Dungeon Sprint DCSS version 0.24-a0-347-g1a3e1d3 (webtiles) character file. Game seed: 11811327319802688742 0 djmy96 the Skirmisher (level 1, -5/18 HPs) Began as a Formicid Monk on May 23, 2019. Was a Believer of Zin. Killed from afar by a hell hound (23 damage) ... with a blast of flame ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:01 (97 turns). djmy96 the Skirmisher (Formicid Monk) Turns: 97, Time: 00:01:03 Health: -5/18 AC: 25 Str: 15 XL: 1 Next: 0% Magic: 1/1 EV: -3 Int: 9 God: Zin [**....] Gold: 0 SH: 25 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis + I - +6 shillelagh "Devastator" {shatter} rCold . . . Gourm . G - +18 shield of the Gong {rElec rN+ MR+ EV-5} rNeg + . . Faith . F - +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} rPois . Spirit . (helmet unavailable) rElec + Reflect . (no cloak) rCorr + Harm . (no gloves) MR ++... NoCast + (no boots) Stlth .......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Recite, Vitalisation, Donate Gold, Renounce Religion You were in the Dungeon. You worshipped Zin. Zin was pleased with you. You were not hungry. You visited 1 branch Inventory: Hand Weapons b - the +10 dark maul {crush} (You found it in the Dungeon) It inflicts extra damage upon your enemies. H - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. I - the +6 shillelagh "Devastator" (weapon) {shatter} (You found it in the Dungeon) Armour F - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. G - the +18 shield of the Gong (worn) {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Jewellery v - an uncursed ring of flight w - a +6 ring of dexterity x - a +6 ring of dexterity y - a +6 ring of intelligence z - a +6 ring of intelligence A - a +6 ring of strength B - a +6 ring of strength Wands C - a wand of disintegration (7) D - a wand of iceblast (7) E - a wand of acid (7) Scrolls i - 4 scrolls of blinking p - 4 scrolls of amnesia q - 7 scrolls of fog r - a scroll of holy word s - 5 scrolls of identify t - 5 scrolls of remove curse u - 2 scrolls of fear Potions d - 10 potions of curing e - 10 potions of heal wounds f - 6 potions of haste g - 7 potions of magic h - 3 potions of berserk rage j - 2 potions of brilliance k - 2 potions of invisibility l - 4 potions of resistance m - a potion of experience n - 5 potions of agility o - 5 potions of might Miscellaneous a - a lightning rod (4/4) Comestibles c - 7 rations Skills: + Level 3.2 Fighting + Level 3.0 Maces & Flails + Level 2.6 Dodging + Level 2.4 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Items here: ) [[[[[[[[ There is a glowing silver altar of Zin here. You kneel at the altar of Zin. Zin welcomes you! You can now recite Zin's Axioms of Law. You can now call upon Zin for vitalisation. You can now donate money to Zin. Unknown command. Press < or > to pray at altars. Unknown command. There is a staircase leading out of the dungeon here. There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. 2 hell hounds come into view. The hell hound barks! x2 The hell hound breathes flames at you. The blast of flame hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.h.:.▓ ▓..h..▓ ▓.....▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see 2 hell hounds. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Found the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} 0 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 0 | D | djmy96 the Formicid Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 0 | D | Found a deep blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 19 | D | Found the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} 19 | D | Found the +10 dark maul {crush} 19 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | MR+ rCorr} 19 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 19 | D | Found the cursed +14 obsidian axe {chop, +Fly SInv *Curse} 20 | D | Found the +6 shillelagh "Devastator" {shatter} 20 | D | Found the +11 plutonium sword {*Contam Stlth-} 20 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 20 | D | Found the +9 sword of Zonguldrok {reap} 20 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 20 | D | Found the +0 sword of Power 20 | D | Found the +7 mace of Variability {chain chaos} 20 | D | Found the +7 Singing Sword {slice, sonic wave} 20 | D | Found the +8 storm bow {elec, penet} 84 | D | Became a worshipper of Zin the Law-Giver 84 | D | Reached * piety under Zin 84 | D | Reached ** piety under Zin 97 | D | Entered arena 2. 97 | D | Noticed a hell hound 97 | D | Noticed a hell hound 97 | D | Found a transporter. 97 | D | Killed from afar by a hell hound Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------