Dungeon Sprint DCSS version 0.21-a0-536-gdbbf329 (webtiles) character file. 0 djmy96 the Skirmisher (level 1, 19/19 HPs) Began as a Hill Orc Fighter on Dec 14, 2017. Got out of the dungeon alive. The game lasted 00:00:23 (77 turns). djmy96 the Skirmisher (Hill Orc Fighter) Turns: 77, Time: 00:00:24 Health: 19/19 AC: 0 Str: 18 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 8 God: Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . (no armour) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: no striking features a: no special abilities You escaped. You were not hungry. You visited 1 branch Inventory: Hand Weapons b - the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). c - the +10 dark maul {crush} (You found it in the Dungeon) It inflicts extra damage upon your enemies. H - the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} (You found it in the Dungeon) Any bolt fired from it inflicts extra damage. It lets you see invisible. I - the cursed +14 obsidian axe {chop, +Fly SInv *Curse} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. L - the +7 Singing Sword (You found it in the Dungeon) M - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. N - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. O - the +7 longbow "Piercer" {penet, EV-2} (You found it in the Dungeon) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). P - the +13 mace of Variability {chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. Q - the +11 plutonium sword {*Contam Stlth-} (You found it in the Dungeon) It causes magical contamination when unequipped. It makes you less stealthy. R - the cursed +13 scythe of Curses {drain, *Curse} (You found it in the Dungeon) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. S - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) T - the +0 sword of Power (You found it in the Dungeon) U - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. Armour J - the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. K - the +18 shield of the Gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Jewellery y - a +6 ring of dexterity z - a +6 ring of dexterity A - a +6 ring of intelligence B - a +6 ring of intelligence C - a +6 ring of strength D - a +6 ring of strength Wands E - a wand of disintegration (7) F - a wand of iceblast (7) G - a wand of acid (7) Scrolls k - 4 scrolls of blinking q - 4 scrolls of amnesia r - 7 scrolls of fog s - a scroll of holy word t - 5 scrolls of identify u - 5 scrolls of remove curse v - 2 scrolls of fear Potions d - 6 potions of might e - 10 potions of curing g - 10 potions of heal wounds h - 6 potions of haste i - 7 potions of magic j - 3 potions of berserk rage l - 2 potions of brilliance m - 2 potions of invisibility n - 4 potions of resistance o - a potion of experience p - 5 potions of agility Miscellaneous a - a lightning rod (4/4) Comestibles f - 5 bread rations w - 42 fruits x - 4 meat rations Skills: + Level 3.6 Fighting + Level 2.6 Axes + Level 3.2 Armour + Level 3.2 Shields You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Message History c - the +10 dark maul {crush} H - the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} I - the cursed +14 obsidian axe {chop, +Fly SInv *Curse} J - the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} K - the +18 shield of the Gong {rElec rN+ MR+ EV-5} You resume training Axes and Shields. Items here: )))))))))) L - the +7 Singing Sword M - the +7 great mace "Firestarter" {inner flame, rF++} N - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} O - the +7 longbow "Piercer" {penet, EV-2} P - the +13 mace of Variability {chaos} Q - the +11 plutonium sword {*Contam Stlth-} R - the cursed +13 scythe of Curses {drain, *Curse} S - the +6 shillelagh "Devastator" {shatter} T - the +0 sword of Power; U - the +9 sword of Zonguldrok {reap} Unknown command. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ▓_............._▓ ▓8.............8▓ ▓_..))........._▓ ▓8..)).........8▓ ▓_..()........._▓ ▓8...).....=...8▓ ▓_.........|..._▓ ▓8...[.........8▓ ▓_...[.@......._▓ ▓8.............8▓ ▓_............._▓ ▓8_8_8_8_8_8_8_8▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Found the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} 0 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 0 | D | djmy96 the Hill Orc Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 1/1 0 | D | Found a deep blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 19 | D | Found the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} 19 | D | Found the +10 dark maul {crush} 19 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} 19 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 19 | D | Found the cursed +14 obsidian axe {chop, +Fly SInv *Curse} 20 | D | Found the +6 shillelagh "Devastator" {shatter} 20 | D | Found the +11 plutonium sword {*Contam Stlth-} 20 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} 20 | D | Found the +9 sword of Zonguldrok {reap} 20 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 20 | D | Found the +0 sword of Power 20 | D | Found the +13 mace of Variability {chaos} 20 | D | Found the +7 Singing Sword 20 | D | Found the +7 longbow "Piercer" {penet, EV-2} 77 | D | Got out of the dungeon alive. Vault maps used: D: sprint_v Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 77 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------