Dungeon Crawl Stone Soup version 0.21-a0-507-ga8f6b7a (webtiles) character file. 4 domi the Magician (level 1, -2/13 HPs) Began as a Mummy Wizard on Nov 28, 2017. Slain by a gnoll ... wielding a +0 club (10 damage) ... on level 1 of the Dungeon. The game lasted 00:00:57 (209 turns). domi the Magician (Mummy Wizard) Turns: 209, Time: 00:00:57 Health: -2/13 AC: 2 Str: 10 XL: 1 Next: 50% Magic: 5/5 EV: 12 Int: 17 God: Gold: 16 SH: 0 Dex: 10 Spells: 7/8 levels left rFire x . . SeeInvis . d - +0 spear rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons d - a +0 spear (weapon) (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) b - a +0 hat (worn) Books c - a book of Minor Magic Skills: * Level 1.7 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting * Level 1.0 Conjurations Level 0.7 Summonings Level 0.7 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger z - Magic Dart Conj #... 11% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Welcome, domi the Mummy Wizard. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Found a staircase leading out of the dungeon. A rat comes into view. Aim: a rat (resting) The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. You enter the shallow water. Moving in this stuff is going to be slow. A ball python comes into view. Aim: a ball python The magic dart hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. You start resting. You open the large door. A frilled lizard comes into view. Aim: a frilled lizard (resting) The magic dart hits the frilled lizard. You kill the frilled lizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. There is a large open door here. You open the door. A frilled lizard comes into view. The frilled lizard hisses angrily. Aim: a frilled lizard The magic dart hits the frilled lizard. You kill the frilled lizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. You start resting. There is an open door here. You open the door. There is an open door here. You now have 16 gold pieces. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You see here a rat corpse. You enter the shallow water. Moving in this stuff is going to be slow. You open the large door. There is a large open door here. You see here 2 fruits. A bat comes into view. Aim: a bat The magic dart hits the bat. You kill the bat! Your Conjurations skill increases to level 1! You start resting. You see here a spear. d - a spear Wield which item (- for none, * to show all)? (? for menu, Esc to quit) d - a +0 spear (weapon) A gnoll comes into view. It is wielding a club. The gnoll shouts! Aim: a gnoll, wielding a club The magic dart hits the gnoll. Aim: a gnoll, wielding a club (lightly wounded) The magic dart hits the gnoll. Aim: a gnoll, wielding a club (lightly wounded) The magic dart hits the gnoll. Aim: a gnoll, wielding a club (moderately wounded) The magic dart hits the gnoll. The gnoll hits you with a club! Ouch! That really hurt! A rat comes into view. The gnoll hits you with a club! Ouch! That really hurt! You die... $.# .. #.###.# #.##.. ## #.##.# .. ####.##.###### #. #............## ##. #.##.#......(.. r. #g##....####.# #.##@##..#.# #.#.##.#.†.#r.#.# .............##.# ###.............# #### ##≈≈≈####..#### #..# #≈≈≈≈≈≈##...# ##..##########≈≈≈≈...### ..........†.#≈≈≈≈≈.....### #.##'####...#≈≈≈≈≈........ You could see a gnoll. Vanquished Creatures A bat (D:1) A ball python (D:1) 2 frilled lizards (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domi the Mummy Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 5/5 144 | D:1 | Reached skill level 1 in Conjurations 209 | D:1 | Slain by a gnoll Vault maps used: D:1: sevenhm_arrival_forest_fort_large_1, minmay_tromino_v7 Skill XL: | 1 | ---------------+----+----- Conjurations | 1 | 1.0 Dodging | | 1.7 Stealth | | 1.5 Spellcasting | | 4.0 Summonings | | 0.7 Translocations | | 0.7 Action || total -------------------------++------- Cast: Magic Dart || 9 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 6 | 0.0 | 0 | 5 | 0.0 | 209 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 6 | 0.0 | 0 | 5 | 0.0 | 209 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: sevenhm_arrival_forest_fort_large_1, minmay_tromino_v7 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 24.4 | 46.9 | 209.0 Dungeon | 100.0 | 100.0 | 0.0 | 24.4 | 46.9 | 209.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 +-------+-------+-------+-------+-------+----------------------