Dungeon Sprint DCSS version 0.24-a0-280-g7cec4da (webtiles) character file. Game seed: 15387737738813252134 105 domi the Jinx (level 4, -5/35 HPs) Began as a Vampire Enchanter on May 1, 2019. Slain by Sigmund ... wielding a +0 scythe (15 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:38 (332 turns). domi the Jinx (Vampire Enchanter) Turns: 332, Time: 00:01:39 Health: -5/35 AC: 2 Str: 7 XL: 4 Next: 54% Magic: 4/10 EV: 12 Int: 18 God: Gold: 54 SH: 0 Dex: 14 Spells: 2/11 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Gourm . (no shield) rNeg + . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++++...... (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: fangs 3, see invisible, unbreathing a: Bat Form You were in the Dungeon. You were not thirsty. You visited 1 branch You collected 54 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls j - a scroll of blinking Potions c - a potion of brilliance {unknown} d - 4 potions of blood {@q1@q4} e - a potion of curing {@q1} f - a potion of heal wounds {@q2} g - a potion of haste {@q3} h - 2 potions of magic i - a potion of berserk rage {!q!q} Skills: + Level 3.4 Fighting - Level 1.1 Short Blades - Level 2.1 Dodging + Level 7.7 Stealth + Level 4.1 Spellcasting * Level 9.3 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger c - Tukima's Dance Hex #####... 1% 3 ###.... x - Confuse Hex #####... 1% 3 ###.... z - Ensorcelled Hibernat Hex/Ice ###... 3% 2 ##..... Z - Corona Hex #####.. 1% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Dazzling Spray Conj/Hex ###... 6% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Sigmund Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History Aim: an ogre, wielding a +0 giant club (almost dead, chance to defeat MR: 45%) The ogre resists with some effort. You now have 2/6 mp. Aim: an ogre, wielding a +0 giant club (almost dead, chance to defeat MR: 45%) The ogre looks drowsy... You now have 0/6 mp. The helpless ogre fails to defend itself. You impale the ogre!! You kill the ogre! Your Fighting skill increases to level 3! Your Stealth skill increases to level 7! Your Spellcasting skill increases to level 4! Your Hexes skill gained 3 levels and is now at level 9! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. You can now transform into a vampire bat. You have reached level 4! Health restored: 35 Memorise Confuse, consuming 3 spell levels and leaving 5? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'x'. Memorise Tukima's Dance, consuming 3 spell levels and leaving 2? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'c'. Okay, then. You start resting. MP restored: 10 Things that are here: a +0 giant club; an ogre corpse You open the door. There is an open door here. You now have 27 gold pieces. You now have 54 gold pieces (gained 27). There is an open door here. Things that are here: a +0 giant club; an ogre corpse You bottle the corpse's blood. d - 4 potions of blood {@q1@q4} (gained 2) Things that are here: a +0 giant club; an ogre skeleton You open the door. Sigmund the Dreaded comes into view. He is wielding a +0 scythe and wearing a +1 robe of magic resistance. Sigmund shouts! Sigmund gestures wildly while chanting. Sigmund flickers and vanishes for a moment. Aim: Sigmund, wielding a +0 scythe and wearing a +1 robe of magic resistance (slightly transparent, chance to defeat MR: 25%) Okay, then. There is an open door here. You start waiting. Sigmund is too close now for your liking. There is an open door here. Sigmund is nearby! Which direction? You close the door. You start waiting. Sigmund the Dreaded opens the door. He is wielding a +0 scythe and wearing a +1 robe of magic resistance. Aim: Sigmund, wielding a +0 scythe and wearing a +1 robe of magic resistance (slightly transparent, chance to defeat MR: 25%) Sigmund resists with almost no effort. Sigmund barely misses you. You now have 8/10 mp. Aim: Sigmund, wielding a +0 scythe and wearing a +1 robe of magic resistance (slightly transparent, chance to defeat MR: 25%) Sigmund resists with almost no effort. You now have 6/10 mp. Aim: Sigmund, wielding a +0 scythe and wearing a +1 robe of magic resistance (slightly transparent, chance to defeat MR: 25%) Sigmund resists with almost no effort. Sigmund points at you and mumbles some strange words. You are confused. You now have 4/10 mp. You're too confused to move! Sigmund closely misses you. There is a staircase leading out of the dungeon here. You bump into the stone wall. Sigmund points at you and mumbles some strange words. You are more confused. You bump into the stone wall. Sigmund says, "Look into my eyes." Sigmund hits you from afar with a +0 scythe. You take 5 damage, and have 30/35 hp. Unknown command. Sigmund hits you with a +0 scythe! You take 11 damage, and have 19/35 hp. MASSIVE DAMAGE!! Unknown command. Sigmund hits you but does no damage. Sigmund misses you. You bump into the stone wall. Unknown command. You bump into the stone wall. Sigmund completely misses you. You're too confused to move! Sigmund hits you with a +0 scythe! * * * LOW HITPOINT WARNING * * * You take 9 damage, and have 10/35 hp. MASSIVE DAMAGE!! You feel less confused. Unknown command. Aim: Sigmund, wielding a +0 scythe and wearing a +1 robe of magic resistance (slightly transparent, chance to defeat MR: 25%) Sigmund resists with almost no effort. Sigmund hits you from afar with a +0 scythe! You die... ########## ## #<.#.)'..#..+ #..'..#.)'..# #.@#####'#### #..# #..# #.@# #### #..# #⌠⌠# #### You could see Sigmund (invisible). Vanquished Creatures An ogre (D) Ijyb (D) 2 creatures vanquished. Vanquished Creatures (others) A gargoyle (D) 1 creature vanquished. Grand Total: 3 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | domi the Vampire Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 2 | D | Noticed Ijyb 9 | D | Killed Ijyb 9 | D | Reached skill level 2 in Fighting 9 | D | Reached skill level 6 in Stealth 9 | D | Reached skill level 3 in Spellcasting 9 | D | Reached skill level 6 in Hexes 9 | D | Reached XP level 2. HP: 15/22 MP: 3/6 13 | D | Learned a level 2 spell: Ensorcelled Hibernation 152 | D | Killed a gargoyle 206 | D | Noticed an ogre 212 | D | Killed an ogre 212 | D | Reached skill level 3 in Fighting 212 | D | Reached skill level 7 in Stealth 212 | D | Reached skill level 4 in Spellcasting 212 | D | Reached skill level 9 in Hexes 212 | D | Reached XP level 3. HP: 29/29 MP: 0/8 212 | D | Reached XP level 4. HP: 35/35 MP: 0/10 217 | D | Learned a level 3 spell: Confuse 221 | D | Learned a level 3 spell: Tukima's Dance 305 | D | Noticed Sigmund 332 | D | Slain by Sigmund Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 2 | ---------------+-------+----- Fighting | 2 3 | 3.4 Stealth | 6 7 | 7.7 Spellcasting | 3 4 | 4.1 Hexes | 6 9 | 9.3 Short Blades | | 1.1 Dodging | | 2.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 7 | || 7 Cast: Corona | 1 | || 1 Ensorcelled Hiber | 3 | 4 || 7 Stab: Sleeping | 3 | || 3 Armor: Robe | 1 | 1 || 2 Dodge: Dodged | 3 | 4 || 7 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 151 | 100.0 | 0 | 2 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 151 | 100.0 | 0 | 2 | 100.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 78.9 | 0.0 | 332.0 Dungeon | 100.0 | 100.0 | 0.0 | 78.9 | 0.0 | 332.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 151.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 151.0 +-------+-------+-------+-------+-------+----------------------