Dungeon Crawl Stone Soup version 0.21-a0-529-g8c7b3f5 (webtiles) character file. 0 domi the Firebug (level 1, 0/10 HPs) Began as a Gargoyle Fire Elementalist on Dec 12, 2017. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:36 (9 turns). domi the Firebug (Gargoyle Fire Elementalist) Turns: 9, Time: 00:00:37 Health: 0/10 AC: 4 Str: 11 XL: 1 Next: 0% Magic: 0/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg + . . Faith . a - +0 robe rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Books b - a book of Flames Comestibles c - a bread ration {@e1} Skills: - Level 1.5 Dodging - Level 2.1 Stealth + Level 2.0 Spellcasting + Level 1.1 Conjurations * Level 3.0 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger z - Flame Tongue Conj/Fire #.... 10% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History Welcome, domi the Gargoyle Fire Elementalist. Will you prevail where others failed? Will you find the Orb of Zot? Found 14 gold pieces, a bread ration and 2 fruits. Found a staircase leading out of the dungeon. You open the door. The jackal barks! x2 The jackal is too close now for your liking. There is an open door here. Aim: a jackal (hasn't noticed you) The flame tongue hits the jackal. The jackal barks! The jackal barely misses you. The jackal closely misses you. There is a staircase leading out of the dungeon here. Aim: a jackal (severely wounded) The flame tongue hits the jackal. The jackal bites you. Aim: a jackal (almost dead) The flame tongue misses the jackal. The flame tongue hits the jackal. The jackal appears unharmed. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * You don't have enough magic to cast that spell. You don't have enough magic to cast that spell. You completely miss the jackal. The jackal bites you but does no damage. You closely miss the jackal. The jackal bites you but does no damage. You barely miss the jackal. The jackal barely misses you. You closely miss the jackal. The jackal bites you. You die... #. # ... #. .... #.######..# #...$..%.%# #.⌠.h.⌠...#. #..#h#h..... #..#@#...##. #..###....# #.⌠..$⌠..... #..........# #..........# ########..## ..# .# You could see 3 jackals. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domi the Gargoyle Fire Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 9 | D:1 | Slain by a jackal Vault maps used: D:1: scummos_arrival_simple_fountains, roderic_serpentine_path Action || total -------------------------++------- Melee: Unarmed || 4 Cast: Flame Tongue || 3 Armor: Robe || 2 Dodge: Dodged || 3 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 9 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: scummos_arrival_simple_fountains, roderic_serpentine_path Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 22.2 | 9.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 22.2 | 9.0 +-------+-------+-------+-------+-------+----------------------