Dungeon Sprint DCSS version 0.24-a0-397-g73b976d (webtiles) character file. Game seed: 13741866568191896451 6 djmy96 the Shield-Bearer (level 2, 25/25 HPs) Began as a Formicid Fighter on June 4, 2019. Was an Initiate of Zin. Got out of the dungeon alive. The game lasted 00:00:44 (95 turns). djmy96 the Shield-Bearer (Formicid Fighter) Turns: 95, Time: 00:00:44 Health: 25/25 AC: 0 Str: 20 XL: 2 Next: 0% Magic: 1/5 EV: 12 Int: 7 God: Zin [......] Gold: 0 SH: 0 Dex: 10 Spells: 5/5 levels left rFire . . . SeeInvis + - Unarmed rCold . . . Gourm . (no shield) rNeg . . . Faith . (no armour) rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Donate Gold, Renounce Religion You escaped. You worshipped Zin. Zin was noncommittal. You were not hungry. You visited 1 branch Inventory: Armour H - the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. I - the +18 shield of the Gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Jewellery w - an uncursed ring of flight y - a +6 ring of dexterity A - a +6 ring of intelligence B - a +6 ring of strength Wands D - a wand of disintegration (7) E - a wand of iceblast (7) F - a wand of acid (7) Scrolls q - 4 scrolls of amnesia r - 7 scrolls of fog s - a scroll of holy word t - 5 scrolls of identify u - 5 scrolls of remove curse v - 2 scrolls of fear Potions d - 6 potions of might e - 10 potions of curing g - 10 potions of heal wounds i - 7 potions of magic l - 2 potions of brilliance m - 2 potions of invisibility n - 4 potions of resistance p - 5 potions of agility Miscellaneous G - a lightning rod (4/4) Comestibles f - 7 rations Skills: + Level 4.1 Fighting Level 2.0 Polearms + Level 2.0 Throwing + Level 4.1 Armour + Level 1.7 Dodging + Level 2.7 Stealth + Level 4.5 Shields + Level 2.0 Unarmed Combat + Level 2.0 Spellcasting + Level 2.4 Invocations + Level 2.2 Evocations You had 5 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You stop training Polearms. Unknown command. You feel more experienced! Your Fighting skill increases to level 4! Your Throwing skill gained 2 levels and is now at level 2! Your Armour skill increases to level 4! Your Dodging skill increases to level 1! Your Stealth skill gained 2 levels and is now at level 2! Your Shields skill increases to level 4! Your Unarmed Combat skill gained 2 levels and is now at level 2! Your Spellcasting skill gained 2 levels and is now at level 2! Your Invocations skill gained 2 levels and is now at level 2! Your Evocations skill gained 2 levels and is now at level 2! You have reached level 2! Okay, then. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ▓_............._▓ ▓8.........)[..8▓ ▓_..))........._▓ ▓8..)).........8▓ ▓_..()........._▓ ▓8...).........8▓ ▓_.........|..._▓ ▓8...[.........8▓ ▓_...[.@......._▓ ▓8.............8▓ ▓_............._▓ ▓8_8_8_8_8_8_8_8▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ {{{{{{{{{{{ {{{{{{{{{{{ {{{{{{{{{ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Found the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} 0 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 0 | D | djmy96 the Formicid Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 0 | D | Found a deep blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 19 | D | Found the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} 19 | D | Found the +10 dark maul {crush} 19 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | MR+ rCorr} 19 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 19 | D | Found the cursed +14 obsidian axe {chop, +Fly SInv *Curse} 20 | D | Found the +6 shillelagh "Devastator" {shatter} 20 | D | Found the +11 plutonium sword {*Contam Stlth-} 20 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 20 | D | Found the +9 sword of Zonguldrok {reap} 20 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 20 | D | Found the +0 sword of Power 20 | D | Found the +7 mace of Variability {chain chaos} 20 | D | Found the +7 Singing Sword {slice, sonic wave} 20 | D | Found the +8 storm bow {elec, penet} 42 | D | Became a worshipper of Zin the Law-Giver 84 | D | Reached skill level 1 in Dodging 84 | D | Reached XP level 2. HP: 25/25 MP: 1/5 95 | D | Got out of the dungeon alive. Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 | ---------------+----+----- Fighting | 4 | 4.1 Throwing | 2 | 2.0 Armour | 4 | 4.1 Dodging | 1 | 1.7 Stealth | 2 | 2.7 Shields | 4 | 4.5 Unarmed Combat | 2 | 2.0 Spellcasting | 2 | 2.0 Invocations | 2 | 2.4 Evocations | 2 | 2.2 Polearms | | 2.0 Action || total -------------------------++------- Use: Potion || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------