Dungeon Sprint DCSS version 0.24-a0-397-g73b976d (webtiles) character file. Game seed: 2738492979965333295 0 djmy96 the Shield-Bearer (level 1, 18/18 HPs) Began as a Formicid Fighter on June 4, 2019. Got out of the dungeon alive. The game lasted 00:00:19 (86 turns). djmy96 the Shield-Bearer (Formicid Fighter) Turns: 86, Time: 00:00:20 Health: 18/18 AC: 26 Str: 20 XL: 1 Next: 0% Magic: 1/1 EV: 0 Int: 7 God: Gold: 0 SH: 27 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + (no weapon) rCold . . . Gourm . c - +18 shield of the Gong {rElec rN+ MR+ EV-5} rNeg + . . Faith . b - +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} rPois . Spirit . (helmet unavailable) rElec + Reflect . (no cloak) rCorr + Harm . (no gloves) MR ++... NoCast + (no boots) Stlth .......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig You escaped. You were not hungry. You visited 1 branch Inventory: Armour b - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. c - the +18 shield of the Gong (worn) {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Jewellery w - an uncursed ring of flight x - a +6 ring of dexterity y - a +6 ring of dexterity z - a +6 ring of intelligence A - a +6 ring of intelligence B - a +6 ring of strength C - a +6 ring of strength Wands D - a wand of disintegration (7) E - a wand of iceblast (7) F - a wand of acid (7) Scrolls k - 4 scrolls of blinking q - 4 scrolls of amnesia r - 7 scrolls of fog s - a scroll of holy word t - 5 scrolls of identify u - 5 scrolls of remove curse v - 2 scrolls of fear Potions d - 6 potions of might e - 10 potions of curing g - 10 potions of heal wounds h - 6 potions of haste i - 7 potions of magic j - 3 potions of berserk rage l - 2 potions of brilliance m - 2 potions of invisibility n - 4 potions of resistance o - a potion of experience p - 5 potions of agility Miscellaneous a - a lightning rod (4/4) Comestibles f - 7 rations Skills: + Level 3.2 Fighting Level 2.0 Polearms + Level 3.2 Armour + Level 3.6 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Items here: )))) [[ b - the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} c - the +18 shield of the Gong {rElec rN+ MR+ EV-5} You resume training Shields. Wear which item? (? for menu, Esc to quit) You start putting on your armour. You continue putting on the +18 shield of the Gong {rElec rN+ MR+ EV-5}. x4 You finish putting on the +18 shield of the Gong {rElec rN+ MR+ EV-5}. Wear which item? (? for menu, Esc to quit) You start putting on your armour. You continue putting on the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr}. x4 You finish putting on the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr}. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Okay, then. Items here: )))))))))) There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ▓_............._▓ ▓8.........))..8▓ ▓_..))........._▓ ▓8..)).........8▓ ▓_..()........._▓ ▓8...).........8▓ ▓_.........|..._▓ ▓8...[.........8▓ ▓_...[.@......._▓ ▓8.............8▓ ▓_............._▓ ▓8_8_8_8_8_8_8_8▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ {{{{{{{{{{{ There were no monsters in sight! Vanquished Creatures (others) Snorg (D) Terence (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Found the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} 0 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 0 | D | djmy96 the Formicid Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 0 | D | Found a deep blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 19 | D | Found the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} 19 | D | Found the +10 dark maul {crush} 19 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | MR+ rCorr} 19 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 19 | D | Found the cursed +14 obsidian axe {chop, +Fly SInv *Curse} 20 | D | Found the +6 shillelagh "Devastator" {shatter} 20 | D | Found the +11 plutonium sword {*Contam Stlth-} 20 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 20 | D | Found the +9 sword of Zonguldrok {reap} 20 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 20 | D | Found the +0 sword of Power 20 | D | Found the +7 mace of Variability {chain chaos} 20 | D | Found the +7 Singing Sword {slice, sonic wave} 20 | D | Found the +8 storm bow {elec, penet} 28 | D | Killed Terence 46 | D | Killed Snorg 86 | D | Got out of the dungeon alive. Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------