Dungeon Crawl Stone Soup version 0.23-a0-49-gd9f7a49 (webtiles) character file. 4 domi the Sneak (level 1, -2/11 HPs) Began as a Vine Stalker Assassin on Aug 6, 2018. Slain by a gnoll ... wielding a +0 whip (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:04 (218 turns). domi the Sneak (Vine Stalker Assassin) Turns: 218, Time: 00:01:05 Health: -2/11 AC: 3 Str: 13 XL: 1 Next: 70% Magic: 0/2 EV: 11 Int: 11 God: Gold: 35 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . SeeInvis . a - +2 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . c - +0 robe rPois . Spirit + (no helmet) rElec . Reflect . d - +0 cloak rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons a - a +2 dagger (weapon) b - a +0 blowgun Missiles e - 8 poisoned needles f - 2 curare-tipped needles {=f} h - 33 stones (quivered) Armour c - a +0 robe (worn) d - a +0 cloak (worn) Scrolls i - a scroll of fear {unknown} j - 2 scrolls of identify {unknown} Comestibles g - 2 rations {@e1} l - 4 chunks of flesh {@w0} Skills: - Level 1.7 Fighting * Level 2.1 Short Blades - Level 1.7 Throwing - Level 0.7 Dodging + Level 4.9 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Message History Throwing (i - inventory) h - 17 stones (quivered) Okay, then. Unknown command. g - 2 rations {@e1} (gained 1) You now have 10 gold pieces. i - a scroll labeled BAROGRUICI h - 36 stones (gained 19) You open the door. There is an open door here. j - a scroll labeled ZAGUDO HOSHRAKK You now have 21 gold pieces (gained 11). h - 37 stones (gained 1) h - 38 stones (gained 1) h - 39 stones (gained 1) You now have 27 gold pieces (gained 6). You open the door. There is an open door here. k - a sedimented cyan potion j - 2 scrolls labeled ZAGUDO HOSHRAKK (gained 1) You now have 35 gold pieces (gained 8). You open the door. There is an open door here. A hobgoblin comes into view. It is wielding a club. Throwing (i - inventory) h - 39 stones (quivered) Aim: a hobgoblin, wielding a club (resting) You throw a stone. The stone hits the hobgoblin. Throwing (i - inventory) h - 38 stones (quivered) Aim: a hobgoblin, wielding a club (lightly wounded) You throw a stone. The stone hits the hobgoblin but does no damage. Throwing (i - inventory) h - 37 stones (quivered) Aim: a hobgoblin, wielding a club (lightly wounded) You throw a stone. The stone hits the hobgoblin but does no damage. Throwing (i - inventory) h - 36 stones (quivered) Aim: a hobgoblin, wielding a club (lightly wounded) You throw a stone. The stone hits the hobgoblin but does no damage. Throwing (i - inventory) h - 35 stones (quivered) Aim: a hobgoblin, wielding a club (lightly wounded) You throw a stone. The stone barely misses the hobgoblin. Throwing (i - inventory) h - 34 stones (quivered) Aim: a hobgoblin, wielding a club (lightly wounded) You throw a stone. The stone hits the hobgoblin. You hit the hobgoblin. Your bite misses the hobgoblin. The hobgoblin hits you but does no damage. You hit the hobgoblin but do no damage. Your bite misses the hobgoblin. The hobgoblin barely misses you. You barely miss the hobgoblin. Your bite misses the hobgoblin. You hit the hobgoblin. You bite the hobgoblin. You kill the hobgoblin! Things that are here: a club; a hobgoblin corpse You butcher the hobgoblin corpse. l - 4 chunks of flesh {@w0} You see here a club. h - 34 stones (gained 1) h - 35 stones (gained 1) h - 36 stones (gained 1) h - 37 stones (gained 1) h - 39 stones (gained 2) A gnoll comes into view. It is wielding a whip. You see here 18 bolts. A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! Throwing (i - inventory) h - 39 stones (quivered) Aim: a gnoll, wielding a whip (resting) You throw a stone. The stone hits the gnoll but does no damage. The gnoll shouts! Throwing (i - inventory) h - 38 stones (quivered) Aim: a gnoll, wielding a whip You throw a stone. The stone hits the gnoll but does no damage. Throwing (i - inventory) h - 37 stones (quivered) Aim: a gnoll, wielding a whip You throw a stone. The stone hits the gnoll. Throwing (i - inventory) h - 36 stones (quivered) Aim: a gnoll, wielding a whip (lightly wounded) You throw a stone. The stone hits the gnoll. Throwing (i - inventory) h - 35 stones (quivered) Aim: a gnoll, wielding a whip (moderately wounded) You throw a stone. The stone hits the gnoll but does no damage. Throwing (i - inventory) h - 34 stones (quivered) Aim: a gnoll, wielding a whip (moderately wounded) You throw a stone. The stone hits the gnoll. You hit the gnoll. You bite the gnoll, but do no damage. The gnoll hits you with a whip! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You take 9 damage, and have 2/11 hp. MASSIVE DAMAGE!! You now have 0/2 mp. You see here a club. MP restored: 2 It was a potion of curing. That felt strangely inert. The gnoll hits you with a whip! You die... #######.###.## #.........#..# #.........##.# #.........##.# # #(# #.........##.# .# #(# ###.........##.##.# #(# ............'.....# #(# ###.........##..### #.# #....)........@.# #(# #..........##.#g# #.# #####'#.......#.# #(# #.#.........#########.# #.#...........).......# #.#.........########### #.#.#.........# #.#.#....)....######## #.#.#.#........'.....# You could see a gnoll. Vanquished Creatures 2 goblins (D:1) A hobgoblin (D:1) A frilled lizard (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domi the Vine Stalker Assassin began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 22 | D:1 | Reached skill level 2 in Short Blades 173 | D:1 | HP: 2/11 [gnoll/whip (9)] 218 | D:1 | Slain by a gnoll Vault maps used: D:1: dpeg_arrival_rooms_b Skill XL: | 1 | ---------------+----+----- Short Blades | 2 | 2.1 Fighting | | 1.7 Throwing | | 1.7 Dodging | | 0.7 Stealth | | 4.9 Action || total -------------------------++------- Melee: Dagger || 5 Bite || 2 Throw: Stone || 23 Use: Potion || 1 Dodge: Dodged || 1 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 7 | 0.0 | 0 | 4 | 0.0 | 218 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 7 | 0.0 | 0 | 4 | 0.0 | 218 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: dpeg_arrival_rooms_b Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 60.6 | 218.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 60.6 | 218.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 7.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 7.0 +-------+-------+-------+-------+-------+----------------------