (2)] 1021 | D:1 | Reached XP level 3. HP: 10/19 MP: 7/7 1165 | D:1 | Reached skill level 5 in Necromancy 1270 | D:2 | HP: 3/19 [poisoned by an adder] 1272 | D:2 | HP: 1/19 [poisoned by an adder] 1273 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 1273 | D:2 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 1273 | D:2 | Gained mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 1273 | D:2 | Gained mutation: You can translocate small distances at | will. [potion of mutation] 1273 | D:2 | Succumbed to an adder's poison Levels and vault maps discovered: D:1: wander_arrival_estate, layout_loops_ring D:2: layout_rooms, dk_xom_monty_hall Skill XL: | 1 2 3 | ---------------+----------+----- Necromancy | 5 | 5.1 Dodging | | 2.7 Stealth | | 2.0 Spellcasting | | 2.4 Action || total -------------------------++------- Melee: Unarmed || 4 Kick || 11 Peck || 7 Mace || 50 Club || 3 Cast: Pain || 19 Animate Skeleton || 12 Use: Potion || 1 Stab: Distracted || 1 Eat: Chunk || 2 Armor: Robe || 20 Dodge: Dodged || 66 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 61 | 0 | 0.0 | 29 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 38 | 0 | 0.0 | 21 | 0 | 0.0 D:2 | 23 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: wander_arrival_estate, layout_loops_ring D:2: layout_rooms, dk_xom_monty_hall Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 2.0 | 40.5 | 38.2 | 624.0 Dungeon | 100.0 | 100.0 | 2.0 | 40.5 | 38.2 | 624.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 30.5 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 30.5 +-------+-------+-------+-------+-------+----------------------