Dungeon Crawl Stone Soup version 0.23-a0-705-g0e654d2 (webtiles) character file. 2 domi the Vexing (level 1, 0/13 HPs) Began as a Vampire Enchanter on Jan 14, 2019. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:34 (45 turns). domi the Vexing (Vampire Enchanter) Turns: 45, Time: 00:00:35 Health: 0/13 AC: 2 Str: 7 XL: 1 Next: 33% Magic: 0/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Gourm . (no shield) rNeg + . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: fangs 3, see invisible, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not thirsty. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Potions d - a potion of blood {@q1@q4} Skills: - Level 1.1 Short Blades - Level 2.1 Dodging - Level 4.4 Stealth + Level 2.0 Spellcasting * Level 4.6 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger Z - Corona Hex ###.... 3% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confuse Hex ###..... 9% 3 ###.... Tukima's Dance Hex ###..... 9% 3 ###.... Ensorcelled Hibernation Hex/Ice #..... 12% 2 ###.... Dazzling Spray Conj/Hex #..... 22% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History Welcome, domi the Vampire Enchanter. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Found a ration. Found a staircase leading out of the dungeon. 2 jackals come into view. The jackal barks! You hear a bark! A jackal comes into view. You hear a bark! You start waiting. The jackal is too close now for your liking. The jackal misses you. Aim: a jackal (chance to defeat MR: 71%) The jackal is outlined in light. The jackal barks! The jackal closely misses you. You now have 2/3 mp. You hit the jackal but do no damage. The jackal completely misses you. You hit the jackal. The jackal barely misses you. The jackal bites you. You take 2 damage, and have 11/13 hp. You barely miss the jackal. A jackal comes into view. The jackal barely misses you. The jackal moves out of view. You closely miss the jackal. The jackal barely misses you. The jackal bites you but does no damage. You hit the jackal. The jackal barely misses you. You hit the jackal. Your bite misses the jackal. The jackal bites you. You take 1 damage, and have 10/13 hp. You barely miss the jackal. The jackal misses you. You hit the jackal. The jackal stops glowing. You hit the jackal but do no damage. The jackal barely misses you. The jackal bites you but does no damage. You hit the jackal. The jackal barely misses you. You hit the jackal but do no damage. You bite the jackal, but do no damage. The jackal bites you but does no damage. Aim: a jackal (heavily wounded, chance to defeat MR: 71%) The jackal is outlined in light. The jackal barely misses you. The jackal bites you. You take 1 damage, and have 10/13 hp. You hit the jackal. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! You barely miss the jackal. The jackal barely misses you. The jackal stops to sniff the ground. The jackal misses you. You don't know that spell. Unknown command. Aim: a jackal (lightly wounded, chance to defeat MR: 71%) The jackal is outlined in light. The jackal bites you but does no damage. You now have 1/3 mp. You hit the jackal. The jackal barely misses you. You barely miss the jackal. The jackal misses you. The jackal bites you. You take 1 damage, and have 9/13 hp. You hit the jackal but do no damage. The jackal bites you but does no damage. You hit the jackal. The jackal misses you. You hit the jackal. You kill the jackal! You hit the jackal but do no damage. The jackal closely misses you. The jackal bites you. You take 1 damage, and have 8/13 hp. Aim: a jackal (lightly wounded, chance to defeat MR: 71%) The jackal barely resists. The jackal barely misses you. You now have 0/3 mp. You hit the jackal but do no damage. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 2/13 hp. MASSIVE DAMAGE!! You don't have enough magic to cast that spell. You hit the jackal but do no damage. The jackal bites you but does no damage. You completely miss the jackal. The jackal barely misses you. Aim: a jackal (lightly wounded, chance to defeat MR: 71%) The jackal is outlined in light. The jackal bites you but does no damage. x2 You now have 0/3 mp. You hit the jackal. Your bite misses the jackal. The jackal bites you but does no damage. You closely miss the jackal. Your bite misses the jackal. The jackal barely misses you. You hit the jackal but do no damage. The jackal closely misses you. The jackal bites you but does no damage. You hit the jackal. The jackal bites you. You die... ############### # .......<.....%. #.##................ #.....######.###.... #.....hh@....# ... #...?..####### . ####... ..... ###.)h #.h. #... ##.# You could see 2 jackals. Vanquished Creatures 2 jackals (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domi the Vampire Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 38 | D:1 | HP: 2/13 [jackal (3)] 45 | D:1 | Slain by a jackal Vault maps used: D:1: erik_arrival_orb_chamber, minmay_misc_feat_tower, chequers_arboretum Action || total -------------------------++------- Melee: Dagger || 27 Bite || 1 Cast: Corona || 5 Armor: Robe || 11 Dodge: Dodged || 21 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 4 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 4 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Vault maps used: D:1: erik_arrival_orb_chamber, minmay_misc_feat_tower, chequers_arboretum Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 11.1 | 13.3 | 45.0 Dungeon | 100.0 | 100.0 | 0.0 | 11.1 | 13.3 | 45.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 +-------+-------+-------+-------+-------+----------------------